neumi5694: Windows has the best backward compatibility - without emulation - of all operating systtems. There is none
that does it better.
They hardly ever break any compatibility. As long as a dev follows the official guidelines, these programs can run for a decade without problems.
The Linux kernel is also particularly good at backwards compatibility. You can take pretty much any i386 or x86_64 distribution, put it in a container, and as long as it doesn't use a.out binaries (a *very* ancient thing in the Linux world; even if you started using Linux in the 90s your first distribution probably used ELF, and I don't think any games were commercially released for a.out systems) or newer kernel features (in which case the problem isn't backward compatibility), you can just put that older distribution in a container, and it will run.
So, if your Linux game doesn't run on a modern system, you can fix that by putting it into a container running a distribution that it's known to work with, and the game should run, provided the container has the required access. (You'll need graphivs access, as well as GPU access if the game is recent enough to need it; you can disable network access if you're worried about security.
(On the other hand, Mac OS is terrible when it comes to backwards compatibility. I'm pretty sure there's no way to run apps compiled for the Power PC architecture on a modern Mac, unless there's some third-party emulation available. You can't even run i386 software on modern Intel macs!)
Is that a new system that Microsoft announced?
I still find it confusing that Microsoft muddled the waters by releasing a (then) new console called the Xbox One, when that terminology was previously used to refer to the first Xbox. Then again, this is the same company that had the confusing naming of the Xbox One X/S later, and I hear the Xbox Series S/X are also different.
Sony's consoles, at least if you exclude the Vita, have the most sensible naming scheme. The consoles have numbers at the end of their name, higher numbers are more recent (and hence more powerful) consoles, and 1 hasn't been used, allowing it to refer to the original PlayStation without issues.
neumi5694: The 7 tone music on the Amiga was actually based on a Atari ST emulation of the Amiga hardware.
Nintendo's portable consoles also did that sort of thing:
* I believe the GBA still uses the GBC's sound chip for some of its sounds. It can make 8-bit sounds just like the GBC (see Castlevania: Harmony of Dissonance for a game that does this for most of its soundtrack), while also having at least one more modern sound channel.
* The DS's sound hardware, I believe, the same CPU that the GBA used as its main CPU. This allowed the DS to run a GBA game just by shutting off the main CPU and running everything on the "audio" CPU.