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Honestly, Doom 3 is the one game from its era I enjoyed the most. It feels like Doom to me, even though slower.

I've seem people talking about how Doom 3 should be more like Painkiller or Fear, but none of those felt as right to me as Doom 3 itself.

I do expect Doom 4 to be something like a Rage with Demons, but honestly, I'd really enjoy if id games could take a small team and some time to produce some ultra high resolution retro doom complete with HD versions of all classic monsters and a few more, some 30 new levels (maybe some hub like levels like Hexen) and compatibility with all classic wads.

Now THAT would be some awesome dooming. :)
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Falci: I've seem people talking about how Doom 3 should be more like Painkiller or Fear, but none of those felt as right to me as Doom 3 itself.
I have to agree. People telling me that Doom was like Painkiller baffle me. Doom was pretty slow paced and dark, and had monster closets out the ass. Doom 3 is actually really faithful to the originals.
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StingingVelvet: I have to agree. People telling me that Doom was like Painkiller baffle me. Doom was pretty slow paced and dark, and had monster closets out the ass. Doom 3 is actually really faithful to the originals.
I don't think Doom was slow paced. The character did have a very fast movement speed.

Curiously, I rather enjoyed the mood set in Doom 64 better than the originals. Though not ALL the remade monsters looked cool (Soldiers, Mancubi and Cacodemons looked very ill conceived), the shotguns had no reload animations and many monsters were missing, the game simply had that perfect dark gloomy feeling to me. :D

Thank God for the guys who ported it to PC.
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Falci: I don't think Doom was slow paced.
Compared to Painkiller it was.
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Falci: I've seem people talking about how Doom 3 should be more like Painkiller or Fear, but none of those felt as right to me as Doom 3 itself.
Painkiller, yeah... but FEAR? That doesn't make any sense to me.
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StingingVelvet: I have to agree. People telling me that Doom was like Painkiller baffle me. Doom was pretty slow paced and dark, and had monster closets out the ass. Doom 3 is actually really faithful to the originals.
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Falci: I don't think Doom was slow paced. The character did have a very fast movement speed.

Curiously, I rather enjoyed the mood set in Doom 64 better than the originals. Though not ALL the remade monsters looked cool (Soldiers, Mancubi and Cacodemons looked very ill conceived), the shotguns had no reload animations and many monsters were missing, the game simply had that perfect dark gloomy feeling to me. :D

Thank God for the guys who ported it to PC.
Yeah, Doom 64: Absolution (the PC port) rocks. Still hard as hell, but has an awesome atmosphere.
Post edited October 21, 2011 by jefequeso
My biggest objection to Doom 3 was that the guns felt (and especially sounded) weak.

The pistol was weaker than the flashlight! If they had tightened up the weapons the game would have been excellent.
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Navagon: I really wish people would stop treating Kotaku as a source of information.
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orcishgamer: I find it a good source of entertainment. It's my version of a tabloid I guess.
I miss the WWN.
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Falci: I've seem people talking about how Doom 3 should be more like Painkiller or Fear, but none of those felt as right to me as Doom 3 itself.
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StingingVelvet: I have to agree. People telling me that Doom was like Painkiller baffle me. Doom was pretty slow paced and dark, and had monster closets out the ass. Doom 3 is actually really faithful to the originals.
I'm with you on that, Painkiller was an arena shooter and Doom was predominantly a corridor shooter.

If the difference isn't apparent enough, I'd recommend those people compare Serious Sam with Doom and see if they still consider it to be an arena shooter. None of the levels I can remember from Doom had the kind of large areas that have come to typify the arena shooter. And iD certainly never through multiple waves at the player, except on a couple specific levels.
Post edited October 21, 2011 by hedwards
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hedwards: If the difference isn't apparent enough, I'd recommend those people compare Serious Sam with Doom and see if they still consider it to be an arena shooter. None of the levels I can remember from Doom had the kind of large areas that have come to typify the arena shooter. And iD certainly never through multiple waves at the player, except on a couple specific levels.
People should try Serious Sam regardless...:)
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Falci: I don't think Doom was slow paced.
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StingingVelvet: Compared to Painkiller it was.
Not on Ultra-violence. The crowds get so massive even BFG barely makes a dent in them.
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Messi_is_Messiah: I'm going to go against the grain and voice my 2 cents: Doom was the first game i ever owned, and it's still my all time classic fav. Doom 3 was a reinvention of the game and I actually really enjoyed it. I look forward to Doom 4 more then most other shooters and I plan on being a Doom Fan for life :)
I liked Doom3 as well....both vanilla and using some various mods for different weapons(like the rail plasmagun alt shot mode/laser sighted pistols/etc)....obviously while using the console commands to force high graphical settings like AA/AF max & highest resolution supported(for some reason setting the game to ultra graphics settings using the menus along with max. AA/AF would reset the AA/AF to 2x or off entirely upon rebooting the game.)

