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Dear diary,
today I experienced my first special game update flag. I like it very much especially since it looks definitely different than the one that is shown for receiving messages. This is gonna be a great day after all :)
Thank you Barefoot_Monkey.
Hell yeah, the updated icon is posh. I thought it was a GOG official thing for a minute, then I realized they suck. I still don't understand how things can be coded quicker and easier from the client side than from the server side, and work far better to boot. Especially when they're paying people to do it on their end and Adaliabooks and Barefoot_Monkey are working in their spare time for free.
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paladin181: Hell yeah, the updated icon is posh. I thought it was a GOG official thing for a minute, then I realized they suck. I still don't understand how things can be coded quicker and easier from the client side than from the server side, and work far better to boot. Especially when they're paying people to do it on their end and Adaliabooks and Barefoot_Monkey are working in their spare time for free.
To me it's simply a matter of position, personal interests, priorities, opportunities, and so on in general.

I sometimes think of it in this way: There's a huge structure and it's rather magnificent, or at least to those who created and maintain it. Unfortunately, it's the maintenance that distracts from the priorities of further progress. Maintenance or progress? Bail water from the boat, or sink to ocean floor while patching the hole, or jump ship into lifeboat or a makeshift raft and start building anew upon that?

Of course, it becomes such a spectacle that outsiders begin to talk about it and draw attention. Sometimes a person will just sit around and watch, and criticize, and Monday-morning-quaterback about it, but never participate.

Then there's sometimes when a person will acquire a reputation (f.e. marketing products) related to the events of such a spectacle, such as participating in entrepreneur activities, as a conman, for a charity, for journalism, etcetera, etcetera.

As such, a person might buy into some of that, by means of accepting something either purchased or freely, either physical or just story.

So, it seems to me it's a matter of position, personal interests, priorities, opportunities, and so on in general, like for anything else in life. Of both perspective and participation/attendance.
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thomq: To me it's simply a matter of position, personal interests, priorities, opportunities, and so on in general.

I sometimes think of it in this way: There's a huge structure and it's rather magnificent, or at least to those who created and maintain it. Unfortunately, it's the maintenance that distracts from the priorities of further progress. Maintenance or progress? Bail water from the boat, or sink to ocean floor while patching the hole, or jump ship into lifeboat or a makeshift raft and start building anew upon that?

Of course, it becomes such a spectacle that outsiders begin to talk about it and draw attention. Sometimes a person will just sit around and watch, and criticize, and Monday-morning-quaterback about it, but never participate.

Then there's sometimes when a person will acquire a reputation (f.e. marketing products) related to the events of such a spectacle, such as participating in entrepreneur activities, as a conman, for a charity, for journalism, etcetera, etcetera.

As such, a person might buy into some of that, by means of accepting something either purchased or freely, either physical or just story.

So, it seems to me it's a matter of position, personal interests, priorities, opportunities, and so on in general, like for anything else in life. Of both perspective and participation/attendance.
If you don't maintain your projects, they will break. From a person with a maintenance background, that's the truth. However, it's not a choice between "Maintenance and Progress" as you state, but rather a choice between actual designed functionality vs new shiny goodness.

So far, this site update has followed suit with the rest. Fix some broken features, change the way things work, and completely break something else. They can't seem to get a grip on their own system, and rather than live testing changes, they simply make a few, and drop them over the old system. The forum, for instance STILL doesn't have a mobile version of the menu. Despite all the changes made, it is still the web version of the menu (no hamburger dropdown, but the clickable links at the top that are useless if you zoom in). The main page and library etc. have the dropdown menu I can tap and navigate. Why is the forum menu different? That's a minor gripe though. My bigger question is why can't they seem to fix most of their problems in one go, and instead have to sacrifice other features to get some fixed? Because the web dev team is either borderline incompetent (not a stretch since anyone wanting to work for GOG has to physically move to Poland, even in an online era; therefore their talent pool is drastically reduced to choose from), or the old system was designed so poorly by older incompetents that they can't figure out how to fix it, and designing a new site from scratch is either not cost effective or is too difficult for the talents of their current staff.

