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Yeah, the Indiebox Limited Edition version was great for collectors, but a lot of people missed out on it and there's no way to officially update it. Releasing it on GOG, drm-free, is fulfilling a need that will add an extra level excitement, beyond just having the game on another platform. When it releases here, you'll have my twenty bucks.
Post edited January 29, 2018 by Downtown_Special
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Dan-Adelman: Again, we'd love to do it, and this conversation definitely served to bring GOG back to the foreground in our thinking again.
It took years, but Barry might actually end up being the reason that this game gets a GOG release. That would be a really satisfying victory to see happen.
In addition to the barebones release, it'd be fab if they could offer the Multiverse Digital Edition with the documentary and soundtrack as well. Boy that soundtrack is killer. Give it a listen and/or consider buying it on Bandcamp.
Post edited January 29, 2018 by Downtown_Special
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Dan-Adelman: For those who don't know my background, before I worked on Axiom Verge I ran the indie business at Nintendo of America.
Speaking of the biz dev game, GOG is on the lookout for talent in that department. They're trying to make headway in the Japanese market. Too bad they can't find anyone who can speak, read, and write the language fluently. *cough*

https://www.gog.com/work/business-development-business-development-manager
Post edited January 29, 2018 by Downtown_Special
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Downtown_Special: Speaking of the biz dev game, GOG is on the lookout for talent in that department. *cough*XBLA, WiiWare, DSiWare, 3DS eShop, Wii U eShop*cough*

https://www.gog.com/work/business-development-business-development-manager
lul, I saw that. I'd be more than happy to do GOG biz dev stuff as a pro bono freelance gig, but I somehow doubt they'd let me moonlight like that. I'm hilariously well-qualified for that particular job listing, though.

You wanna PM me, GOG?
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liquidsnakehpks: here is the clear example that his approach to spamming devs asking for gog release causes as much confusion as good it does.
two tweets in two month ( or 3 over the span of a whole year) is not spamming. That accusation is ridiculous.
Hey, Dan.

Thanks for clearing up some thing. I thought I'd ask, but if a DRM Free copy were to hit GOG at some point, would you guys also be throwing it on the Humble Store as an addition for people who already bought it from there, or would the DRM free copy be GOG exclusive (for the most part)?
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liquidsnakehpks:
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immi101:
All's well that ends well. Let's not dwell on and relitigate the past in front of our guest. It's time to bust out the kumbayas.
Post edited January 29, 2018 by Downtown_Special
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kohlrak: I agree, but that's not how contracts and sweet-heart deals work.
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Starmaker: Looking from outside, GOG contracts already work exactly like that. (This is why we have a sizable "games missing from series" thread, and much more unserialized games don't even get a mention, this is why Opus Magnum isn't here, even though other commercial Zachtronics games are.) I'm just saying GOG shouldn't feel or be pressured (by us) into selling every featured developer's every random fart.
Yeah, but they're small potato developers, as opposed to some of the big ones getting all of gog's attention.
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paladin181: Barry is a great guy and many here hate to see him be bashed for his passion.

Anyhow, nice to interact with you, and I hope you guys won't hold the unpleasantness against us.
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Dan-Adelman: No, I have nothing against GOG, the GOG community, or Barry! It was a misunderstanding that happened almost 4 years ago. :) Again, we'd love to do it, and this conversation definitely served to bring GOG back to the foreground in our thinking again. Even years after our initial launch, it feels like there's been pretty much nonstop new things to do, so we tend to focus on whatever the big priority is at the moment.

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richlind33: Yeah, Dan, and let us know if GOG does insist on Galaxy integration. We'll burn the place down if they do!
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Dan-Adelman: No need for the pitchforks! If we release on GOG, it has to be something that both GOG and we are happy with. :)
We really do appreciate you coming on here, but if you guys had looked just a little into Barry's background, you'd see he is a class act. I realize that the issue was a misunderstanding. I apologize for my flagrant response, but I'm very protective of my fellow goglodytes when I feel they've been mistreated.

