It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
An old-school RPG will arrive on GOG.COM on 15th January 2020. Wizardry: Labyrinth of Lost Souls from XSEED Games revitalizes the time-honored formula of the original dungeon crawler series and adds modernized visuals and sound to the mix.
avatar
DoomSooth: Anime Wizardry? Weird. I hope the gameplay and such make up for the character art. Would much rather have Ultimate Wizardry Archives.
avatar
dtgreene: It might be just me, but I tthink I would be interested in having Wizardry: Llylgamyn Saga and Wizardry: New Age of Llylgamyn (both of which *did* get Windows verisons); while they have their quirks, I don't think any are as bad as the stat down bug in the DOS versions of 1-3. It would also provide an opportunity to get an English version of the Arrange version of Wizardry 4.

It's a shame about the BACORTU bug in Wizardry 5 (unless that is present only on the PSX and not the Windows version, though).
Wizardry IV is the best in the series. First game I can remember that lets you play the villain... if you decide to.
low rated
avatar
dgnfly: [...] crybaby Amok [...]
avatar
amok: nah it is just that

1) you do not know what kind of games I play and like, but make many assumptions

2) I have been one of those who have always been outspoken against the very heavy handed curation here on gOg, to make it more open and inclusive for many more games (shock!!! horror!!!!). Andy Warhol can attest to this.

3) I think Hatred and Agony are buggy, very mediocre and quite boring games, not worth the digital 1 and 0's they are printed on (having played both of them)

so, yeah..

Triggered yet?
1) what does that have to do with this? seeing as any game released here still has people that wanna play them, so simply cause you played them it means it suddenly needs no release?

2) you feel there needs to be less curation yet you now wanna dictate what good games are? I played both and I think they aren't as crap as you claim them to be. so you claim wanting to get more good games here does that mean only games you seem to enjoy and are worthy of that? or you gonna complain to people that do want those games and enjoyed them?

3)Simply cause you feel so doesn't mean we all feel the same way. If you have this delusional idea that your taste is all that should matter you'd be the same as the GOG's curation team, you say GoG's curation needs to loosen up but you complain when people want certain games you deemed unworthy sure shows how childish you are. since the wishlist does reflect consumer demand and they are both higher than recently release Niffelheim on votes and that game was 2-years old and missing content.

Gotta love that your only excuse for not wanting those games here is, you've played them assumingly and you didn't like em. Wow if that is how you wanna loosen GOG curation I guess they can now ask you which games should and shouldn't be released seeing as you just want a personalized curated store only for you, That will save em financially.

I care for choice and would vote for anybody who wants a game to be released here regardless of me not liking those games I neither dictate what is good or bad since I don't like all genres and let people choose for themselves and feel the wishlist should be honored as the voice of the community if you can't cope with that concept that's your problem.

Nearly 4646 votes say they want Hatred and 660 for Agony and you wanna brush that aside simply cause you didn't like both games.

Going to act childish again? or is that the only way you can feel like you've hit a low punch? cause it sure look pathetic.
avatar
dtgreene: It might be just me, but I tthink I would be interested in having Wizardry: Llylgamyn Saga and Wizardry: New Age of Llylgamyn (both of which *did* get Windows verisons); while they have their quirks, I don't think any are as bad as the stat down bug in the DOS versions of 1-3. It would also provide an opportunity to get an English version of the Arrange version of Wizardry 4.

It's a shame about the BACORTU bug in Wizardry 5 (unless that is present only on the PSX and not the Windows version, though).
avatar
DoomSooth: Wizardry IV is the best in the series. First game I can remember that lets you play the villain... if you decide to.
True, Wizardry IV is a great experience simply by flipping the roles of the player but I wouldn't recommend it to people who haven't played any of the first 3 Wizardry games as you do need a good understanding of spells and monsters of the world to make it far (or even out of the first room, seriously that first room could drive someone going in green nuts).

