gamesfreak64: tried the demo .... that was a hot experience
windowed at 800 x 600 and fastet setting meaning average graphics and still the heat is on....
I know its alpha but they won't be able to get it running okay on old systems like mine
i guess a new i5 and a GPU > my poor GTX 750 ti will run the game okay at average settings....
an i7 will run it very well i guess
and a min. of 2.4 or 2.8GHz ( younger then 2014 stuff) aswell
My 2 cents after a very brief play:
at first sight the demo looks good, but
too many settings,
too many options
and too many controls to get the team going,
i guess they overdid the ease of use a little , i mean i got familiar with jagged alliance game pretty fast and knew how to control and deploy my team.
i dont know what the final keyboard shortcuts will do but for the movement it would be wise to nick the way the jagged characters moved: use page up and down to cycle between the crawl and stand up.
Afteral i guess its not forbidden to copy keyboard shortcuts in a game to control your characters like the jagged alliance game i mentioned, commandos had easy controls aswell.
Finally there is too much text, and the screen is cluttered so forget the settings > 1280 , cause they wil NOT work, not at a 17 inch at 1280 or higher
This will be a game that will shine on 1920 x1080 and up.... the demo does not play well on smaller unless you can read pixel fonts that are not only tiny but also blurry.
Conlusion: its a helluva game IF
you own a good PC and no dinojunk i have too play with
1920 x1080 or up (screen)
Djaron: i am confused here
i tried the demo on my "office"/jack'of'all'trade daily computer which has only an Intel Dualcore G4400 skylake CPU and a Gforce 750ti, the demo was set on max settings on 1080p and it ran fine...
only notable "issue" i could spot was the CPU and GPU heat rising rather high (but it's a common behavior i saw on many games made with unity engine, such as hard west, battletech, or others...)
while a game like the Xcom Enemy Unknown/Within recently released here on GOG would run fine on max settings too with at least 10°C less heating on both CPU and GPU than the unity games mentionned above (Xcom used Unreal Engine 3)
so, no, the requirements are not that high, but given your experience and your testimony, i would seriously try to inquire about your computer's installation and background process of running apps, and check for any problem there, because it seems you have at least a CPU that is on par with mine, or better, and the same GPU. If we both get that different a behavior from the current Xenonauts 2 demo under such circumstances, the problem may not be lying on the game itself.
As for "too many options", maybe people nowadays are used to downgraded poor pc ports of console games that obfuscate any kind of technical tinkering or just remove any "choice" to the player; auto detection of the host machine had greatly improved this last years so that people craving for simplicity wouldnt have to even bother going into an option / settings menu at all, but it is nice - for people interested in it - that such settings and options would exist nonetheless for them (it practically saved me from having some games run badly, just because i prefer do some educated tinkering of a few options). So, no, i dont think there was too many options on the demo, they are just there for people who want the choice of using them, and the game already does a now standard job at autodetecting your configuration and do the job unattended if that is a concern...
Thanks for the reply, i have no tech training or skills but when it comes to playing games i have loads of experience by playing 1000s of games in the past 40 years, i started with a small LCD handheld those tiny ugly 'games'
as a kid, and then it was atari 2600 c64 amiga all up to PC.
I played many unity games and most perform bad (regarding cpu ) seems my GPU is installed for show it hardly gets to do anything while the CPU is breaking a sweat its buddy GPU lies in its hammock and relax , it enjoys its buddies workout....
Pc is installed by a capable person so every thing is done properly, so thats not the issue of the pc setup, if the code is so well developed it must be my dino hardware i guess which is also untrue cause if it was a hardware issue ALL of my unitygames should run bad... but they don't , the majority runs bad so this proves that some devs probably handle their code better then others.
I disabled everything possible in the GPU settings vsync on /of threaded , etc etc etc nothing works.
The low resolutions dont show up properly: text is tiny and blurred on a resolution lower then 1280
so the 800x600 and 1024 are redundant... my guess is that it will run a charm on an i7 a new GPU not the 750 but the 1000's range like the 1070 but thats too expensive.
Anyway i stopped playing and buying games i have to run at minimum recc. i grew tired of it so i only want and buy games i can run at recommended, i have game i can run on minimum requirements because my pc is not up to it but those games were like 1 or 3 euros :D