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kohlrak: I agree, but that's not how contracts and sweet-heart deals work.
Looking from outside, GOG contracts already work exactly like that. (This is why we have a sizable "games missing from series" thread, and much more unserialized games don't even get a mention, this is why Opus Magnum isn't here, even though other commercial Zachtronics games are.) I'm just saying GOG shouldn't feel or be pressured (by us) into selling every featured developer's every random fart.
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Starmaker: Looking from outside, GOG contracts already work exactly like that. (This is why we have a sizable "games missing from series" thread, and much more unserialized games don't even get a mention, this is why Opus Magnum isn't here, even though other commercial Zachtronics games are.) I'm just saying GOG shouldn't feel or be pressured (by us) into selling every featured developer's every random fart.
Steam = a huge supermarket , Gog = a small local grocery
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Hi everyone,

This is Dan Adelman, the guy who responded to Barry's tweet.

To be honest, I had completely forgotten about this exchange. Late 2014 was 3.5 years ago.

But now that it's been brought up, I do now remember it. One thing that's missing from the transcript is the ability to click on one another's profile. IIRC, the reason I replied the way I did, and the reason that Tyler, Brian, and Steven joined in, was due to Barry's tweet history.

At first when Barry tweeted to us about GOG, I was of course flattered that a fan wanted a game he was excited for on his favorite platform. No problem with that! But when I clicked on his profile, it was literally hundreds of identical tweets to every developer out there. It was as if Barry just had a list of upcoming games (since AV) wasn't even out at the time and just went down the list asking them to bring their game to GOG. I actually thought I was replying to a spam bot.

And when Tyler found (or thought he found) that Barry was a real person and working as director of biz dev for GOG, that left a bad taste in everyone's mouth. It turns out that that was a misunderstanding. I certainly don't hold it against GOG.

[A little more context: For those who don't know my background, before I worked on Axiom Verge I ran the indie business at Nintendo of America. I had a similar problem to Barry in that there was a very enthusiastic fan that took it upon himself to represent himself as a Nintendo employee and contact developers to ask them to bring their games to Nintendo platforms. This was at a time when the eShop had some significant problems with store layout, transaction UI, and even basic Wi-Fi connectivity, and as a result, sales on eShop were very low. I always tried to be careful in talking with devs so as not to overpromise the sales numbers they could expect. Good biz dev is about establishing positive long-term relationships and trust, and trust starts with honesty and transparency. It bothered me that there was someone out there essentially trying to talk developers into making business decisions with misleading information. His heart, just like Barry's, was in the right place, but this does a lot more harm than good.]

In terms of if or when Axiom Verge will ever come to GOG, we're going to need to look into it. We have nothing against the platform and nothing against releasing a DRM-free version. It really comes down to the work required to bring it to the system and integrate it with Galaxy. I'm just the business half of the Axiom Verge team, and Tom Happ (the guy who made Axiom Verge entirely by himself) is the only one available to do the integration. We need to think about all the other things Tom could be doing - including working on his next game and taking care of his son - and decide how best to use his time. If I could wave a magic wand and have it out on GOG with Galaxy integration, we'd have done it already.

I apologize that my tone back then came off as overly harsh, but I hope this gives a little more context to that twitter conversation from 2014 and why we're still not on GOG yet.
Thanks for coming here and clarifying!

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Dan-Adelman: It really comes down to the work required to bring it to the system and integrate it with Galaxy.
As far as I know, things like cloud saves and achievements are optional as there are many games here with neither. I think you could probably release the game here without any Galaxy integration, but perhaps GOG feels differently there.
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Dan-Adelman: Hi everyone,

This is Dan Adelman, the guy who responded to Barry's tweet.

To be honest, I had completely forgotten about this exchange. Late 2014 was 3.5 years ago.

