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When it comes to Polish games, you probably can name some of them in no time. Polish flavor in The Witcher trilogy is hard to miss. Dying Light is from Wroclaw just like Dead Island before it. And The Observer does not even try to hide its roots, having you sit in a Polonez car right at the beginning of the game.

This War of Mine and Frostpunk both feature unique settings, but probably wouldn’t be as great if they weren’t made in a country which faced so many tragedies in the past.

Polish devs are brave enough to sell their own idea of the Wild West (Call of Juarez) and soon they will showcase their vision of cyberpunk with, of course, Cyberpunk 2077. Seems we just know how to make games, right?

As the author of “Not just The Witcher: History of Polish video games”, I am constantly being asked how it is possible that Poland has become such an important player in the industry. My answer is far from spectacular - you see, it is all about hard work and being stubborn.



There wouldn’t be a Witcher series or Cyberpunk 2077 if CD PROJEKT hadn’t worked on an epic localization of Baldur’s Gate first. There wouldn’t be a Dying Light if Techland had not created some smaller and lower budget games for the Polish market first. There wouldn’t be a Lords of the Fallen if CI Games hadn’t first found success in the budget games sector, producing low-cost games. And so on.

Behind each success, there is a story and each of these stories happened because someone had the vision, patience, and work ethic to see it through to the end.

Of course, there was a dark age. Transitioning from 2D to 3D in the ’90s meant death to many small Polish studios, as smaller 2-3 person teams simply couldn’t produce successful games utilizing the latest technologies. I also remember years like 2008, where literally no decent Polish games came out at all. It was the year after The Witcher and Two Worlds (also Polish) released, and even then we were still struggling.

Now we publish dozens of games a year. Indie, AAA, AA, you name it.

So, let’s take a moment to look back on some of the Polish titles that helped define Polish gaming history and helped build the foundation for its current success. If you want to give them a try - you are more than welcome to do that, being a digital archeologist can be fascinating.

Let’s start!



Earth 2140 Trilogy
The Polish answer to Command & Conquer and Warcraft 2. It may not have been “as good”, but that also wasn’t as important in 1997. What mattered was the price. For just 10 euros, you got a decent game that did some RTS elements better than its famous competitors.

Gaming in the 90s, especially in Poland, piracy could be found all over. Earth 2140 started a price revolution that showed many publishers that people would love to choose legal games if they were affordable.



Teenagent
Some may find it hard to believe, but if this “Polish Secret of Monkey Island” game hadn’t succeeded, there probably wouldn’t be any The Vanishing of Ethan Carter or Frostpunk games. Teenagent was made by Adrian Chmielarz (now The Astronauts) and Grzegorz Miechowski (now 11 bit) and is still a great game after all these years - like many of the great point-and-clicks.

Teenagent was meant for the Polish market, so a nice marketing asset was that Polish gaming journalists became voice actors for this game. Remember the journalist Geoff Keighley showing up in Death Stranding? Well, Poland was first. Sort of.



Crime Cities
3D games don’t often age well, but I have played CC recently and still found it cool. It is like “Descent meets Valerian and 5th Element”.

Techland had some fight with a publisher over Crime Cities but fortunately managed to survive to give us their zombie parkour mayhem many years later.



Two Worlds Epic Edition
I love the story behind that one. It was supposed to be the next big RTS game from Reality Pump (guys behind Earth 2140 and Knightshift), but due to the fact that RPGs elements in Knightshift were cool, Knightshift II morphed into Two Worlds.

The point is, Two Worlds was the Polish answer to the Elder Scrolls series and has some bold design choices. So bold that you could have even kill the main NPC at the beginning of the game and be stuck forever. That’s what the free world idea is all about!



A.D. 2044
A game remake just five years after its initial release? Yeah, in Poland we did that before it was cool. A.D. 2044 is a complete reimagination of the 1991 Atari hit with Polish puzzle guru Roland Pantoła behind the wheel. The idea of a world inhabited only by women was borrowed from movie blockbuster “Seksmisja”, and the game looked stunning… for a Polish game at least.

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Which Polish game do you like the most? Let us know in the comments!
Be sure to check our Made in Poland Sale![/i] and 11 video games you didn’t know were made in Poland![/i]


Marcin Kosman
better. gaming agency
“Not just The Witcher: History of Polish video games” book author
two worlds is one of my favorite games ever, such a memorable experience. and this from someone who hated the demo with a passion, but it stuck with me somehow and I'm glad I gave it a second chance.
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Moonbeam: Another Two Worlds fan:)
There is a recent graphics mod on Nexus. Looks nice, has anyone tried it?
Thanks for mentioning this, I hadn’t noticed it. Might have another run through when I get back next week. A link:
https://www.nexusmods.com/twoworlds?tab=latest
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Digital_CHE: Now that you mentioned Dead Island, don't You think it is time for a release on GOG?
Maybe when Dying Light 2 is released, as I expect there will be a delay for that coming here (to avoid piracy of course). So perhaps we will get DI and Riptide complete, hopefully anyways.
Post edited November 11, 2019 by nightcraw1er.488
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GOG.com: Dying Light is from Wroclaw just like Dead Island before it.
Oh yeah, that'd be nice to see here for sure, especially since Deep Silver just released a bunch more games here (which seem like good games but to me personally not as exciting as a release of DI here).

