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When it comes to Polish games, you probably can name some of them in no time. Polish flavor in The Witcher trilogy is hard to miss. Dying Light is from Wroclaw just like Dead Island before it. And The Observer does not even try to hide its roots, having you sit in a Polonez car right at the beginning of the game.

This War of Mine and Frostpunk both feature unique settings, but probably wouldn’t be as great if they weren’t made in a country which faced so many tragedies in the past.

Polish devs are brave enough to sell their own idea of the Wild West (Call of Juarez) and soon they will showcase their vision of cyberpunk with, of course, Cyberpunk 2077. Seems we just know how to make games, right?

As the author of “Not just The Witcher: History of Polish video games”, I am constantly being asked how it is possible that Poland has become such an important player in the industry. My answer is far from spectacular - you see, it is all about hard work and being stubborn.



There wouldn’t be a Witcher series or Cyberpunk 2077 if CD PROJEKT hadn’t worked on an epic localization of Baldur’s Gate first. There wouldn’t be a Dying Light if Techland had not created some smaller and lower budget games for the Polish market first. There wouldn’t be a Lords of the Fallen if CI Games hadn’t first found success in the budget games sector, producing low-cost games. And so on.

Behind each success, there is a story and each of these stories happened because someone had the vision, patience, and work ethic to see it through to the end.

Of course, there was a dark age. Transitioning from 2D to 3D in the ’90s meant death to many small Polish studios, as smaller 2-3 person teams simply couldn’t produce successful games utilizing the latest technologies. I also remember years like 2008, where literally no decent Polish games came out at all. It was the year after The Witcher and Two Worlds (also Polish) released, and even then we were still struggling.

Now we publish dozens of games a year. Indie, AAA, AA, you name it.

So, let’s take a moment to look back on some of the Polish titles that helped define Polish gaming history and helped build the foundation for its current success. If you want to give them a try - you are more than welcome to do that, being a digital archeologist can be fascinating.

Let’s start!



Earth 2140 Trilogy
The Polish answer to Command & Conquer and Warcraft 2. It may not have been “as good”, but that also wasn’t as important in 1997. What mattered was the price. For just 10 euros, you got a decent game that did some RTS elements better than its famous competitors.

Gaming in the 90s, especially in Poland, piracy could be found all over. Earth 2140 started a price revolution that showed many publishers that people would love to choose legal games if they were affordable.



Teenagent
Some may find it hard to believe, but if this “Polish Secret of Monkey Island” game hadn’t succeeded, there probably wouldn’t be any The Vanishing of Ethan Carter or Frostpunk games. Teenagent was made by Adrian Chmielarz (now The Astronauts) and Grzegorz Miechowski (now 11 bit) and is still a great game after all these years - like many of the great point-and-clicks.

Teenagent was meant for the Polish market, so a nice marketing asset was that Polish gaming journalists became voice actors for this game. Remember the journalist Geoff Keighley showing up in Death Stranding? Well, Poland was first. Sort of.



Crime Cities
3D games don’t often age well, but I have played CC recently and still found it cool. It is like “Descent meets Valerian and 5th Element”.

Techland had some fight with a publisher over Crime Cities but fortunately managed to survive to give us their zombie parkour mayhem many years later.



Two Worlds Epic Edition
I love the story behind that one. It was supposed to be the next big RTS game from Reality Pump (guys behind Earth 2140 and Knightshift), but due to the fact that RPGs elements in Knightshift were cool, Knightshift II morphed into Two Worlds.

The point is, Two Worlds was the Polish answer to the Elder Scrolls series and has some bold design choices. So bold that you could have even kill the main NPC at the beginning of the game and be stuck forever. That’s what the free world idea is all about!



A.D. 2044
A game remake just five years after its initial release? Yeah, in Poland we did that before it was cool. A.D. 2044 is a complete reimagination of the 1991 Atari hit with Polish puzzle guru Roland Pantoła behind the wheel. The idea of a world inhabited only by women was borrowed from movie blockbuster “Seksmisja”, and the game looked stunning… for a Polish game at least.

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Which Polish game do you like the most? Let us know in the comments!
Be sure to check our Made in Poland Sale![/i] and 11 video games you didn’t know were made in Poland![/i]


Marcin Kosman
better. gaming agency
“Not just The Witcher: History of Polish video games” book author
No-no-no, everything mentioned is a miss. What all the gamers will be ever fond of is the 'Polish shooters' subgenre :P
I bought Two Worlds when it first came out, physical release. Reviews I read were mostly negative, with a lot of attention paid to what they said was bad voice acting, perhaps the worst in a game yet.

