tomimt: Yeah, I have ubersampling on as well as all the other bells and whistles. The game is fully playable. I should check out what fraps or some other gives as framerate, but it does look pretty solid to me.
That's odd... I have the same GPU, and ( theoretically ) a faster CPU ( third generation i5 @ 3.40 GHz ) -- not like the CPU should even make much of a difference, as long as it's not completely underpowered -- but anyhow, I seem to remember that framerates where somewhat choppy with ubersampling turned on. Are you running it at full HD or some other resolution? I just noticed we even have the same brand for the GFX card, so they should be identical.
Like I said, it's no big deal to me. At such high resolutions I don't need super-fancy AA for acceptable image quality. But if you're getting better performance on a similar system, I wonder if I could do some optimization. Do you use the overclocking/boost feature of the GFX card when you play the game?
CharlesGrey: Heh heh... Do share how well it performs, if you get to test the game. For what it's worth, it seems to be fairly well coded, and it comes with a nice selection of graphics/performance settings.
lettmon: At first I ran it on the default High settings and it ran smoothly, but then as I crossed the bridge and started exploring the houses my PC started really struggling and I had to lower the settings to Medium. It started to look more like a PS3 game but it was smooth again. But it's not my kinda game and I stopped playing so it's no loss.
That's too bad. I'd encourage you to give it another chance, maybe you'll change your mind. Apparently it's pretty short ( haven't finished my own playthrough yet ) so it's not like you'll be wasting a lot of time on it.
Anything in particular you did not like? I like it so far, but the gameplay is definitely on the minimalistic side. It's mostly about the atmosphere.