Posted November 13, 2014
That in particular has been a thing with role playing games for a while, but it's only gotten worse as of late. And I agree, it's a pain in the arse and out of control.
Filben: So true. I just realise that by playing Fallout New Vegas. And having played all Bethesda titles since Morrowind it's often a pain in the ass. I feel like I spend half the time in inventories and interface-screens instead of play. Some might like this and find this as part of "gameplay". But I don't. And I don't like it.
I think the problem lies with the "everything and the kitchen sink" design mentality games have adopted. Now that they are capable of throwing mountains of stuff at players, they never bother to consider that they even should. If you're gonna have mountains of equipment you have to frick'n *do* something with it all yet most of it amounts to a mountain of garbage you pawn off to vendors for pennies.
Dragon Age, Skyrim, Dragon's Dogma and about a dozen other recent RPGs suffer this same problem. Ironically, the games themselves have become simpler in terms of game mechanics but seem to compensate with the vast amount of fluff they can throw around. All it amounts to is a @#$%ton of micromanagement fapping about for the player to mess with.
People like to think it's some adorable novelty than you can pick up and haul around dining utensils in Elder Scrolls. I just think it's a waste of everyone's time. I once got chastised for thinking this way. Apparently all that messing around is an essential part of the RPG experience.
I would rather slay dragons, fight hordes of ogres or infiltrate wizard towers but no ... let's spend 3/4 of our fantasy adventure cataloging our warehouse inventory and comparing spreadsheets.
Post edited November 13, 2014 by eVinceW21