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JMich: Not what Siannah said. The quote was "From a business standpoint, it's absolute stupendous idiocy to undertake something like this".
To put it another way, if you are about to quit your day job and do that kind of modding for a living, you will starve. If you do that kind of modding while you already have a job, then that's a very good thing to do. If you do decide to make such a project commercial, you do run into a big can of issues you can avoid by not going commercial.

Yes, their current work has attracted the attention of the professional industry, and it is quite possible that they will be contracted for future work.
Going a little bit off topic with this whole discussion, but I just wanted to chime in that during the whole paid mods thing the SureAI team themselves put out a statement that mods like Nehrim or Enderal simply wouldn't be commercially viable. This is because beyond just the modding team themselves, the projects also incorporate the work of numerous people outside the immediate team (other modders, composers, voice actors, etc). With a freely available mod all these people are willing to simply donate their work and time, but with a commercial project you actually have to consider the costs necessary to pay for all of this work, and the cost of the project begins to increase dramatically.

With any sort of paid content, when looking at commercialization one must consider the cost necessary to put something together vs the kind of price it can be sold for and what kind of sales can be expected. After experimenting with various balances, it seems from my perspective that the industry has mostly settled into two sweet spots- mini to full expansions (like the two Witcher 3 expansions) which tend to be sold for around $20-30, and very small, cosmetic additions which tend to be sold for $1-3. I'm guessing that things in the intermediate range tended to not sell enough (due to the higher price vs not enough content to interest many people), so ended up not being commercially viable.

My overall point, though, was that while modders creating something freely available simply out of their love for the game can surpass much of the paid DLC companies are putting out, there is a very different cost calculation when transitioning from something freely available to something that's going to be sold.
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Siannah: Is Knights of the Nine or Shivering Isle (to stay with Oblivion) worthless DLC or do they count as a worthwhile expansion?
Well I'd say Shivering Isle counts as pointless because of how many serious/enlightening lore/gameplay discussions were/are ruined by "randumb teh penguin of do0m" people jumping into the conversation and screaming over the top of everybody else about cheese and crud like that. Fine expansion pack besides that.

...I hate Sheogorath the character from Oblivion onward, there...I said it. Sheogorath becomes cringe incarnate in Oblivion and perhaps moreso in Skyrim.

Anyway, yep, still excited for this mod.
I still can't believe legendary edition is coming when I'm maybe half way through original +dlc's : /
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Leucius: I still can't believe legendary edition is coming when I'm maybe half way through original +dlc's : /
You talking about Skyrim? The Legendary Edition is over 3 years old.

4 Jun, 2013 <span class="bold">Now Available - The Elder Scrolls V: Skyrim - Legendary Edition</span>!

So I assume you mean the Special Edition, which is of no immediate benefit to PC users, and I assume you are on PC, or you would be playing on last gen console, and not likely to use GOG, or will need a XB1/PS4 for the Special Edition.

So for PC the modded game will be better on the old 32-bit engine, for quite some time, as most good mods need the SkSE (Slyrim Script Extender) and Sky UI's MCM (Mod Configuration Menu), boith of which will take quite some time to upgrade to 64-bit.

Fallout 4's F4SE still has no scripts, some 9 months after release, and the same modders make both SE's.
The Special edition will never get all the mods available on Legendary, as many creators will not bother to upgrade their mods, especially those who no longer use Skyrim

The other thing I don't understand is those who hate on Bethesda for Vanilla flaws, when the biggest vanilla critics, are part of the modding community, like myself, we change what we don't like and turn the game into something we do like.

I've never completed the Main Quest, or started the DLC, and I got all the Legenday Edition content as separates in a sale before it released, yet I have used the sandbox and engine to play with many great mods, spent over 500 hours of great enjoyment playing, my adapted game, using the many new qust mods, and many more simply modding and learning to mod better.

Witcher 3 is the best Open World RPG I've ever played, and CDPR's responding to community feedback meant each major update made half the mods I used obsolete, as they were all added to the game.
Even so it's not a modding Sandbox, like Skyrim. Bethesda make average games, that have got worse in many ways, since Morrowind, but the modding tools are much better than the witcher 3 tools, and they were released while most users were still playing, unlike Fallout 4. The only game I've seen better Skyrim, in that regard recently, was XCOM 2's tools and full source, released with the game, that's not an open world sandbox though.

Regardless of what you think of Skyrim, Enderal is a Total Conversion, that means they used Skyrims Creation Kit, to make there own game, it's got nothing in common with Skyrim apart from that engine, both gameplay and story are new. It's like saying I don't like Half Life, so I won't like Portal or Left4Dead, or any other game using the source engine.

I do wonder if you will still be able to get the Legendary Edition, once the Special Edition is released. After they have given all existing owners the free upgrade, the accountants will want to remove it from sale, that would be a mistake, but Bethesda are prone to those type of mistakes. We will see.
Post edited July 14, 2016 by UhuruNUru
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UhuruNUru: Snip
Sorry, meant Special Edition. I have the equivalent of the Legendary. Like you, I got the bits and pieces on sale over the years.