Note: If you are an Achievement hunter you may want to steer clear of this game as a number of the achievements are just insane grind rather than good challenges. Again this is about the achievements not the game itself.

Here is the PSN version trophies so the the GOG ones are the same.... ouch https://www.playstationtrophies.org/game/wizardry/trophies/
Post edited January 09, 2020 by wolfsite
avatar
DoomSooth: Anime Wizardry? Weird.
avatar
Dogmaus: Really? The first Wizardry games had a NES port, and I prefer to play that than the pc classics, and those were influential for CRPG in Japan. And the graphics were in the typical Japanese art style you call "anime" (which is just short for animation).
Anyway, I am not interested personally and don't consider it much more than a fan game but I'm happy for those who really wanted it.
The NES version of Wizardry 1 has a rather notable bug; AC does nothing for party members. This majes armor useless unless it has some special effect (and armor with special effects is almost nonexistent here), and also makes spells like BAMATU and MAPORFIC useless.

(AC does work for enemies, I believe, so DILTO and MORLIS do work IIRC.)
avatar
DoomSooth: Wizardry IV is the best in the series. First game I can remember that lets you play the villain... if you decide to.
avatar
wolfsite: True, Wizardry IV is a great experience simply by flipping the roles of the player but I wouldn't recommend it to people who haven't played any of the first 3 Wizardry games as you do need a good understanding of spells and monsters of the world to make it far (or even out of the first room, seriously that first room could drive someone going in green nuts).

Note: If you are an Achievement hunter you may want to steer clear of this game as a number of the achievements are just insane grind rather than good challenges. Again this is about the achievements not the game itself.

Here is the PSN version trophies so the the GOG ones are the same.... ouch https://www.playstationtrophies.org/game/wizardry/trophies/
I've subjected myself to insane grinding for years, to the point where I embrace it.

For example, in Dragon Quest IX there is an achievement for level grinding a job class to LVL 100, then resetting it back to zero and doing it again, 9 more times.

Doing this for every separate job.

Miitopia had a one which was "Max out the level of every job class with your main character"

After those, grinding achievements don't faze me in the least. So I say... BRING IT ON! :)
avatar
dtgreene: It might be just me, but I tthink I would be interested in having Wizardry: Llylgamyn Saga and Wizardry: New Age of Llylgamyn (both of which *did* get Windows verisons); while they have their quirks, I don't think any are as bad as the stat down bug in the DOS versions of 1-3. It would also provide an opportunity to get an English version of the Arrange version of Wizardry 4.

It's a shame about the BACORTU bug in Wizardry 5 (unless that is present only on the PSX and not the Windows version, though).
avatar
DoomSooth: Wizardry IV is the best in the series. First game I can remember that lets you play the villain... if you decide to.
And the PSX version, in Wizardry: New Age of Llylgamyn, may be the best version of that particular game.

If you somehow acquire the game and want to play it, here's what you need to do for (nearly) full English:
* On the game selection screen, choose Scenario #4 CLASSIC version; the arrange version doesn't have full English.
* Go to the options, and change the first four settings all the way to the right.

You are now playing what may be the best version of Wizardry 4, in English, with nice graphics (which can be turned off) and even an automap (which can also be turned off if you think it makes the game too easy).

(One thing: There are two ways to save the game, and only one of them will update the memory card; the other save is lost when the PSX is turned off, though it's much faster, especially when you need to reload after death.)

I wish there were more games like Wizardry 4, though maybe not as difficult.
avatar
Dartpaw86: For example, in Dragon Quest IX there is an achievement for level grinding a job class to LVL 100, then resetting it back to zero and doing it again, 9 more times.
Actually, in DQ9:
* Level cap is 99, not 100.
* The minimum level is 1, not 0.
* There are 12 classes, not 10.
* To max out all your skills, you need to do this one extra time, for a total of 13 times in total.
Post edited January 09, 2020 by dtgreene
avatar
DoomSooth: Wizardry IV is the best in the series. First game I can remember that lets you play the villain... if you decide to.
avatar
dtgreene: And the PSX version, in Wizardry: New Age of Llylgamyn, may be the best version of that particular game.

