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Dalthnock: Disregard the "This solution is deprecated" bit. I find it's still, by far, the easiest, simplest & most reliable one. So far, I've had 100% success rate with this tool, even with weird, obscure on-board soundcards.
Oh thanks, I previously ignored that program due to the deprecated note.
And I didn't manage to find the "MST restriction remover" either.

I'll give it a try then.
Post edited January 04, 2018 by phaolo
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Dalthnock: Disregard the "This solution is deprecated" bit. I find it's still, by far, the easiest, simplest & most reliable one. So far, I've had 100% success rate with this tool, even with weird, obscure on-board soundcards.
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phaolo: Oh thanks, I previously ignored that program due to the deprecated note.
And I didn't manage to find the "MST restriction remover" either.

I'll give it a try then.
Please report on how it works out :)
Hey, I found this:
http://forums.thedarkmod.com/topic/18249-tutorial-how-to-setup-eax-for-tdm-on-any-soundcard/

Maybe it could work with newer Alchemy installers!

EDIT: umm.. 25/61 antiviruses reported the Restriction Remover as a possible threat..
False positives could happen with cracks, but I'm not gonna risk it.
Post edited January 04, 2018 by phaolo
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Dalthnock: creative-alchemy-universal
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ZFR: Please report on how it works out :)
Mm.. I tried it with The Witcher 1, but the EAX option remains grey.

EDIT: wait, I had to select the location of "witcher.exe" not "launcher.exe" XD
I've enabled it now, thanks Dalthnock :)

Btw, I've no idea if it's simulating EAX properly.
It surely increased the game volume. ¯\_(ツ)_/¯

The last Alchemy version uses "dsound.dll" v2.4.2.12, whilst the Universal uses v1.0.2.0.
It's quite behind indeed..
I tried to simply replace the old file with the new one, but alas it didn't work.
Post edited January 04, 2018 by phaolo
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phaolo: Hey, I found this:
http://forums.thedarkmod.com/topic/18249-tutorial-how-to-setup-eax-for-tdm-on-any-soundcard/

Maybe it could work with newer Alchemy installers!

EDIT: umm.. 25/61 antiviruses reported the Restriction Remover as a possible threat..
False positives could happen with cracks, but I'm not gonna risk it.
Did you extract the archive? It's only CreativeALchemy14503RestrictionRemover-MST.exe that gets flagged, because it is a patcher. BitDefender and Kaspersky are the only AVs I take seriously and then ESET, which says it's a HackTool/Patcher, so makes sense. Personally, I'm sure this is perfectly safe.
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ariaspi: ESET, which says it's a HackTool/Patcher, so makes sense. Personally, I'm sure this is perfectly safe.
I imagine that too, but I wish that someone with a VM could test if nothing bad appears after executing it (and a restart)..
Post edited January 05, 2018 by phaolo
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phaolo: Mm.. I tried it with The Witcher 1, but the EAX option remains grey.

EDIT: wait, I had to select the location of "witcher.exe" not "launcher.exe" XD
I've enabled it now, thanks Dalthnock :)

Btw, I've no idea if it's simulating EAX properly.
It surely increased the game volume. ¯\_(ツ)_/¯

The last Alchemy version uses "dsound.dll" v2.4.2.12, whilst the Universal uses v1.0.2.0.
It's quite behind indeed..
I tried to simply replace the old file with the new one, but alas it didn't work.
Yeah, you always have to select the folder with the main executable. The only game that gave me a headache was BioShock, but I eventually got it running.

EAX won't do any miracles, just add some echoes & the like in some areas. You can notice it quite well in Prince of Persia Sands of Time & Baldur's Gate. Another advantage with this tool is you can select hardware sound instead of emulated. It's mostly louder (Neverwinter Nights does this too), but there's also some increase in quality.

It's out of date, sure, but it works 100%. Unless you want to keep cracking updated Creative releases which may or may not work, I'd advise you to stick with that version. I doubt there'll be any increase in quality, anyway. It's still an on-board soundcard emulating EAX. I certainly never bothered updating.
Btw, I'm getting some positional audio from the surround speakers, so the simulated EAX is surely doing something :)
Post edited January 06, 2018 by phaolo