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ciomalau:
I now understand why serbs are so obsessed with removing kebab.
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nightcraw1er.488: Great news, well done to the mods. Nehrim was great, and they also did one for morrowind as well.
http://www.moddb.com/mods/arktwend-the-forgotten-realm
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dtgreene: Is there a comparable mod for Morrowind, by any chance?
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DarrkPhoenix: There in fact is a TC that the same team made for Morrowind- Arktwend.
There are actually two TCs for Morrowind by the team but I only played Arktwend.

Arktwend has a great atmosphere, world and really interesting crafting mechanics, medieval-looking cities and quite a gripping exposition. I have unfortunately never finished the game though. Partly because my character ended up too weak. In my opinion Nehrim and Arktwend are a bit unbalanced, at least if you play the wrong character. (That can be one of the disadvantages of removing level scaling from games where the player's skill does not matter.) Enderal seems to be balanced completely fine.

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DarrkPhoenix: As for going with XP vs traditional Elder Scrolls leveling, it actually worked out pretty well with Nehrim. You can still level your skills through use, it's just much slower (the skills also couldn't be leveled past 90 using learning points, so getting that last bit of mastery still needed to be done through use).
The advantage of an XP system or having your skills not depend on your XP is that you can play a character who excels at something that you can't constantly train. The mechanic in the Elder Scrolls games always had flaws and strengths and I think a combination of both kinds of levelling mechanics is ideal.
Post edited July 04, 2016 by 0Grapher
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WBGhiro: I don't get why these guys didn't make their own game after Nehrim. It looks cool but I've no interest in skyrim.
I also think that it's very unfortunate that the game is based on Skyrim of all "RPGs". I think it shouldn't create any additional revenue for Bethesda indicating that everyone likes their sloppy product - when those buyers possible only wanted to play Enderal. Voting with one's wallet does not really work here. :(
I bought the game at launch, which I regret, but at least I'll never have to feel bad about playing Enderal legally. That's because it's not Enderal that made me buy Skyrim but my expectations.

SureAI not having the rights to their project is another huge issue, of course.

Apart from that, it's sad that people like you are going to miss out on the game. Maybe you can watch some Let's-play footage instead. I've watched some episodes of a (then pre-release) live stream series that were uploaded to the GamesNineLIVE Youtube channel and that was really awesome, almost like playing it.
Post edited July 05, 2016 by 0Grapher
Heard about it before, and it seems to be really impressive. Apparently they revamped and improved almost every aspect of the game, compared to vanilla Skyrim.

But here's what I'm wondering about: A fairly large team of developers spent years on this. They have voice actors, musicians, and practically everything else you'd expect from a new, commercial AAA game. And, to my knowledge, they're giving the game away for free.

Now compare that to Bethesda's own "Horse Armor" DLC. I mean, how can Bethesda, or any other major publisher/Dev possibly justify commercial mods and DLC, now that a huge project like this is being released to the public for free... ?
To my knowledge they accept donations.

I'm not likely to play it through, because I detest Skyrim scenes turned into unskippable, uninterruptible "cutscenes" and it seems the main story enjoys using them a lot. That doesn't prevent me from sending the team a significant number of real-life groschen.
Post edited July 05, 2016 by matmis
Awesome, can't wait to try it when the English version is released! I've only played a few hours in Nehrim (it didn't run that great for me for some reason) but it seemed great, that opening dungeon was long but well done.
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kusumahendra: I wonder how system requirement goes. My humble I3 + GTX240 can only run skyrim on low to medium. I'm affraid my PC wouldn't be able to run it. Afterall, their past work system requirement ( Nehrim ) surpass oblivion's by large margin
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snowkatt: i can run skyrim on medium on a i7 with a intel hd 4400
Base game or with 100 mods?
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NoNewTaleToTell: Awesome, can't wait to try it when the English version is released! I've only played a few hours in Nehrim (it didn't run that great for me for some reason) but it seemed great, that opening dungeon was long but well done.
Will try it myself once i get around to get a new graphics card...bet there will be plenty of grammar spelling issues in the mod though ;)
Post edited July 05, 2016 by Niggles
Amazing mod, it looks great ^_^
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snowkatt: i can run skyrim on medium on a i7 with a intel hd 4400
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Niggles: Base game or with 100 mods?
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NoNewTaleToTell: Awesome, can't wait to try it when the English version is released! I've only played a few hours in Nehrim (it didn't run that great for me for some reason) but it seemed great, that opening dungeon was long but well done.
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Niggles: Will try it myself once i get around to get a new graphics card...bet there will be plenty of grammar spelling issues in the mod though ;)
with mods
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CharlesGrey: snip
I don't think the team was large if you don't count the makers of mods that sureAI was allowed to use in Enderal. I totally agree, though. There is little that would justify the low level of quality that Bethesda charge so much for. CDPR can't possibly have higher funds but they still achieved far higher quality in the WItcher 3 than Bethesda did with their games, I think.
It seems that the most successful AAA studios don't even try because they couldn't maximize profits if they did.