If you somehow acquire the game and want to play it, here's what you need to do for (nearly) full English:
* On the game selection screen, choose Scenario #4 CLASSIC version; the arrange version doesn't have full English.
* Go to the options, and change the first four settings all the way to the right.

You are now playing what may be the best version of Wizardry 4, in English, with nice graphics (which can be turned off) and even an automap (which can also be turned off if you think it makes the game too easy).

(One thing: There are two ways to save the game, and only one of them will update the memory card; the other save is lost when the PSX is turned off, though it's much faster, especially when you need to reload after death.)

I wish there were more games like Wizardry 4, though maybe not as difficult.
avatar
Dartpaw86: For example, in Dragon Quest IX there is an achievement for level grinding a job class to LVL 100, then resetting it back to zero and doing it again, 9 more times.
avatar
dtgreene: Actually, in DQ9:
* Level cap is 99, not 100.
* The minimum level is 1, not 0.
* There are 12 classes, not 10.
* To max out all your skills, you need to do this one extra time, for a total of 13 times in total.
I apologize, it's been a while.
Post edited January 09, 2020 by Dartpaw86
hahaha, no idea wut this game is, but teh user spergin' out all ovah teh thread is hard to top in sheer entertainment form, shirley
Post edited January 09, 2020 by Fairfox
avatar
Fairfox: hahaha, no idea wut this game is, but teh user spergin' out all ovah teh thread is hard to top in sheer entertainment form, shirley
It's a Japanese Wizardry spin-off. The gameplay is based off that of Wizardry 1-3, but refined further (instead of following the different direction that Wizardry 6 took the series in).
avatar
amok: ...
If GOG expects to not make a decent profit, or if there'd be too many refunds because of bugs, I can't necessarily blame GOG for not bringing Hatred, Agony, and other similar games. However, "fun" is a little too subjective to me; I'd rather GOG bring them and let users decide whether the games are fun or not, again if they think enough may sell for it to be worthwhile. (especially in this age of YouTube footage and Twitch streams which, I think, can be really helpful in deciding if someone will like a game; granted it's not perfect since you can't test out controls via video, but I think video is pretty useful)
low rated
avatar
Fairfox: hahaha, no idea wut this game is, but teh user spergin' out all ovah teh thread is hard to top in sheer entertainment form, shirley
The sperging is because GOG curation rejected this game at the same time as allowing lots of indie garbage. It's good they've now accepted it, but I still believe that GOG curation is deliberately biased against "old school" style games and prefer new-school indie games, the fact that Grimoire took over two years to come to GOG is proof of that.
Post edited January 09, 2020 by Crosmando
avatar
Mr.Mumbles: Cool.
avatar
DoomSooth: Anime Wizardry? Weird.
avatar
Mr.Mumbles: Not so weird when you consider that RPGs weren't really big in Japan until the early Wizardry games crossed the pond.
Well, you do have this tidbit of information though

