Tomb Raider III
Compared to the second game; this is somehow much glitchier, has worse textures, more awkward camera angles, and more level design issues. I really felt myself getting to the end of my tether during this game. This is the first Tomb Raider game I've played where I've felt that the negatives outweigh the positives.
The main thing that should be mentioned is just how glitch-filled and janky this game is. I have no idea how they managed to do it, but the clipping issues are more extreme than before. There's also some pretty glaring hall-of-mirror glitches. Enemy AI is sub-par, at best; but, really, it's pretty bad. There's a lot of enemies walking into walls and generally moving around in all sorts of nonsensical patterns. I imagine the dialogue between enemies going something like this:
"Hey, there's that person we're supposed to kill!"
"Oh no! What should we do!?"
"How...how about we just...walk in a circle a bunch, then walk onto a slightly sloped surface, then, um, just stand there. Forever."
"Shouldn't we just try to kill her? We have guns."
"Nope, just stand there motionless. Whatever you do, don't shoot her. You can move your head to look at her, but definitely no shooting."
A lot of the textures are ugly - inconsistent quality, compression artefacts, textures that are squished down in size. Not only that, more importantly, some textures are very poor at communicating their function. It can be very unclear which textures are climbable and which aren't. There are even certain textures that are used to represent both climbable surfaces and non-climbable surfaces, making some areas far more confusing than they should be.
There are a lot of arbitrary and sudden camera angle changes, most of which hinder instead of help. Thankfully, you can usually press the look button to reset things back to normal. As well as annoying scripted camera changes, TR3 has a bunch of cramped spaces that cause the camera to look in all sorts of useless angles.
The game also has some absolutely bewildering level design. Most levels feel like they have a lot of padding and go on for much longer than they should. Then there was one baffling level that I accidentally skipped 90% of the content. I thought I was heading towards a secret area or something. Nope, I just ended up at the end of the level...
Tomb Raider II had a good way of dealing with secret areas - three secrets in each level, each marked with distinct statues. This made it easy to tell where the secrets were and the challenge was usually figuring out how to get there. In this game, they did away with that, which made secrets a lot more frustrating. There were times where I accidentally stumbled upon secret areas. Then there were places that seemed like secrets areas, yet they were actually a part of the critical path.
One welcome change is the ability to set the resolution through the menu, it isn't hidden like the last game. I should mention some other positives while I'm at it, because it's not all bad. There are a handful of cool enemy designs; a few good puzzles; and dare I say, some areas actually look nice.
All things considered though, for me, it's certainly not more than a 2-star game.
So, this means that I've reached the end of the Tomb Raider 1+2+3 package. Overall, I'd say the whole thing is a 3-star experience.