rjbuffchix: My point in bringing up Daymare was to show it is possible to get at least an AA level release completely DRM-free and that thus there is no need for GOG to weaken (if not outright destroy) their negotiating leverage by being, apparently, so permissive of DRM/DRM-like schemes going forward.
Gersen: Which is kind of meaningless as 99% of AAA, AA, Indy games released on Gog are also completely, 100% DRM-free, and those who "aren't" cannot be found any "more" DRM-free anywhere else.
The way I see it, your reply here is strengthening my point to at least some degree. That is, if GOG is able to have so many games that we all agree are DRM-free with no gray area or debate, then there is seemingly no need to cement this newer direction of "DRM-free, except...". The only argument for relaxing the standards would be to bring in newer games that are designed in such a way (i.e. poorly) that they require various online/client dependencies, yet there are still many old (from the 2010s decade) games that could come here before having to worry about that, no? That is the gist of what I was trying to get at with this point.
rjbuffchix: The options do not have to be "accept the game with DRM, or remove it forever." In theory, the games could be fixed to work without DRM.
Gersen: That's the issue: those bonus incentives are not considered as DRM by the devs.
What matters for the GOG storefront is what GOG, not the devs, considers DRM. The whole controversy of this topic is the relaxed standards by which what many of us see as DRM or DRM-like schemes are now being said to not be DRM. But I would go even beyond that and say reality, not what GOG says, is what determines if something is DRM or at least in some sort of gray area.
Last September, the Hitman Lame of the Year release was apparently not considered DRM by the devs or GOG. Cyberpunk "My Rewards" requiring the "optional" client has been discussed several times in this topic as well as in the end of your reply here (which I didn't directly quote).
If you don't approve of the Hitman release as it was, or the Cyberpunk Galaxy requirement continuing to this day with no end in sight, then it doesn't really matter what a corporation decrees is "DRM" or "DRM-free", does it? Rather, the reality of how it functions (or indeed, doesn't function) is what matters.
Gersen: Do you really thing that those devs somehow have decide to offer a couple of skins online as a weird convoluted way to push peoples to accept DRM ?
No that's stupid, they did that because they created a new multiplayer mode and wanted peoples to try it and to convince them to do so they gave a couple of minor items as incentive. Same thing for Dying Light and most others.
Yes, I do, or at least to accept "DRM-like" systems such as online-only multiplayer reliant on their own servers, especially if it requires creating a third party account and/or transmitting usage data. More/related point on this towards the end of my comment below. And again, Zoom-Platform doesn't seem to struggle with this issue, and you have pointed out there are a vast majority of games on GOG that don't seem to struggle with this issue. Why settle for less?
Gersen: So convincing devs to release a game DRM-free is one thing, convincing them that some optional goodie that is not part of the base game is a "DRM" if it is not included in the offline installer is another totally.
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But as I said earlier I do hope that from time to time, after some time has passed, Gog tries to convince the devs to finally include those "bonus" thingy as part of the base game.
If GOG allows them in the first place, admits they don't view the content as DRM, and you say the devs don't view stuff like this as DRM either, then how does GOG attempt to convince the devs to finally include them? All parties except the customer are apparently in agreement they're not DRM, therefore no problem! If devs are free to design games how they want and offer whatever optional rewards they want, then there is nothing GOG can say to persuade them to include the content.
Gersen: For example now that Dying Light 2 is released is it really useful to have some "multiplayer-unlocked" weapons in the first game; it's not like it will convince many new peoples to start playing today.
I believe it is useful to these greedy companies in so far as that they want to maintain control at all costs, so if they eventually loosen up too much on this, some customers may be capable of deductive reasoning and demand new games don't have such bs requirements. You'll notice that companies remove some DRM but rarely remove all DRM...they might remove something like Denuvo but will keep Schemeworks DRM intact, even a decade later in some cases when several new entries in a franchise have been released. Imo, the arguments against leaving DRM in an older game are the same as the arguments against restricting content in an older game.