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corey321: Did anybody else know about this solution? Or is there any other known solution to this problem that works 100%?
Often when the sound volume in a game is too low I use a program called DFX Audio Enhancer that additionally increases the volume of the sound. I don't know what this program does in the background, but it fixed the menu lag for me in Nocturne and Blair Witch games. I tried it several times and to verify. Since I can't explain it I couldn't really write it as a fix on PCGamingWiki (I wrote basically everything else on that page).
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corey321: Did anybody else know about this solution? Or is there any other known solution to this problem that works 100%?
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antrad88: Often when the sound volume in a game is too low I use a program called DFX Audio Enhancer that additionally increases the volume of the sound. I don't know what this program does in the background, but it fixed the menu lag for me in Nocturne and Blair Witch games. I tried it several times and to verify. Since I can't explain it I couldn't really write it as a fix on PCGamingWiki (I wrote basically everything else on that page).
I tried it with this DFX app and also with it's continuation, the FxSound app, but it didn't work unfortunately for me, neither of those.. :( Thanks for the assist nevertheless.
I'm out of ideas. The only way this works for me now if I swap those dll files, but even then if I apply antialiasing and anisotropic filtering it just crashes after like half an hour gameplay, and so does Blair Witch interestingly which I really don't understand why.
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corey321: I tried it with this DFX app and also with it's continuation, the FxSound app, but it didn't work unfortunately for me, neither of those.. :( Thanks for the assist nevertheless.
I'm out of ideas. The only way this works for me now if I swap those dll files, but even then if I apply antialiasing and anisotropic filtering it just crashes after like half an hour gameplay, and so does Blair Witch interestingly which I really don't understand why.
Thanks for replying back, I guess it is not a universal fix. I will write down how I played those games, for future reference:

I use Windows 7 with SP1 and have an AMD GPU R9 270x and an Intel i5 CPU.

I installed the latest game patch.

For dgVoodoo 2 I used the version 2.54, default settings, with forced vsync, AA, AF, resolution and enabled bilinear blit stretch.

I did not run the games in Windows 98 compatibility mode myself, so I had those memory warnings at the beginning of the game.
Post edited November 21, 2018 by antrad88
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corey321: I tried it with this DFX app and also with it's continuation, the FxSound app, but it didn't work unfortunately for me, neither of those.. :( Thanks for the assist nevertheless.
I'm out of ideas. The only way this works for me now if I swap those dll files, but even then if I apply antialiasing and anisotropic filtering it just crashes after like half an hour gameplay, and so does Blair Witch interestingly which I really don't understand why.
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antrad88: Thanks for replying back, I guess it is not a universal fix. I will write down how I played those games, for future reference:

I use Windows 7 with SP1 and have an AMD GPU R9 270x and an Intel i5 CPU.

I installed the latest game patch.

For dgVoodoo 2 I used the version 2.54, default settings, with forced vsync, AA, AF, resolution and enabled bilinear blit stretch.

I did not run the games in Windows 98 compatibility mode myself, so I had those memory warnings at the beginning of the game.
I'm using Windows 10 and I had to use Win98 compatibility mode on the .exe, because it wouldn't work otherwise. Every other mode, even without compatibility mode the game would just launch with a black screen and nothing more.

I've tried with both dgVoodoo2 2.54 (as per your suggestion on PCGamingWiki) and the latest 2.55.4, the newest produced better results for me.

The interesting thing is with Nocturne, I could throw everything at the game, AF, AA, forced v-sync, forced resolution, bilinear blit stretch, it ran perfectly without crashes except the lagging menus. With Blair Witch, there is zero menu lag after I get into the game, but no matter how I turn every extra dgVoodoo feature down or off, it just crashes after a while, and the windows error report points to it's render file, the "tridx7.dll". And then I switched that render over to Nocturne, the menu lag was completely gone, but it made the game crash too after a while, basically it was behaving the same way as BW.

So yeah.. I guess Win7 is more compatible with these old engines? At this point, I really can't think of anything else :)
I really hope that GOG or Nightdive picks the game up at some point to make these work flawlessly on modern machines.
Oh yeah and thank you for the PCGamingWiki page you wrote to keep these games alive :)
Post edited November 21, 2018 by corey321
I didn't read the whole thing, but has anyone tried running it in VMware or some other emulator that runs Win 98, so you can play the game natively in Win 98 on Win 7? That might help as well.
Ok so I managed to test both Nocturne and Blair Witch Vol I. on another machine with Windows 7, and well, both works perfectly without any hassle. Hell, they don't even need dgVoodoo2, nor Win98 compatibility mode, everything launches and plays without problems. No menu lag, no crashes, no nonsense.
So I guess the major culprit here is going to be Windows 10, it really doesn't like these games.
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antrad88: Thanks for replying back, I guess it is not a universal fix. I will write down how I played those games, for future reference:

I use Windows 7 with SP1 and have an AMD GPU R9 270x and an Intel i5 CPU.

I installed the latest game patch.

For dgVoodoo 2 I used the version 2.54, default settings, with forced vsync, AA, AF, resolution and enabled bilinear blit stretch.

I did not run the games in Windows 98 compatibility mode myself, so I had those memory warnings at the beginning of the game.
avatar
corey321: I'm using Windows 10 and I had to use Win98 compatibility mode on the .exe, because it wouldn't work otherwise. Every other mode, even without compatibility mode the game would just launch with a black screen and nothing more.

I've tried with both dgVoodoo2 2.54 (as per your suggestion on PCGamingWiki) and the latest 2.55.4, the newest produced better results for me.

The interesting thing is with Nocturne, I could throw everything at the game, AF, AA, forced v-sync, forced resolution, bilinear blit stretch, it ran perfectly without crashes except the lagging menus. With Blair Witch, there is zero menu lag after I get into the game, but no matter how I turn every extra dgVoodoo feature down or off, it just crashes after a while, and the windows error report points to it's render file, the "tridx7.dll". And then I switched that render over to Nocturne, the menu lag was completely gone, but it made the game crash too after a while, basically it was behaving the same way as BW.

So yeah.. I guess Win7 is more compatible with these old engines? At this point, I really can't think of anything else :)
I really hope that GOG or Nightdive picks the game up at some point to make these work flawlessly on modern machines.
Oh yeah and thank you for the PCGamingWiki page you wrote to keep these games alive :)
If any of them do I hope they remake this game from the ground up.