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hedwards: Perhaps for other genres, there's legitimate reason for including them, but even in recent FPS games I've played, the manual serves little to no purpose. Especially for individuals who have ever played a game before.

Now, RPGs OTOH, often times do require a read through the manual, but mostly because games like FO:NV have non-obvious mechanics which can't easily be inferred from just playing the game.
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GameRager: Sometimes people, as I said, just like reading the manual? :\

I don't mean the crap flimsy 2 page leaflet you get today, though, but rather the 50+ page ones with nice art in them from years ago.
I'd personally rather that they spent the money on QA.
because everyone quoted something
Rage failed due to its release style, if it was a regular CD release with your normal additions and not crap to force you to "buy" it not used i feel it would have succeed more...

A demo would have helped, outside of the iOS release which is one of the fun(er) games i have on my iOS device....

as it stands i wont pay for this until it bargain bins which im happy to see will happen soon. The only game which can stand on its own 2 legs with DRM and is worthy of a purchase was Metro, then again i like story more than anything, its why i liked Unreal 2 more then most... the story is what gets me...
Post edited October 22, 2011 by Starkrun
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hedwards: I'd personally rather that they spent the money on QA.
They have enough to do both if they'd handle their shit right.
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jefequeso: Painkiller, yeah... but FEAR? That doesn't make any sense to me.
...
Yeah, Doom 64: Absolution (the PC port) rocks. Still hard as hell, but has an awesome atmosphere.
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Falci: I guess people would mention FEAR because of the enemies being smarter than the average Doom 3 Imp or Zombie and because it had a better developed horror aspect.

Also, beyond Doom 64 Absolution there's a port made by one of the Absolution developers that transforms Doom 64 into a PC game directly from the N64 Rom and it's pretty much awesome too. :)
really? Do you have a link? 'cause I'd LOVE to get my hands on that.
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jefequeso: really? Do you have a link? 'cause I'd LOVE to get my hands on that.
This one?
http://doom64ex.wordpress.com/
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jefequeso: really? Do you have a link? 'cause I'd LOVE to get my hands on that.
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grviper: This one?
http://doom64ex.wordpress.com/
Awww, it doesn't run on 64bit OSes! Darn.
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StingingVelvet: Awww, it doesn't run on 64bit OSes! Darn.
It runs perfectly on my Windows 7 64Bit. What issue are you having?

(Even played the full game though, just the first level, maybe it crash later on)
Post edited October 22, 2011 by Gersen
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StingingVelvet: Awww, it doesn't run on 64bit OSes! Darn.
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Gersen: It runs perfectly on my Windows 7 64Bit. What issue are you having?
None, but the FAQ says it only works on 32bit. I guess he just meant only officially supported then? Weird.

Edit: Trying to run it I get a MSVCR71.dll is missing error.
Post edited October 22, 2011 by StingingVelvet
Got it working by dowloading the dll file. Hate doing that cause you never know, but whatever, it worked. Game seems awesome! Free Doom 64 on your PC with mouselook! God I love the internet, the open platform and the modders!
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StingingVelvet: Got it working by dowloading the dll file. Hate doing that cause you never know, but whatever, it worked.
This DLL is part of the CRT, if you want to be on the safe side you can download it directly from Microsoft.

http://www.microsoft.com/download/en/details.aspx?id=5555
http://www.microsoft.com/download/en/details.aspx?id=14632
Awesome! The brightness is a little more wonky than that of Absolution, but it's a lot more true to the original. Thanks for providing the link!

Doom 64 had some really cool elements. The art design was way cooler than the original, for instance, and the level designs were great. I guess the original version suffered from some wonky N64 controls, and I know that even on the PC the game can get ridiculously difficult.
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jefequeso: Doom 64 had some really cool elements. The art design was way cooler than the original, for instance, and the level designs were great.
It feels really Quake-like, though slower in pace like Doom should be. The ambient soundtrack, brown aesthetic and general style is very Quake though. Diggin' it so far. The first two levels were much harder than early Doom levels though, you're right.
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jefequeso: Doom 64 had some really cool elements. The art design was way cooler than the original, for instance, and the level designs were great.
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StingingVelvet: It feels really Quake-like, though slower in pace like Doom should be. The ambient soundtrack, brown aesthetic and general style is very Quake though. Diggin' it so far. The first two levels were much harder than early Doom levels though, you're right.
It gets REALLY REALLY hard later on. Quite frustrating, actually. Still a cool game though.
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jefequeso: It gets REALLY REALLY hard later on. Quite frustrating, actually. Still a cool game though.
I'll probably stop playing way before it gets that hard, lol. I love these old shooters but unlike modern ones I have a hard time finishing them. They're so long and become so repetitive and the visuals don't keep you going to see what the next area looks like.
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jefequeso: It gets REALLY REALLY hard later on. Quite frustrating, actually. Still a cool game though.
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StingingVelvet: I'll probably stop playing way before it gets that hard, lol. I love these old shooters but unlike modern ones I have a hard time finishing them. They're so long and become so repetitive and the visuals don't keep you going to see what the next area looks like.
This is true, to an extent. Games like Rise of the Triad, for instance, really don't hold your attention long enough to complete. And I don't think that was really the point, either. Beating the game was a reward for the persistent, not a guarantee for any fool who happened to sit down for a few hours. On the other hand, I find that games like Doom and Quake do a VERY good job of constantly innovating in simple but effective ways, right up until the very end. On the surface, they appear to be the same from level to level, but in actuality there's constant variety going on behind the scenes. While they may not have the level-to-level variety of Call of Duty 4 (you're in a foot battle!...now you're a sniper!...now you're in a bomber!...now you're crawling through a radioactive wasteland!), I wouldn't say that they are "repetitive," per se. Games like Halo, which play out almost entirely the same from beginning to end with very little functional variation, are repetitive in my opinion.