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matmis: To my knowledge they accept donations.

I'm not likely to play it through, because I detest Skyrim scenes turned into unskippable, uninterruptible "cutscenes" and it seems the main story enjoys using them a lot. That doesn't prevent me from sending the team a significant number of real-life groschen.
Nice reference. :)

Just sayin: I don't think you have to play the story, which could mean that you only have to watch the first three cutscenes which are so amazingly good that I don't understand how you could not like them.
If I were you, I would definitely give the game a go just for the sake of exploring the world.
Post edited July 05, 2016 by 0Grapher
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CharlesGrey: Now compare that to Bethesda's own "Horse Armor" DLC. I mean, how can Bethesda, or any other major publisher/Dev possibly justify commercial mods and DLC, now that a huge project like this is being released to the public for free...?
Well, regardless of the release of Enderal or any other free mod, my opinion is that people should stop buying those DLC nonsense. Good old expansions are great but DLCs are (most of the times) just a lazy way to make more money. Horse armor my a$$...
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CharlesGrey: But here's what I'm wondering about: A fairly large team of developers spent years on this. They have voice actors, musicians, and practically everything else you'd expect from a new, commercial AAA game. And, to my knowledge, they're giving the game away for free.

Now compare that to Bethesda's own "Horse Armor" DLC. I mean, how can Bethesda, or any other major publisher/Dev possibly justify commercial mods and DLC, now that a huge project like this is being released to the public for free... ?
Do some math and guess about their cost report. From a business standpoint, it's absolutely stupendous idiocy to undertake something like this. Even more so, doing it repeatedly.

Yet you now compare it with Horse Armor. A ten year old DLC that worked as a "trial balloon", completely ignoring how much differently the following Bethesda DLCs have been. Is Knights of the Nine or Shivering Isle (to stay with Oblivion) worthless DLC or do they count as a worthwhile expansion? More so, where do we draw the line?
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Siannah: Do some math and guess about their cost report. From a business standpoint, it's absolutely stupendous idiocy to undertake something like this. Even more so, doing it repeatedly.

Yet you now compare it with Horse Armor. A ten year old DLC that worked as a "trial balloon", completely ignoring how much differently the following Bethesda DLCs have been. Is Knights of the Nine or Shivering Isle (to stay with Oblivion) worthless DLC or do they count as a worthwhile expansion? More so, where do we draw the line?
I mentioned the infamous horse armor DLC, because it's probably the most well known example of how not to do it. But there's plenty of more recent examples, by nearly all of the major AAA companies. Not sure to what extent Bethesda have improved their business tactics in that regard, since I haven't really kept close track of their releases. Full expansions, such as the ones you mentioned, are of course a different story.

And you're being short-sighted and not looking at the whole picture, if you think what the modder team is doing here is "stupendous idiocy". Yes, they're not receiving immediate compensation for their work, but they're building up a significant, loyal fanbase, and also attracting the attention of the professional industry. Besides, at least from the point of view of a gamer, the video games industry could use a whole lot more of such "idiocy".
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CharlesGrey: And you're being short-sighted and not looking at the whole picture, if you think what the modder team is doing here is "stupendous idiocy".
Not what Siannah said. The quote was "From a business standpoint, it's absolute stupendous idiocy to undertake something like this".
To put it another way, if you are about to quit your day job and do that kind of modding for a living, you will starve. If you do that kind of modding while you already have a job, then that's a very good thing to do. If you do decide to make such a project commercial, you do run into a big can of issues you can avoid by not going commercial.

Yes, their current work has attracted the attention of the professional industry, and it is quite possible that they will be contracted for future work.
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0Grapher: Just sayin: I don't think you have to play the story, which could mean that you only have to watch the first three cutscenes which are so amazingly good that I don't understand how you could not like them.
If I were you, I would definitely give the game a go just for the sake of exploring the world.
Oh, that's exactly what I did, I've even met the Lord Commander (or whatever his title will be translated to). It's just that these days, as a retired gamer who likes to see what's released, I am rarely finishing games at all.