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Changelog for Rev 20811 Patch (added 21 October 2019):

Improvements/Additions:
- Russian, Dutch and Hungarian language localization for dialogues and interface added.
- Pripyat Port Hospital lighting and arrangements re-worked - it should look much better now
- When starting New Game you’re prompted about confirmation. This prevents you from losing game progress by mistake
- Polish language localization for dialogues and interface added. May contain some bugs and it’s not too poetic - fans of Mickiewicz and Słowacki, please be patient until we rework them (we not rework Mickiewicz and Słowacki, but the bugs).
- Prototype feature: Day based saving system added. It does not look beautiful and may have errors, but you asked us to implement it as soon as possible.

Fixes
- Many smaller and bigger optimization fixes. Please keep reporting any remaining ones.
- French keyboard remapping issues fixed. Should work properly now.
- Underground player start bug fixed (it was related to the speed of hard drives on some computer) - needs to check and confirm by people who experience it: let us know if it’s working good now, we don’t have such fast hard drives.
- Base building tutorial should be much clearer now and work more efficiently.
- Rain should stop from falling under the ground anymore.
- The investigation board caused you many problems. We hope that we have solved all of them. Shooting with your fingers will no longer be possible :(
- We've solved dozens of smaller bugs you keep reporting to us. A ton of flying trees and grass was planted again.
- Further improvements in optimization. We hope that the game will work better and better for you.


Standalone installer updated (20729 ⇒ 20811): 23 October 2019.
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Changelog for Rev 20951 Patch (added 25 October 2019):

Localization:
- We've added English Voice Over. The language of the voices can be changed in the game settings.
- Spanish language version has been added.
- The line about killing “single Russian” changed to non-offending.

Chernobylite Storms:
Bad balance combined with bugs caused that this element is identified by you with time limit. Our goal has never been to make a time limit, but only to let you feel the breath of your main nemesis - the Black Stalker - all the time. We are listening to your feedback on this element of the game. That is why we have made the following changes:
- Now you can build a Q-wave generator in the base, which makes storm less common.
- The Black Stalker is now much weaker, and its appearance time has been reduced from 2 minutes to 30 seconds. Its AI and operation is a prototype. Will change in the coming weeks
- The clock has been turned off. Now, to know when the storm comes you must observe the sky and changes in the world.

Optimization:
- Overall regardless of the settings, the game should work a few percents better.
- We've optimized the memory management method. This should resolve most sound issues and make levels load much faster. FPS drops will also be less frequent and less severe.
- We're working on Ultra settings. Although they are still a prototype, they should work much better on slightly weaker machines.

Retrospective branching (also called “new game plus”):
- Collected evidence should no longer disappear after players death
- Player perks should no longer disappear after his death

Improvements/Additions:
- Adrenaline can now be crafted in the base laboratory

Fixes:
- Fixed an issue where players could get stuck during training with Mikhail
- Due to numerous errors and crashes related to hacking, we decided to temporarily disable it.
- We've fixed a bug that allowed you to gain unlimited experience during the Tarakan quest
- Quest Unearthed documents should now be a bit easier to complete.
- Fixed an issue that prevents Unearthed documents from being completed during the next attempt
- We've fixed several issues that caused the marker to not always work properly during the mission in Pripyat.
- We've fixed a whole bunch of smaller bugs you have reported. Thanks!


Standalone installer updated (20811 ⇒ 20951): 29 October 2019.
high rated
Changelog for Rev 21432loc Patch (added 06. November 2019):

Localization:
• The huge number of errors in the location have been corrected. There are still some mistakes, we know about them and we fix them soon.
• VO sound balance has been made, now all should be heard


Fixes:
• We solved a problem that caused Tarakan's key to remain in inventory forever.
• We've fixed a rare bug that caused players to spawn under the level.
• Checkpoints on the Convoy quest should now work correctly.
• Mouse sensitivity settings should no longer reset after death.
• A lot of small bugs reported by steam have been resolved.
• Few smaller bugs related to level geometry have been resolved.


Standalone installer updated (20951 ⇒ 21432loc): 08 November 2019.
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Changelog for Rev 22077 Patch (added 28 November 2019)

Hey stalkers!

Assault rifle and weapon customization added, survival timeline expanded and storage limits removed (finally)!

Again, a lot of things happened during last days. As depicted in our monthly report last week, we’ve worked hard to fix the problems and bugs identified by the community, added a lot of improvements and increased the quality of the game itself. Now you can check the showcase of the most interesting features we've put into the game last month - they're available from today in our "Aftermath" Mega Patch!

https://www.youtube.com/watch?v=5nbJM3sd8cI

Improvements/Additions:

- Added a new weapon, an assault rifle.
- Added a weapon upgrade system.
- Added a storage system for items in Player Base.
- Added 2 new craft tables. They can used to upgrade weapons.
- Assault rifle and ammunition for it can be created on crafting table.
- We have reworked quest "Meeting with Tarakan".

