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oleerik: <snip>
What are your system specs / distro / kernel version etc.?
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oleerik: <snip>
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adamhm: What are your system specs / distro / kernel version etc.?
OS: Ubuntu 18.04 LTS x86_64
Kernel: 4.16.3
Resolution: 2560x1440
DE: KDE
WM: KWin
CPU: AMD Ryzen 7 1700X (16) @ 3.600GHz
GPU: AMD Radeon RX Vega
Memory: 4347MiB / 16054MiB
I suspect that there might be conflicts with newer packages in Ubuntu 18.04, since my wrapper uses a fairly old Wine release (2.21-staging). It works great here but I'm using Mint 18.3, which is essentially Ubuntu 16.04.

POL bundles some additional libraries with their Wine packages that may cause issues; I already remove libz* (and POL stopped bundling them with more recent releases) as those were a frequent source of problems for Arch users. You could try removing the rest of the bundled libraries and seeing if that helps - remove all the files from "Fallout 3/wine/lib/", leaving just the libwine.so.* libraries and the wine directory there.

If that doesn't work then my scripts have the ability to use alternative Wine builds for testing. I just checked with some newer builds and it looks like staging is still required, but Lutris' build will have to be used as POL have only recently started catching up with staging builds & don't have them all yet. Run the build script like this to have it use Wine Staging 3.8 from Lutris:

./fallout3_wine.sh -winever=staging-3.8 -winesource=lutris

If you do this you should run this command with the start script when it's done as redirecting wined3d.dll is no longer necessary for enabling CSMT (and it's not necessary to enable CSMT manually now either):

./start.sh runwine=reg : delete "HKCU\Software\Wine\DllRedirects" /v wined3d /f

I plan on updating all wrappers that are stuck on pre-3.0 builds soon, once POL start providing them (I don't use the Lutris builds by default as they don't provide checksums for their packages).

One more thing - if you haven't already then make sure that Mesa is up to date if you're using the open drivers (which is strongly recommended with AMD GPUs).
Thank you, I'll test the wineversion and the libraries!
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adamhm: One more thing - if you haven't already then make sure that Mesa is up to date if you're using the open drivers (which is strongly recommended with AMD GPUs).
Mesa is very, very up-to-date :)

EDIT:
After following your instructions (except the libs as there were only libwine.so* there), I've had no crashes yet. Might be as stable as the lutris installer now, or better! Only time will tell :)
Post edited June 04, 2018 by oleerik
Glad to hear it seems to be working now :) Some occasional random crashes can be expected as the game itself tends to crash every so often even on Windows, but it shouldn't be a frequent thing.

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oleerik: After following your instructions (except the libs as there were only libwine.so* there)...
I guess you used the Lutris Wine build (they don't bundle any extra libraries).
Post edited June 05, 2018 by adamhm
Thank you so much for this! As a newb I very much appreciate the "No wine knowledge" part. LOL. Anyways, the game seems to run great! But now to get greedy: is there any way to get my wireless xbox 360 controller to work with it? I've tried following several guides with no luck. Thank you!

Kind regards,

Mark
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elderlypunk: Thank you so much for this! As a newb I very much appreciate the "No wine knowledge" part. LOL. Anyways, the game seems to run great! But now to get greedy: is there any way to get my wireless xbox 360 controller to work with it? I've tried following several guides with no luck. Thank you!

Kind regards,

Mark
From what I've read it should be possible with some work, but I can't offer much help with it as I rarely use a controller for anything (and nothing in Wine so far).