Japan's earliest RPGs were released in 1982. The earliest was Koei's Underground Exploration, released in March 1982. It was followed by Pony Canyon's Spy Daisakusen, released in April 1982; based on the Mission: Impossible franchise, it replaced the traditional fantasy setting with a modern espionage setting. It was then followed by Koei's The Dragon and Princess (ドラゴン&プリンセス) for the PC-8001 in 1982; it featured adventure game elements and revolved around rescuing a kidnapped princess. Following a random encounter, the game transitions from a text adventure interface to a separate, graphical, overhead battle screen, where a tactical turn-based combat system is used. These early experimental Japanese RPGs from 1982 are considered "proto-JRPGs" and predated the arrival of Wizardry and Ultima in Japan
low rated
avatar
tfishell: If GOG expects to not make a decent profit, or if there'd be too many refunds because of bugs, I can't necessarily blame GOG for not bringing Hatred, Agony, and other similar games. However, "fun" is a little too subjective to me; I'd rather GOG bring them and let users decide whether the games are fun or not, again if they think enough may sell for it to be worthwhile. (especially in this age of YouTube footage and Twitch streams which, I think, can be really helpful in deciding if someone will like a game; granted it's not perfect since you can't test out controls via video, but I think video is pretty useful)
I agree Gog shouldn't bring majorly buggy/unplayable games here unless the DEV promises to fix them for a GOG release, but i'd think those games at least(being out for awhile now) would be pretty much as close to bug free as they can make them.

Plus some might buy them to see if they are as bad/good as some claim, and they cannot always ask for refunds(unless the game doesn't run/etc) here anyways so it'd be more money for Gog if they came here, at any rate. :)
avatar
Mr.Mumbles: Cool.

Not so weird when you consider that RPGs weren't really big in Japan until the early Wizardry games crossed the pond.
avatar
Lodium: Well, you do have this tidbit of information though

Japan's earliest RPGs were released in 1982. The earliest was Koei's Underground Exploration, released in March 1982. It was followed by Pony Canyon's Spy Daisakusen, released in April 1982; based on the Mission: Impossible franchise, it replaced the traditional fantasy setting with a modern espionage setting. It was then followed by Koei's The Dragon and Princess (ドラゴン&プリンセス) for the PC-8001 in 1982; it featured adventure game elements and revolved around rescuing a kidnapped princess. Following a random encounter, the game transitions from a text adventure interface to a separate, graphical, overhead battle screen, where a tactical turn-based combat system is used. These early experimental Japanese RPGs from 1982 are considered "proto-JRPGs" and predated the arrival of Wizardry and Ultima in Japan
It might be interesting to compare these proto-JRPGs to other CRPGs. In particular, it might be worth comparing them to the early Wizardry and Ultima games, as well as to the original Dragon Quest (which is actually quite different from the JRPGs that followed it), and to Dragon Quest 3 (which features a class change system similar to classic Wizardry).

By he way, one aspect of this "new" Wizardry spin-off that screams "Dragon Quest 3" to me is that, when you change classes, you lose half your hit points and spell casts.

avatar
tfishell: If GOG expects to not make a decent profit, or if there'd be too many refunds because of bugs, I can't necessarily blame GOG for not bringing Hatred, Agony, and other similar games. However, "fun" is a little too subjective to me; I'd rather GOG bring them and let users decide whether the games are fun or not, again if they think enough may sell for it to be worthwhile. (especially in this age of YouTube footage and Twitch streams which, I think, can be really helpful in deciding if someone will like a game; granted it's not perfect since you can't test out controls via video, but I think video is pretty useful)
avatar
GameRager: I agree Gog shouldn't bring majorly buggy/unplayable games here unless the DEV promises to fix them for a GOG release, but i'd think those games at least(being out for awhile now) would be pretty much as close to bug free as they can make them.

Plus some might buy them to see if they are as bad/good as some claim, and they cannot always ask for refunds(unless the game doesn't run/etc) here anyways so it'd be more money for Gog if they came here, at any rate. :)
Remember, GOG *did* end up releasing Arabian Nights here, even though that game is rather famous for being buggy and possibly unplayable (when not speedrunning it).
Post edited January 09, 2020 by dtgreene
low rated
avatar
dtgreene: Remember, GOG *did* end up releasing Arabian Nights here, even though that game is rather famous for being buggy and possibly unplayable (when not speedrunning it).
Is that game old/classic(by that I mean pre 2002 or around that)? If so, IIRC they usually make exceptions for some old games(especially smaller size games which take up less server space/etc) which no longer receive updates & which have a decent user base to sell to.