Localization:

- We've added Czech and Ukrainian language support.
- New feature we added in recent weeks has been localized to all languages. If something is not working properly let us know.
- We corrected some disappearing lines that randomly could not appear during dialogue.

General:

- Marker placed by player on the map should now work correctly.
- We've added descriptions that explain exactly what each difficulty setting is doing.
- Old hideout: Player should no longer fall below level when trying to use the staircase.

Graphics:

- We've fixed problems with reflections in the water.
- Scanner screen light should no longer illuminate everything in front of us.

Audio:

- Muting the sound effects in the menu should now work properly with the sounds of a flashlight, film or scanner.
- Quest “Recruit Sashko” and “Mikhail in trouble” should now be sounded correctly.
- All takedowns should already be properly sounded.

We've recently added a lot of the features you've been waiting for. Save system can't cope, because the differences in information from older revisions are too large ... We are working hard on this problem, but we are not sure if we can solve it and what the consequences will be. If you don't want to wait, start the game again. This should resolve the fatal error that may occur after this update. We apologize for this inconvenience :(


Hotfix changelog for Rev 22079 from Steam.

- Czech and Ukrainian language versions should now work correctly
- Shameful mistakes associated with UI in the Russian language have been mostly corrected.



Thank you all very much for sending us your logs and saves!

Many of you have had huge problems with fatal errors since the last patch. We've recently added a lot of the features you've been waiting for. Save system can't cope, because the differences in information from older revisions are too large ...
We are working hard on this problem, but we are not sure if we can solve it and what the consequences will be. If you don't want to wait, start the game again. This should resolve the fatal error. We apologize for this inconvenience :(
Post edited November 28, 2019 by Hustlefan
high rated
Changelog for Rev 22165 Patch (added 28. November 2019):

Rev 22165 - Shotgun and Storage fix

Chernobylite Rev 22165 Hotfix Change Log

General:
• Bug with jamming shotgun should no longer appear. Thank you all for help finding it!
• Storage should now correctly save data and transfer it to a new game when Igor dies.

Standalone installer updated (22079 ⇒ 22165): 02. December 2019.
high rated
Changelog for Rev 22770 (added 19 Dezember 2019)

Mega Patch - Red Forest

Hello!

Most of you are thinking about Christmas and presents, and we prepared something special for you as well! Just as promised in the Roadmap, we would like to introduce Red Forest Mega Patch! Merry Christmas everyone! ;) Have a look on what you may find in the update below.

Behold, Red Forest is here!

The last weeks were devoted mainly to the new location called “Red Forest”. We’ve been teasing you with screenshots for some time, and now the moment has come! The gates are now open and you can explore the place yourselves. We hope you like it!

Changes in the Base

Feeding system redesigned

We received a lot of feedback regarding the feeding system, that’s why we decided to redesign it completely. Thanks to you we knew what to change so now the system should be more intuitive and transparent. Let us know what you think of it!

Storage changes

Weapon cabinet and Pantry have a visual representation of the objects stored in it. Now you can see your things inside them.

Free Play Mode

As mentioned in our last Weekly Report, we introduced the Free Play Mode which will allow you to choose any location in a selected weather configuration. You will also be able to choose from the missions available in that location, turn random events on or off or even start the game with all available weapons and skills!

Important: After the day ends, the game will automatically return to the main manu, so treat this mode as a test field for you.

Framerate improvements

We kept on working on optimization and we’re consequently moving forward! Players with lower PC specs should notice a significant improvement in framerate. We hope this will make the game more enjoyable for you.

Lots of fixes!

- Fixed problems with water visualisation
- Fixed problem with Sashko accomplishing his task before being assigned to it
- Various fatal errors are now fixed. Thank you for your reports and keep on sending us your logs and saves!
- Fixed problems with item storage in the base.
- Fixed error with weapon upgrade display in other languages than English.


==========================================================================================


Hotfix changelog for Rev 22770 from Steam.

General:

- Bug with all monsters spawning in the same place in Red Forest fixed


==========================================================================================


Hotfix changelog for Rev 22770v3 from Steam.

General:

- thanks to our community support we added Turkish language
- small bugs connected to feeding system fixed
Post edited December 23, 2019 by Hustlefan
high rated
Changelog for Rev 23213 (added 20 January 2020)

Major Update - AI improvements, balance and fixes

Improvements/Additions:

- AI: Opponents should squat more often and use covers
- AI: Opponents fight a lot better in close range combat
- AI: Opponent's feet should adapt better to the ground
- Combat: Parameters of all weapons, enemies and upgrades have been balanced
- Psyche: Killing a lot of soldiers will have a negative impact on our psyche
- Psyche: A low level of psyche will put us in a state of psychosis. This element will be further developed.
- Feeding system: System is almost finished and should work much better than the previous one.

General:

- Putting on a mask during rain should no longer cause crash
- We've repaired almost 120 smaller bugs. Thanks for reporting them!

