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dragonbeast: Waht would you say is the best place to get it? Just Killap's site?
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Kerebron: Yep, that's where I got mine. http://www.killap.net/
I'm going to give it a try but I have to say finding this mod makes me very happy. I remember reading an article a few years ago on cut content from fallout 2 and thinking "man, would have been so nice to have all those things in it" and now I actually get a chance to see the game as it was intended
Post edited June 08, 2018 by dragonbeast
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Kerebron: Most of the RP mod content is still in original game files, but not implemented. Added content is very high quality - virtually indistinguishable from original parts.
Not all of of it, though, not all.
Mac question: Just installed Fallout 2 and was going to mod. When I open package contents there's no Wineskin app, so I'm not sure how to install the mods. Fallout 2 prompted to install Wine when I first ran it and everything installed properly and Fallout 2 runs just fine, but no sign of Wineskin (or any of the related C:drive stuff). Any thoughts or help would be appreciated.

eta: running MacOS 10.12.6 and latest GOG client
Post edited June 17, 2018 by missultow
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missultow: Mac question: Just installed Fallout 2 and was going to mod. When I open package contents there's no Wineskin app, so I'm not sure how to install the mods. Fallout 2 prompted to install Wine when I first ran it and everything installed properly and Fallout 2 runs just fine, but no sign of Wineskin (or any of the related C:drive stuff). Any thoughts or help would be appreciated.

eta: running MacOS 10.12.6 and latest GOG client
whch mod do you want to install?
Hi, I have a question regarding the cost of skills: does any of the 3 suggested basic patches (Killap's, Fallout 2 Hi-Res, Sfall) remove the growing cost for skills that have ecceded 100 points? I recently (more or less...) re-played Fallout 1 with the suggested patches installed and noticed that tagged skills with over 100 points still cost one skillpoint to upgrage. I don't like that change, seems a bit to easy to get over 200 in all tagged skills.
For example, I checked the changelog for SFALL but couldn't find anything on skillpoint cost. Does anyone know wich patch is responsible for it? I would very much like to avoid this... feature.
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lynxtco: Hi, I have a question regarding the cost of skills: does any of the 3 suggested basic patches (Killap's, Fallout 2 Hi-Res, Sfall) remove the growing cost for skills that have ecceded 100 points? I recently (more or less...) re-played Fallout 1 with the suggested patches installed and noticed that tagged skills with over 100 points still cost one skillpoint to upgrage. I don't like that change, seems a bit to easy to get over 200 in all tagged skills.
For example, I checked the changelog for SFALL but couldn't find anything on skillpoint cost. Does anyone know wich patch is responsible for it? I would very much like to avoid this... feature.
which game are you talking about, F1 or F2? Killap's is for F2 only.
Tagged skills in F1 always cost 1 point. Negative feedback scale was introduced in F2.
Post edited July 09, 2018 by burn
I thougth it was caused by some patch I installed for F1 and so I was afraid some patch for F2 might have the same affect. It's a shame to admit it, but I didn't remember that the negative feedback scale wasn't used in F1. Thanks a lot for the explanation.