So it comes down to a matter of priority. These fixes implemented on the client side are small, fix functionality and took relatively little resource to develop. The surprising part is that basic functionality isn't a priority. I hate to use the cliché, but Steam doesn't have these kinds of problems. Their site is well developed and all the visibly intended features work. This site feels like amateur hour most of the time, no matter how shiny and pretty they try to make it to disguise that.
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Vovchigus: Can you please add "Hide owned game from "Popular games" on the main page" option?
That's a good idea. I'm working on it.
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Version 2.21 is released. This fixes the quick-reply bug noticed by HypersomniacLive a few posts up, and adds a small feature for customising how forum avatars appear. They are square by default, but you now have the option of giving them rounded corners or making them circular.

I also addressed a small thing that had been bugging me about the site. Avatars often seem to have a thin silver line along the edge. This is caused by the background image used to give avatars shadows not always aligning perfectly. I replaced that background image with a CSS shadow, so it should be more reliable now.
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Barefoot_Monkey: Version 2.21 is released. This fixes the quick-reply bug noticed by HypersomniacLive a few posts up, and adds a small feature for customising how forum avatars appear. They are square by default, but you now have the option of giving them rounded corners or making them circular.

I also addressed a small thing that had been bugging me about the site. Avatars often seem to have a thin silver line along the edge. This is caused by the background image used to give avatars shadows not always aligning perfectly. I replaced that background image with a CSS shadow, so it should be more reliable now.
Avatars with rounded corners look really nice. Thanks!
There is little avatar image when we quote someone's post. Maybe you can also apply chosen in settings effect to them?
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Vovchigus: Avatars with rounded corners look really nice. Thanks!
There is little avatar image when we quote someone's post. Maybe you can also apply chosen in settings effect to them?
Thanks :) And that's a good idea about the tiny avatars. It was a quick thing to add. The hiding owned games on the front page will probably have to wait until the weekend.
Post edited May 10, 2017 by Barefoot_Monkey
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Version 2.21.1 is released

This is a small update which extends the avatar style feature (introduced in version 2.21) so that it also applies to the tiny avatars that are displayed in quotes. The update also raises the z-index of the GOG Connect notification so that it isn't concealed by GOG's new navigation bar.
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Barefoot_Monkey: Version 2.21.1 is released

This is a small update which extends the avatar style feature (introduced in version 2.21) so that it also applies to the tiny avatars that are displayed in quotes. The update also raises the z-index of the GOG Connect notification so that it isn't concealed by GOG's new navigation bar.
Very nice indeed :) +1
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Barefoot_Monkey: <snip>
Bad news. Looks like notifications in the menu bar for forum replies aren't working again.

Edit: The screenshot is from the forum page (click the "Community" tab or go to "www.gog.com/forum").
Attachments:
Post edited May 12, 2017 by Bookwyrm627
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Bookwyrm627: Bad news. Looks like notifications in the menu bar for forum replies aren't working again.

Edit: The screenshot is from the forum page (click the "Community" tab or go to "www.gog.com/forum").
Thanks. Looks like GOG's API no longer reports forum replies - at least not for the moment. I'm preparing a patch to make my code more tolerant of missing information, so that at least you get to see if you have chat messages or friend requests waiting for you. That should be up in a few minutes.
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Barefoot_Monkey: Looks like GOG's API no longer reports forum replies - at least not for the moment. I'm preparing a patch to make my code more tolerant of missing information, so that at least you get to see if you have chat messages or friend requests waiting for you. That should be up in a few minutes.
Thanks for the quick update!

That's bad news, looks like GOG is breaking functionality again without having a working replacement. Or does the notification work with GOG's unmodified web site for anyone now?

As an idea: Could you please add a link to this thread to the (bottom of the) changelog window as it's done in AF? That would make checking this thread easier.
Post edited May 12, 2017 by eiii
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eiii: As an idea: Could you please add a link to this thread to the (bottom of the) changelog window as it's done in AF? That would make checking this thread easier.
Good call. I'll add that with the next significant update.
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Barefoot_Monkey: Thanks. Looks like GOG's API no longer reports forum replies - at least not for the moment.
That sounds depressingly deliberate. :-/

Thanks for your work, though!