AMD has told us that drivers released at the beginning of the year should noticeably speed up the game. You can expect at least a few percent increase in performance. Remember to update your drivers!
high rated
Changelog for Rev 24000 - Rifle mods, new quests and storage hotfix (added 6 February 2020)

AI:

We've changed the way soldiers use covers. This should give a huge increase in GPU performance during combat, but opponents can sometimes behave strangely. We will continue working on it.

General:

- All players should already be able to build an assault rifle modification station without problems
- To be able to play the missions from the new patch, you no longer have to start the game again
- Issue with double work brench has been solved
- Issue with moving storage to another place (indicator remained in its old position) has been resolved
- Soldiers should now properly hold their rifles during the cutscene on "Power plant plans"
high rated
Changelog for Chernobylite Megaupdate #3 - “Old Friend” Changelog (5 February 2020):

Hello guys, behold, our first of many story-related updates is finally live! “Old Friend” is the biggest update we’ve prepared so far. There will be many new quests, dozens of events, quite a lot of improvements and accessories for weapon crafting. All this sprinkled with many fixes, visible optimization and redesigns of those elements, which you had objections to.
Today, Chernobylite is about 50% bigger than at the launch. We hope that those players who put our game aside in the last couple of months will give it another try and will like what they see. We’re perfectly aware that we still have a long way ahead of us filled with lots and lots of mega patches until the game is finished. But we really feel that after those very difficult months we’re heading towards the end holding our heads high and we hope you will walk with us along the way.

Improvements/Additions:

Quests added:
- New quest “Old Friend” (new chain - Georgiy).
- New quest “Power Plant’s Plans” (part of Georgiy chain).
- New quest “Secret Storage” (part of Olivier chain).
- New quest “Hermit” (part of Mikhail chain).
- New quest “Big Fish” (part of Mikhail chain).

Other:
- Events: Pripyat port has been filled with events.
- Events: Kopachi has been filled with events.
- Combat: Soldiers now fire more often. No-hit effects are visible in the environment.
- AI: Black Stalker can now be defeated in battle and driven out of the level.
- AI: Appearance of the Black Stalker is also associated with time anomalies. Igor and - Black Stalker move normally, and the rest of the world stops.
- Crafting: Added an Assault Rifle upgrade system.
- Crafting: Added a new crafting table. It can be used to upgrade the assault rifle.
- Difficulty: There will be far fewer opponents on easy and very easy mode. This should significantly facilitate the gameplay of those for whom Chernobylite was annoyingly difficult.
- A few lootable containers added on all levels.

General:
- Fixed the Level of Details and stuck spots
- Fixed FOV values causing Shotgun and AK to look badly
- Fixed various bugs with Storage Units

Optimization:
- The levels should load significantly faster.
- Time spent in Hawking Tunnels should be significantly reduced.
- We are currently working on optimizing the CPU. The overall game performance should be better.
- Problems with the Moscow Eye performance should be significantly reduced. The level can still have problems, but we're on track to fix them.

Adrenaline Redesign
- Chernobylite from the beginning was to be a difficult game with elements that need to be repeated and mastered. Unfortunately, in some places of the game we have clearly exaggerated. Players often (also through no fault of their own, but due to EA errors) fail their mission, and are forced to perform it again, without the possibility of using alternative methods available only after the next pass. To limit this situation and make more players have access to new content, we modified the way adrenaline works. Now its use is not associated with mission failures, and additionally gives a special power-up that should help you get out of a difficult situation.

Day limit
- Time loop in our game is very important - it allows you to make other choices in missions, unlock new companions, or discover new secrets by alternate memories. A small limit allows you to focus on the plot and quickly correct your mistakes. Bigger will let you focus more on survival and team. How to reconcile these two approaches? The easiest way is to give you a choice - now when starting a new game you can choose how many days a single time loop will take.

Standalone installers were never updated to this version, instead they were updated from 23213 directly to 24000 (changelog above), but it's reasonable to assume that the latest GOG update is cumulative.
high rated
Changelog for Rev 24026 & Rev 24116 (added 12 February 2020) from Steam

Rev 24026
General:

- The rifle modification system should now work, even on an older save
- Error with save during "Hermit" quest should no longer occur
Rev 24116
AI:

- We have optimized enemies behavior in combat, the fight should no longer cause large FPS drops
- Enemies should now correctly notice player when he takedown their colleagues
- Oliver and Anton should no longer stuck in a power plant
- Shadows should now properly lose aggro when the player runs away from them. Thanks to this interaction with the - world will work correctly.

Localization:

- Language version has been updated for: Polish, Russian, Czech and German
- Turkish language version should now work correctly

General:

- "Hack NAR servers" should no longer block when using the radio before soldiers run into the building
- "Old Friend" should no longer get stuck when we continue with save
- “Convoy” will no longer crash the game in the last section when soldiers notice you.
- Storage should no longer lose player items
- Storage should no longer have problems with memory leaks. Epic fault, but somehow managed to fix it.
- Quest marker should no longer show bad destinations if the quest is played again.