Neeranel: Back in my old days, multiplayer was just a matter of opening a server and connecting to an IP. Guess this requires a DRM now?
GoG could (should?) have a clear stance on that matter. People like me like (liked?) GoG for two reasons: because you own the games you buy, and because games were supposedly filtered to only keep Good games (which is subjective, yes, but can still represent a minimal quality requirement). Those were very similar and compatible with the Linux mentality, and I'm pretty sure GoG has a much bigger ratio of Linux users than other platforms.
However, what has it become now? GoG Galaxy 2.0 (also known as "the update nobody wanted") arrived, unfinished but yet mandatory, still incompatible with Linux, and allowing games to implement a DRM *inside* GoG. Two issues here, one obvious, and the other a bit less as it has been forgotten long ago, it seems:
- GoG is supposed to fight against DRM, not to implement them
- GoG is not supposed to accept games with DRM, and should a game be sold on GoG while still including DRMs (whether using Galaxy or not), it should be removed as quickly as possible from the store, allow anyone who bought it to be refunded, and never come back unless every kind of DRM has been removed. Yes, it is extreme, but it should *never* happen if the GoG team filtered the game properly in the first place.
Now why would it matter that much for GoG? Money is money, and if people who got lured into using GoG for DRM-free games forgot about it and keep buying without thinking, it's all good, no?
Well, let's put aside the moral aspects (since those seem to be long forgotten anyway). Out of all decent game shops, the only ones that still provide DRM-free games are GoG, and Itch.io. Out of those two, GoG is the only one that has the strength (let's not forget that CDPR made more money than, for example, Ubisoft: if they want to do something, they can) to attract big games and "force" them to provide fully DRM-free versions. Yes, it means losing money (or rather, losing profit, which is not the same), and making a lot of efforts, and showing a lot of honesty towards buyers. Yes, it is hard.
It is hard, but the main strength of GoG is the trust from people who buy there. As far as I know, most people who buy on GoG will try to mainly buy on GoG, even if prices are a bit lower on steam or whatever. That's because they trust and like this platform. However, all this relatively dishonest talk about DRMs while still implementing them is destroying this trust, and I'm not sure there is much left. People like me are getting really disappointed at GoG, and don't see it as "a good alternative" but a "less bad alternative". I am more and more frequently going on Itch to see if the games I want on GoG are there, and I'd rather buy on Itch than on GoG now. Even though they have a relatively crappy interface which makes everything more complicated.
Now I don't know who is at fault here. Marketing teams deciding that money is worth more than trust? CDPR for not putting enough budget in GoG? Community managers giving off a wrong idea of the current stance of GoG about DRMs (as this post may suggest)? I don't know, and to be honest it's not my job to find out. GoG made a single promise, that it keeps on breaking more and more. Buyers like me are trying to be patient with GoG, to give it a chance to stop doing all this nonsense, but we're getting close to the point of no-return. Trust isn't something you can get back, as a company, especially when you prove that no matter how central your promises are, you can still break them for something as trivial as money for a company as big as CDPR.
It would be time to go back to the core of what made GoG a serious platform: the idea that a game retailer could still have ethics and morals. Because it's your last opportunity to disappoint us, or not.
this is very doubtful and a meaningless stat. The majority of linux users do not shop here since we cannot get linux versions of the same games here and if you can they are usually not on the same version as steam. Secondly the linux community has been begging for a linux client to keep the games patches and updated.