Please accept my apology for my outburst on page one, and the fact that you reached out here and have posted multiple times in this thread, is showing that you're willing to at least look in our direction. Thanks for at least turning your head. Often times, our community feels very stigmatized to begin with, because devs across the board treat us like second class citizens when all we want are good games without intrusive and mandatory DRM.

Thank you, Dan.

-CymTyr
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muntdefems: ...and, more importantly to me (and many others in this community), with a Linux build. :)
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Dan-Adelman: I'll check with our GOG contact about the idea of not doing Galaxy integration. If it's as easy as providing a DRM free build and providing the store assets, we can certainly do that.

And some good news for you: Axiom Verge has been running on Linux from day 1. :)
Thanks for reaching out and clarifying some things... I think many of us are just tired of the perceived notion by devs that Steam is the only platform that matters in PC Gaming, everything else seems to be second class.

Anyway, as far Galaxy integration GOG would probally pefer it but many games release without fully supporting it so it's not a requirement. GOG will probally even add overlay support and cloud support themselves if you let them as it's something they can do on their end and have done for many games here.

The only thing we would really miss out on are achievements and you (probally) will miss out the ability to release patches directly to Galaxy (like a dev can on Steam) but if the game is done and not getting patches anymore then that won't really be an issue.

A lot of us would like to see Galaxy integration but we don't want that to stand in the way of getting more games here... it's just nice to have for those of us who like achievements, etc.
Post edited January 30, 2018 by user deleted
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USERNAME:Dan-Adelman#Q&_^Q&Q#GROUP:4#Q&_^Q&Q#LINK:82#Q&_^Q&Q#I'll check with our GOG contact about the idea of not doing Galaxy integration. If it's as easy as providing a DRM free build and providing the store assets, we can certainly do that.

And some good news for you: Axiom Verge has been running on Linux from day 1. :)#Q&_^Q&Q#LINK:82#Q&_^Q&Q#
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I want to add to this that I have no intention of buying any game that heavily relies on galaxy: I don't want galaxy to begin with, therefore any game heavily reliant on it is just a massive middle-finger in my face (considering my whole point in using gog is to get away from DRM and parallel clients). It makes sense to me that if you want galaxy support, you build it in optionally through post release patches, which you're probably going to be doing anyway.
Post edited January 30, 2018 by kohlrak
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kohlrak: I want to add to this that I have no intention of buying any game that heavily relies on galaxy: I don't want galaxy to begin with, therefore any game heavily reliant on it is just a massive middle-finger in my face (considering my whole point in using gog is to get away from DRM and parallel clients). It makes sense to me that if you want galaxy support, you build it in optionally through post release patches, which you're probably going to be doing anyway.
Eh outsude of Gwent no game on GOG "heavily relies" on Galaxy. MP support is about the heaviest you will find and Axiom Verge is a single player game. So I don't think you have much to worry about...

Those who want those type of features can get them via using Galaxy and those who don't can continue to use GOG like that always have... no point it trying to deny either group of what they want.
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USERNAME:kohlrak#Q&_^Q&Q#GROUP:4#Q&_^Q&Q#LINK:102#Q&_^Q&Q#I want to add to this that I have no intention of buying any game that heavily relies on galaxy: I don't want galaxy to begin with, therefore any game heavily reliant on it is just a massive middle-finger in my face (considering my whole point in using gog is to get away from DRM and parallel clients). It makes sense to me that if you want galaxy support, you build it in optionally through post release patches, which you're probably going to be doing anyway.#Q&_^Q&Q#LINK:102#Q&_^Q&Q#
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Perhaps, but also see the dev's comments. it looks to me like this is not as obvious to them. How often do we see devs do things and ask "how did they ever think that we wanted this?" It's amazing what some marketing people tell devs, and I really, really don't trust gog when it comes to galaxy. Their past actions promoting it on the site alone speak for themselves on what they think.
So there's a big reason why games don't come here.

Devs don't want to dedicate the resources to make their games integrated with Galaxy, and GOG is requiring that.

The optional client strikes again.