Posted October 25, 2016
That's how we used to play Counter Strike, Call of Duty 1 & 4 and Warcraft 3. Definitely good times. :)
I used to look for skills when I played a lot of aRPGs that had han usual system: Every X hit, 100% this will cause Y effect. That was very interesting because then it wasn't about probability but rather timing your hits on the right enemy, not wasting an assured critical hit on an enemy with low health. I think Titan Quest has a few of these skills even though for some reason I never really liked that game except for its amazing theme.
Leroux: Even worse if the game told you the spell would succeed with a chance of over 75% or so and it only works every 3 or 4 tries. :/
I can't stand issues like that. If it says 75% I expect it to be 75 of 100 times, success is done to 99% of the time, perhaps give or take 5% over what it says but no more. I used to look for skills when I played a lot of aRPGs that had han usual system: Every X hit, 100% this will cause Y effect. That was very interesting because then it wasn't about probability but rather timing your hits on the right enemy, not wasting an assured critical hit on an enemy with low health. I think Titan Quest has a few of these skills even though for some reason I never really liked that game except for its amazing theme.