I must have played a different game because I found it great. Graphics wise I found it better than Oblivion, the open world was fun to explore, the voice acting was fun. Sure the player's character voice was very different than any other I have seen yet (or since), but I got it. I got the humor in it. I loved him.

I enjoyed some small things, like needing blunt weapons to hurt the skeletons, arrows or swords didn't do much. Or how for the first time at least in a 3D RPG, your choice of missions meant actual changes in the game world, even changing the who controls a city. The upgrade system was unique and a breathe of fresh air too.

Such a fun RPG!
It would be nice if some of the mentioned games had their developers fix the GOG versions and complete Galaxy integration.
And still no discount for the Two Worlds 2 DLCs?
I enjoy many games from Poland definately but Two Worlds 1 and 2 was shit on a stick atleast for me, i hate those games and tbh Poland has developed far better ones than these 5.

What's more, if you know what's good for you then stay away from anything published by TopWare.
Post edited November 11, 2019 by ChrisGamer300
I read the title so fast that for a moment I just stuck with "The Witcher 5" and that car on the thumbnail and was like "wait, what?" e.e
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ChrisGamer300: What's more, if you know what's good for you then stay away from anything published by TopWare.
Can't agree more xD
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blotunga: And still no discount for the Two Worlds 2 DLCs?
+1 for that. Whilst I am not overly in a hurry to support the debacle of the new content it would be nice to get at some point.

Two worlds was a fun title, no real depth and definitely had issues, but for some mindless entertainment...
Two worlds 2,played with worldmerge mod was also pretty good, other than the naff ending.
Not played anything else on the list.
Aw, I thought this was a release thread for "Witcher 5" ... ;D

Anyway, of all the Polish games GOG put in the spotlight, I'd say SUPERHOT is the most remarkable one.
Post edited November 11, 2019 by Leroux
Maybe Dead Island is coming soon (not ™).
Now that you mentioned Dead Island, don't You think it is time for a release on GOG?
BTW, GOG, are you going to bring Split/Second Velocity or what? You accept other games from Disney. How about you push them a little about a game which they own 100% of it, always have?

And I am not off-topic. I am sure at some point someone in the development team if not being Polish, they knew someone who knew someone who was.
Another Two Worlds fan:)
There is a recent graphics mod on Nexus. Looks nice, has anyone tried it?
Post edited November 11, 2019 by Moonbeam
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GOG.com: Two Worlds Epic Edition
I love the story behind that one. It was supposed to be the next big RTS game from Reality Pump (guys behind Earth 2140 and Knightshift), but due to the fact that RPGs elements in Knightshift were cool, Knightshift II morphed into Two Worlds.

The point is, Two Worlds was the Polish answer to the Elder Scrolls series and has some bold design choices. So bold that you could have even kill the main NPC at the beginning of the game and be stuck forever. That’s what the free world idea is all about!
I love(d) Two Worlds.
A great (if somewhat flawed) game.
I also like Two Worlds a lot. It was noticeably lower-budget than the big guys at the time, but it had ideas and character, and you noticed its creators cared about it, which was more than you could say about many latter titles in major publisher series. I ended up spending a lot more time in it than Oblivion, for example, which just felt so watered down and wrong compared to what the original promise of the series was (and if journalists complained about Two Worlds' localization, boy should they have complained about Oblivion's!). In Two Worlds I could still feel the spirit of developers trying to bring the genre forward (just in glimpses, to be frank it was very derivative in general), rather than diluting it to make it more easily digestible for the masses.

Riding through the countryside on horseback never felt as fun to me in any other game before or since. I even kind of liked the cheesy theme song :D

Of course this is all ignoring the absolutely disgraceful debacle that was its initial release through Zuxxez. It's one of my favourite examples of the backwards stupidity of all DRM. I actually owned an original copy, but had to download and play a warez copy because that was the only way to get the thing to work. Way to encourage your customers to buy an original copy again the next time, nitwits.

I would have understood the low ratings of the day if that was what they were complaining about, rather than the weird reasons they tried to find to dislike it.
Post edited November 11, 2019 by Anamon