But now that it's been brought up, I do now remember it. One thing that's missing from the transcript is the ability to click on one another's profile. IIRC, the reason I replied the way I did, and the reason that Tyler, Brian, and Steven joined in, was due to Barry's tweet history.

At first when Barry tweeted to us about GOG, I was of course flattered that a fan wanted a game he was excited for on his favorite platform. No problem with that! But when I clicked on his profile, it was literally hundreds of identical tweets to every developer out there. It was as if Barry just had a list of upcoming games (since AV) wasn't even out at the time and just went down the list asking them to bring their game to GOG. I actually thought I was replying to a spam bot.

And when Tyler found (or thought he found) that Barry was a real person and working as director of biz dev for GOG, that left a bad taste in everyone's mouth. It turns out that that was a misunderstanding. I certainly don't hold it against GOG.

[A little more context: For those who don't know my background, before I worked on Axiom Verge I ran the indie business at Nintendo of America. I had a similar problem to Barry in that there was a very enthusiastic fan that took it upon himself to represent himself as a Nintendo employee and contact developers to ask them to bring their games to Nintendo platforms. This was at a time when the eShop had some significant problems with store layout, transaction UI, and even basic Wi-Fi connectivity, and as a result, sales on eShop were very low. I always tried to be careful in talking with devs so as not to overpromise the sales numbers they could expect. Good biz dev is about establishing positive long-term relationships and trust, and trust starts with honesty and transparency. It bothered me that there was someone out there essentially trying to talk developers into making business decisions with misleading information. His heart, just like Barry's, was in the right place, but this does a lot more harm than good.]

In terms of if or when Axiom Verge will ever come to GOG, we're going to need to look into it. We have nothing against the platform and nothing against releasing a DRM-free version. It really comes down to the work required to bring it to the system and integrate it with Galaxy. I'm just the business half of the Axiom Verge team, and Tom Happ (the guy who made Axiom Verge entirely by himself) is the only one available to do the integration. We need to think about all the other things Tom could be doing - including working on his next game and taking care of his son - and decide how best to use his time. If I could wave a magic wand and have it out on GOG with Galaxy integration, we'd have done it already.

I apologize that my tone back then came off as overly harsh, but I hope this gives a little more context to that twitter conversation from 2014 and why we're still not on GOG yet.
fyi, i have been holding out in hopes to see axiom verge make its way here forever! :D so, if you and tom bring, i will certainly buy (galaxy integration does not matter to me, tho gog may feel differently).

also, thank you for the response!
Post edited January 29, 2018 by fortune_p_dawg
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Dan-Adelman: It really comes down to the work required to bring it to the system and integrate it with Galaxy.
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SirPrimalform: As far as I know, things like cloud saves and achievements are optional as there are many games here with neither. I think you could probably release the game here without any Galaxy integration, but perhaps GOG feels differently there.
...and, more importantly to me (and many others in this community), with a Linux build. :)
Post edited January 29, 2018 by muntdefems
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SirPrimalform: As far as I know, things like cloud saves and achievements are optional as there are many games here with neither. I think you could probably release the game here without any Galaxy integration, but perhaps GOG feels differently there.
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muntdefems: ...and, more importantly to me (and many others in this community), with a Linux build. :)
I'll check with our GOG contact about the idea of not doing Galaxy integration. If it's as easy as providing a DRM free build and providing the store assets, we can certainly do that.

And some good news for you: Axiom Verge has been running on Linux from day 1. :)
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Dan-Adelman: I'll check with our GOG contact about the idea of not doing Galaxy integration. If it's as easy as providing a DRM free build and providing the store assets, we can certainly do that.
It should be as easy as that, but as others have already said, maybe GOG won't be that keen on letting it in without Galaxy integration.


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Dan-Adelman: And some good news for you: Axiom Verge has been running on Linux from day 1. :)
I know AV is available for Linux. It's Galaxy that isn't. So I'm afraid that if Galaxy integration were a must, the Linux version would probably never arrive here (as has already happened with other games).

