SargonAelther: Again, when the Video Game Foundation says that 87% of games have disappeared, they are referring to availability. The fact that a handful of people, who bought them in the 90s, can still play them is irrelevant to most people. Most people cannot buy those games and so they are not being preserved.
Then they are using misleading language.
If a film has "disappeared", it means that there are no existing copies of it that anyone is aware of. In case there's a copy that is found later, then it's no longer a lost film.
SargonAelther: What difference does it make to me that you can play the game X and I cannot? The game was not preserved for me.
Preservation refers to something being in existence.
If someone is preserving nature somewhere, the whole effort would be almost pointless if it's only about some individual's access to that natural environment.
What difference does it make? It preserves the culture to future generations, who may choose to play or not to play those games, who knows, but at least they will have that choice.
Without preservation they might lose that, just like we would have lost the ability to read ancient Greek literature, had someone not preserved all that during the course of history.
Having continued access to games is important, but that has nothing to do with preservation.
GOG is cool, but does next to nothing to actually preserve games. GOG (or some third party that GOG is relying on) has modified almost every game they sell significantly.
Software Preservation Society has worded it nicely:
"Preservation dictates that nothing less than authentic representations of the software exist, which are both free of bit rot, and unaltered since the time of production."
http://www.softpres.org