Dark Chains of Satinav
In my view this is an A game married to a D game, and even the strongest elements of this game were often married directly to the aspects of it that didn't work as well.
As an example the art style was generally quite strong, but all the detail of the environments plus the scale of the screens often made finding necessary objects come down to pixel hunting. It didn't help that I played this game on a laptop with a significant crack in the screen, but even when my screen wasn't at fault, a number of needed items were easy to miss.
Puzzles were a hugely mixed bag. Between the pixel hunting issues and some significantly non-intuitive solutions, and a character who often insists on walking back and forth across wide landscapes, the game was sometimes rewarding but often just frustrating. In conjunction with my own desire to make headway on my backlog, down the stretch I relied on hints for probably about 20% of the puzzles overall.
Of those, I'd say sometimes I would've figured the answer out with just a bit more effort, but other times the solution relied on items I could've spent an hour looking for without finding, and the occasional solution that didn't make sense even when I knew what the solution was. Not just "how would I ever have thought of that" but "why in the hell did THAT work?"
Also, most objects are resolved by left-clicking, but some require right-clicking. The game doesn't really explain that in advance, or reliably give hints as to which you should do, so I ended up right- and left- clicking almost everything.
The strength of the game is really the art (already mentioned) and the story. Two notes on that, though:
1) The protagonist does go through a reasonably interesting transformation and personal quest over the course of the game. The trade-off is that the female companion is, quite literally, a manic [also magic] pixie dream girl, with all the tropes pertaining thereto.
2) Even when the plot succeeds in building dramatic tension, the underlying story is ultimately on rails. Do you lie to your MPDG to sleep with her, tell her the truth, or demure and say nothing? I weighed that decision for several minutes even while ultimately suspecting it wouldn't matter what I chose.
And sure enough, when I chose, it turned out to not have mattered.
On the one hand, this game was great! On the other, "Meh."
Post edited December 26, 2015 by bler144