But then again, if that were the case, it seems that the Mac and Windows versions wouldn't either, so...
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Dan-Adelman: I'll check with our GOG contact about the idea of not doing Galaxy integration. If it's as easy as providing a DRM free build and providing the store assets, we can certainly do that.

And some good news for you: Axiom Verge has been running on Linux from day 1. :)
Thanks for your insight and response. Barry is a great guy and many here hate to see him be bashed for his passion.

I love Axiom Verge, but I already own it on Steam (like a lot of other late arrivals) so I probably won't be buying here. Delays happen and that can kill the market a little.

Anyhow, nice to interact with you, and I hope you guys won't hold the unpleasantness against us.
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Cool response dan a drm free release without galaxy would be nice , wonder what barry has to say to this, here is the clear example that his approach to spamming devs asking for gog release causes as much confusion as good it does.
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muntdefems: ...and, more importantly to me (and many others in this community), with a Linux build. :)
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Dan-Adelman: I'll check with our GOG contact about the idea of not doing Galaxy integration. If it's as easy as providing a DRM free build and providing the store assets, we can certainly do that.

And some good news for you: Axiom Verge has been running on Linux from day 1. :)
Thanks for being here! Honestly, it would be ridiculous if GOG tried to require Galaxy integration. The users here have multiple lists to keep track of all of the games that are missing actual game content - updates, features, DLC, etc. I would be shocked to hear that client features are where GOG draws the line. Good luck, and please let us know either way!
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Dan-Adelman: I'll check with our GOG contact about the idea of not doing Galaxy integration. If it's as easy as providing a DRM free build and providing the store assets, we can certainly do that.

And some good news for you: Axiom Verge has been running on Linux from day 1. :)
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Marioface5: Thanks for being here! Honestly, it would be ridiculous if GOG tried to require Galaxy integration. The users here have multiple lists to keep track of all of the games that are missing actual game content - updates, features, DLC, etc. I would be shocked to hear that client features are where GOG draws the line. Good luck, and please let us know either way!
Yeah, Dan, and let us know if GOG does insist on Galaxy integration. We'll burn the place down if they do!
Wow. It's really cool that he responded here. Good on him. From what I gather, despite that uncomfortable Twitter encounter way back when, Axiom Verge not coming to GOG wasn't because of it. It didn't appear drmfree on itch or Humble either. They're an indie dev with limited resources and now that things have settled down it might be the perfect time to come here. It seems there might have been confusion about a Galaxy integration mandate. If that's the only thing keeping it from the store, I can't imagine GOG denying such a popular title over it.
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paladin181: Barry is a great guy and many here hate to see him be bashed for his passion.

Anyhow, nice to interact with you, and I hope you guys won't hold the unpleasantness against us.
No, I have nothing against GOG, the GOG community, or Barry! It was a misunderstanding that happened almost 4 years ago. :) Again, we'd love to do it, and this conversation definitely served to bring GOG back to the foreground in our thinking again. Even years after our initial launch, it feels like there's been pretty much nonstop new things to do, so we tend to focus on whatever the big priority is at the moment.

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richlind33: Yeah, Dan, and let us know if GOG does insist on Galaxy integration. We'll burn the place down if they do!
No need for the pitchforks! If we release on GOG, it has to be something that both GOG and we are happy with. :)
I can't think of anything productive to add to this conversation without introducing more negativity into a powder-keg ripe to burst. (> _ <) Therefore, I just wanted to send my regards your way Barry. I've always appreciated your enthusiasm for DRM-free gaming and your desire to grow the GOG library. I hope this experience passes swiftly now that the producer has stepped into apologize for their actions on Twitter.

Edit: Also, I just want to mention that I already bought Axiom-Verge on the Switch. It'd be nice to see it available on PCs DRM-free in the future. Hopefully, that'll happen now!
Post edited January 29, 2018 by astroclay