If need be DI DefEd, Riptide DefEd and Retro Revenge could be brought here for like $39.99 (as the "DEAD ISLAND DEFINITIVE COLLECTION" on Steam is 40.02; 39.99 seems like the nicer price tag ;), ideally at an initial discount, or everything could be separate (separate is preferable). and tbh even if Deep Silver forces GOG to bring "Escape Dead Island" to bring the others, I hope GOG takes that deal.
Post edited November 11, 2019 by tfishell
Witcher Five. Man alive, that would be something!

O yessir, the Two Worlds games are very firm faves with me. Bad VA is my jam. Or one of my jams.

The AWESOME Dying Light would give my potatoPC a stroke, whereas Dead Island runs very well. Earlier this year I used low quality settings & Reshade to make that resemble a Zombocalyptic Borderlands - for great jam!
So this would be the official version of this thread? :)

I'll just copy the answer then. But before that, since you did away with the means the community had to handle such things for you, any list of the games made in certain countries you'd be willing to put up somewhere?

Anyway, that copied reply: From what I see in the archived mix, the only games made in Poland that I played were Witcher 1 and Two Worlds 1 and 2, and that's how I'd rank them too. Witcher 1 was good (and, apparently unusually, I enjoyed the combat, felt like it just flowed as it should), making good use of the lore and an obvious labor of love, but triggering my perfectionism and anxiety and making me give up for long stretches and feel uncomfortable due to the fact that it seemed that if I chose to do one thing I broke three others and would only realize it much later. Two Worlds 1 was rather plain if you think about it but had very enjoyable exploration, even more so on horseback, and a nice varied world, and overpowered magic, which is a plus in my book. Two Worlds 2 was the one I didn't like (as I put it in my review at the time, "fixing" almost everything that wasn’t broken in its predecessor, while doing little to nothing about what was), confined, less exploration and much worse, much less variety and actual content or motivation to go in even most places that do exist, riding quite broken and just available in the first part, poor character handling, F2P MMO-like quests, more glitches...
Interestingly, Steam has a version of Earth 2140 which has HD resolutions, but apparently the AI is busted in that version (same as the GOG Windows version).
Post edited November 12, 2019 by Crosmando
I'm not into RTS games at all, but I remember that Earth 2140 was a bit sneered at in German gaming press as "poor man's C&C". But Earth 2150 and Earth 2160 were pretty much hyped. Some success story :-)
I have to admit to finding a lot of guilty pleasure playing Afterfall: Insanity. It is not the greatest, by far, but it has some cool ideas, and is one of the most Polish games out there (not "polished"... definitely not).
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arthurdecastro: I read the title so fast that for a moment I just stuck with "The Witcher 5" and that car on the thumbnail and was like "wait, what?" e.e
Same here, for a second or two I thought "Whaaa?... Witcher 5 announcement, I wonder what happened to 4?" I thought that CDPR must have pulled what Sierra did with their Leisure Suit Larry 4 game - The Missing Floppies!
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arthurdecastro: I read the title so fast that for a moment I just stuck with "The Witcher 5" and that car on the thumbnail and was like "wait, what?" e.e
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Cymepa: Same here, for a second or two I thought "Whaaa?... Witcher 5 announcement, I wonder what happened to 4?" I thought that CDPR must have pulled what Sierra did with their Leisure Suit Larry 4 game - The Missing Floppies!
Witcher 5? haha ditto, same as me. Wishful thinking.
Two worlds, well i wouldnt know that game were made in poland if i havent read this, ok back to playing elder scroll IV i guess.
Like others, I too, for a moment, read "The Witcher: 5", and was thinking when was 4 released!
:p
Two worlds is regarded by some as 'the worst RPG ever made' at least in terms of a proper budgeted releases. I've brought the game here on gog and played it a long time ago, massive holes aside in some things I did also have a lot of fun in it and loved some of the locations so I wouldn't claim that and am glad to see others have enjoyed it as well.

Loved Frost Punk and Cooking Simulator good to see the talent from Poland coming to an international stage.
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David9855: Two worlds is regarded by some as 'the worst RPG ever made' at least in terms of a proper budgeted releases.
It is possible that it was a completely broken mess on release, at least that's what I heard, and that may justify that. The properly patched release, on the other hand, can't in any way justify such an impression. Even taking elements separately, I'd say the only one that can be considered bad is voice acting, and I've seen (er, heard) worse there too.
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David9855: Two worlds is regarded by some as 'the worst RPG ever made' at least in terms of a proper budgeted releases.
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Cavalary: It is possible that it was a completely broken mess on release, at least that's what I heard, and that may justify that. The properly patched release, on the other hand, can't in any way justify such an impression. Even taking elements separately, I'd say the only one that can be considered bad is voice acting, and I've seen (er, heard) worse there too.
Yes the game did come a very long way since it's original release to the public, some people seem to have very strong opinions on it either way.