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Breja: No tactics, no teamwork, just free for all mayhem and goofing around. Good times :D
That's how we used to play Counter Strike, Call of Duty 1 & 4 and Warcraft 3. Definitely good times. :)

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Leroux: Even worse if the game told you the spell would succeed with a chance of over 75% or so and it only works every 3 or 4 tries. :/
I can't stand issues like that. If it says 75% I expect it to be 75 of 100 times, success is done to 99% of the time, perhaps give or take 5% over what it says but no more.

I used to look for skills when I played a lot of aRPGs that had han usual system: Every X hit, 100% this will cause Y effect. That was very interesting because then it wasn't about probability but rather timing your hits on the right enemy, not wasting an assured critical hit on an enemy with low health. I think Titan Quest has a few of these skills even though for some reason I never really liked that game except for its amazing theme.
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doctorsinister: Guacamelee

It just is too hard after a few levels.
I was able to get through the storyline pretty easily, but a lot of those hell challenges were brutally hard.
Post edited October 25, 2016 by Punkoinyc
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Nirth: I used to look for skills when I played a lot of aRPGs that had han usual system: Every X hit, 100% this will cause Y effect. That was very interesting because then it wasn't about probability but rather timing your hits on the right enemy, not wasting an assured critical hit on an enemy with low health. I think Titan Quest has a few of these skills even though for some reason I never really liked that game except for its amazing theme.
I know that some old games actually used this sort of mechanic for item drops.

For example, in Zelda (original), every 10th (IIRC) enemy killed, if able, will drop a bomb pickup (worth 4 bombs) if killed with one. This is handy to know if you happen to be running low in a dungeon you need them in.

In Zelda 2, every 6th small enemy killed will drop something, and every 6th large enemy killed will as well. The drop can either be a magic potion (immediately restores some MP) or (according to SDA, 1 in 8 chance) a P-bag that is worth experience points.

What do you think of this sort of item drop mechanic?
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dtgreene: What do you think of this sort of item drop mechanic?
I like it and I don't think those are the only Zelda games that use it although it's possible that there is a percentage drop, it's only very accurate.
I'm looking forward to having another whack at the original Zelda when the mini comes out next month. That game has always been way beyond me and I don't think I ever played it longer than 10 minutes before turning it off in frustration.
Post edited October 25, 2016 by tinyE
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tinyE: I'm looking forward to having another whack at the original Zelda when the mini comes out next month. That game has always been way beyond me and I don't think I ever played it longer than 10 minutes before turning it off in frustration.
https://www.youtube.com/watch?v=-o2SV6ynJYQ

https://www.youtube.com/watch?v=iwMvi8vzNhk

More reason to love Zelda
Clive Barker's Undying for me. I could not get that far in the game although I liked some of the mechanics and the concept.
Flappybird. My highest score was 1 before I quit.
The Stronghold Series, and pretty much every original NES game (especially Zelda 2).
Post edited October 29, 2016 by joelandsonja
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infinite9: Clive Barker's Undying for me. I could not get that far in the game although I liked some of the mechanics and the concept.
Im currently playing Undying,and i remember finishing this game some 13-14 years ago,but i also remembered pretty quickly how goddamn hard it is :)
I enjoy RTS games, but I am absolutely terrible at playing them. I prefer TBS. In RTS, everything seems to happen all at once, and I can't seem to react quickly enough.