Also, the lewdikrous(spelling?) mod was very funny in parts.

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Drelmanes: Yeah it's funny how they've a lot of high-tech stuff but didn't bothered to make a gun wich produces light by some means. Or why the guy can't hold a pistol in one hand, and a lantern in the other?
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orcishgamer: It was an active decision by the developers (to raise tension or something), however it was the wrong one, it made the game less fun.
I actually felt the tension(not much frustration beyond being able to see all the room scenery in some spots which is a mental hitch of mine when playing games) and walked slowly through such areas the first time or two because of the darkened environments. :\

Of course, I also had the common sense to adjust the gamma properly(as it said in the manual) so that only the darkened areas were hard to see through and the only slightly dimmed areas could be seen properly as was intended.
Post edited October 22, 2011 by GameRager
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jefequeso: Painkiller, yeah... but FEAR? That doesn't make any sense to me.
...
Yeah, Doom 64: Absolution (the PC port) rocks. Still hard as hell, but has an awesome atmosphere.
I guess people would mention FEAR because of the enemies being smarter than the average Doom 3 Imp or Zombie and because it had a better developed horror aspect.

Also, beyond Doom 64 Absolution there's a port made by one of the Absolution developers that transforms Doom 64 into a PC game directly from the N64 Rom and it's pretty much awesome too. :)
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orcishgamer: It was an active decision by the developers (to raise tension or something), however it was the wrong one, it made the game less fun.
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GameRager: I actually felt the tension(not much frustration beyond being able to see all the room scenery in some spots which is a mental hitch of mine when playing games) and walked slowly through such areas the first time or two because of the darkened environments. :\

Of course, I also had the common sense to adjust the gamma properly(as it said in the manual) so that only the darkened areas were hard to see through and the only slightly dimmed areas could be seen properly as was intended.
Ultimately, John admitted that the darkness was a mistake. And honestly, a manual for an FPS is sort of like a manual for sex, you might publish the thing, but nobody's going to read it, nor should they need to.
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GameRager: I actually felt the tension(not much frustration beyond being able to see all the room scenery in some spots which is a mental hitch of mine when playing games) and walked slowly through such areas the first time or two because of the darkened environments. :\

Of course, I also had the common sense to adjust the gamma properly(as it said in the manual) so that only the darkened areas were hard to see through and the only slightly dimmed areas could be seen properly as was intended.
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hedwards: Ultimately, John admitted that the darkness was a mistake. And honestly, a manual for an FPS is sort of like a manual for sex, you might publish the thing, but nobody's going to read it, nor should they need to.
You're telling me you never read the manuals long ago and enjoyed the tidbits thrown into them? Ah those were the days. The original Doom manual was a good one IIRC.

You see, some might be in a hurry to finish game after game and move on, and not read the manuals, but some like to relish the experience as long as possible....and many love reading manuals. :)

Also i'm betting he admitted it was a mistake to cover his ass PRwise. The lighting level worked perfectly if you adjusted the gamma correctly. Heck, are you telling me you'd have liked everything lit up bright as day in Doom3?
Post edited October 22, 2011 by GameRager
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hedwards: Ultimately, John admitted that the darkness was a mistake. And honestly, a manual for an FPS is sort of like a manual for sex, you might publish the thing, but nobody's going to read it, nor should they need to.
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GameRager: You're telling me you never read the manuals long ago and enjoyed the tidbits thrown into them? Ah those were the days. The original Doom manual was a good one IIRC.

You see, some might be in a hurry to finish game after game and move on, and not read the manuals, but some like to relish the experience as long as possible....and many love reading manuals. :)
Perhaps for other genres, there's legitimate reason for including them, but even in recent FPS games I've played, the manual serves little to no purpose. Especially for individuals who have ever played a game before.

Now, RPGs OTOH, often times do require a read through the manual, but mostly because games like FO:NV have non-obvious mechanics which can't easily be inferred from just playing the game.
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hedwards: Perhaps for other genres, there's legitimate reason for including them, but even in recent FPS games I've played, the manual serves little to no purpose. Especially for individuals who have ever played a game before.

Now, RPGs OTOH, often times do require a read through the manual, but mostly because games like FO:NV have non-obvious mechanics which can't easily be inferred from just playing the game.
Sometimes people, as I said, just like reading the manual? :\

I don't mean the crap flimsy 2 page leaflet you get today, though, but rather the 50+ page ones with nice art in them from years ago.