(I'm a NH translator.)
In my experience, the NH devs do listen to criticism, and are willing to make adjustments.
Could you point out what you consider deficiencies in the 2.60 release?
I noted you didn't like the new Gnolls.
Did you read the new Gnoll lore in Text/races.txt ?
(It took me several hours to translate BTW hehe.)
@ussnorway, why do you consider the 2.60 release un-playable?
Hi, thanks for the answer, it's been a while I played last time (2-3 months) so from memory, as I said I don't like new gnolls: they were rather strong before but now they are absurd in all senses, fighting 3rd circle gnoll provinces was impossible, I didn't read the lore (sorry:)) but their previous rune system was much more interesting for me.
I didn't like much new orcs either, I think they're easier than before, and battles with totems are more boring than interesting. I think the totem is a good idea but it would be better like a single big totem in big orc battles, that behaves a bit like gates of chaos (immobile, non-summoned, high HPs, passive bonus to all orcs like a commander), but I preferred old orc units by far (I also preferred old bugbear sprite).
I like the other features, but of some I'm not sure:
- Panicked units will now desert when they reach the edge of the battlefield.
This makes fear spells too powerful imo. Think a Behemoth or a hydra that flees battle.
- Sorcerer can now not only become a Necromancer, but also a Demonologist.
The idea is ok, but demonologists are much worse than necromancers, I think they're much worse than lv1 improved shaman too, so it's not a very good thing for sorcerers as it is now.
- Warlord now gives his troops First Aid +2 and Recuperation +1 instead of Regeneration +1.
I never take warlord, but regeneration+1 makes AI warlords more challenging, when would the AI benefit from first aid? I don't think it's a good choice.
- Mage no longer receives +1 Spellpower. Archmage no longer receives additional +2 Spellpower.
I don't understand the need for this. At least, Spellpower level 5 should give +2 instead of +1 (now progression is +1/+1/+2/+1/+1).
- Master Necromancer now gets an extra circle III spell slot, instead of circle IV.
Does this mean no circle IV spells at all?