bavariankid: Should heroes have one fixed starting skill for each class e.g. Scouts always start with skill "Marksmenship" - or do you prefer getting a random skill?
Which starting skill do you consider the "best" starting skill for each class?
It's an interesting question. My first reaction was to be against changing this, but as I've thought more about it, I can see the logic. If it were set up with a fixed starting skill I didn't like I would just change it, but I'm the kind of person who has no qualms about tweaking things to my liking. It might be different for others.
For Scout I would say Diplomacy is the one I go for first, usually.
For Commander I would probably say Leadership (I think that's that's what it's called). The one that gives an XP bonus.
For Mage I would probably say the one with the scrolls icon (Scholarship?), because it also has an XP bonus.
For Warrior, either the crossed swords or the crossed axes.
Interestingly, none of the hero types has a single must-have-first skill. Not for me, anyway. In fact, I really only have a problem with random skill in two instances. The first, and the worst, is if I'm making a "good" wizard and I get Necromancy as the level 10 choice. That's just a waste, and it's always annoying. It's one of the few skills that only help certain types of heroes - necromancer wizards. At least a level 30 archmage can still max out all other skills if he only takes one level of Necromancy.
The second instance, which is still annoying but not quite as bad, is when I get Smithing on a character at level 10, and I don't want it. It's not that Smithing is a horrible skill, but when you first multi-class a hero, you can only choose a limited number of skills until you hit level 20. If I make an Adventurer (Scout -> Warrior), which I often do, I usually don't want Smithing. Smithing at least has some value, though, even if it wouldn't be my first choice.