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204.42 - 'beta' branch
[list]
[*]Added new armor: gigantic chassis plate.
[*]Added a new item: magnetic bottle.
[*]Added [redacted] to the bottom of the asphalt mines.
[*]Added sated dreamcrungles.
[*]After escaping the waking dream of a dreamcrungle, it now either dies or becomes sated.
[*]Added a new preservable/piece of butcherable equipment: dream rondure.
[*]Added a new cooking ingredient: dream smoke.
[*]Added a new 'Flip' mode to the modern dock. It has behavior similar to the original text sidebar.
[*]Made some tweaks to Crystal of Eve.
[*]Added young crystalline roots to the subterranean Moon Stair. They very rarely spawn with harvestable crystals of Eve.
[*]Added descriptions for the following objects: monad, crystal of Eve, crystalline root.
[*]Noisegrass now only appears on the Moon Stair surface.
[*]Pax Klanq now takes three days to construct the [redacted].
[*]Clarified in Pax Klanq's dialog that the hamsa must weigh 5 lbs. or less.
[*]Pre-existing natural weapons of a [redacted] now match the armament skill.
[*]Baetyl rewards awarded during [redacted] creation are now gigantic when applicable.
[*]A popup is now displayed when your follower is unable to enter your [redacted].
[*]Cragsmench [redacted] no longer spawn with hoary fists.
[*]If you get stranded in a waking dream by a dreamcrungle, the reward or penalty for completing the crungle is now applied to your new body.
[*]Tweaked the screen transitions when hit by a dreamcrungle while using the classic interface.
[*]Charging Strike for axes and Charging Strike for cudgels are now the same skill.
[*]Village ovens can no longer recipes that have wild rice as an ingredient.
[*]Added an option to disable mouse zoom.
[*]The selected ability bar button is now only highlighted if the "Use Ability" command has an active bind.
[*]The User Interface option "Pressing shift will hide the sidebar" now affects the modern UI dock and undocked windows.
[*]Gibbons are now correctly classified as apes.
[*]Twinning and trining lamprey are now correctly classified as fish.
[*]Reclassified some robots.
[*]Turret [redacted] now have the correct tile.
[*]Goatfolk [redacted] no longer spawn with equipment.
[*]Changed some verbiage with consuming or getting covered in warm static.
[*]Renamed Chavvah root to crystalline root.
[*]Tweaked some properties of crystalline roots.
[*]The dock drag handle's opacity now respects the dock background opacity setting.
[*]Pathfinding now considers standing next to dangerous gases to pose some fraction of the danger of standing in them.
[*]Deploy Turret, Flaming Hands, Freezing Hands, and Freeze Breath can no longer be used on the world map.
[*]Robot sensor arrays and hardpoints may now be marked as scrap independently of each other.
[*]Non-takeable items that theoretically have a reputation modifier (such as painted or engraved immobile furniture) no longer show the reputation modifier in their description.
[*]Fixed several bugs where effects obtained from dilute warm static could be applied multiple times.
[*]Fixed a bug that caused grazing animals used as in the creation of the [redacted] to incorrectly be assigned the goat body type.
[*]Fixed a bug that caused the still crystal chime to disappear from your inventory.
[*]Fixed a bug that caused the follower buff from certain hamsas to flicker on creatures with enhanced quickness.
[*]Fixed a bug that caused autoact to be interrupted when a follower's maximum HP changed.
[*]Fixed an issue with ability bar navigation improperly respecting the alternate modifier button.
[*]Fixed an issue that caused the message log to sometimes not scroll fully to the bottom when passing nearby objects.
[*]Fixed an issue that prevented right-stick look navigation in the prerelease input manager.
[*]Fixed a bug that made morphogenetic weapons apply the compute power of their target to their effect rather than that of their wielder.
[*]Fixed a bug that made Barathrum clocks with Q Girl pendulums disassemblable for no bits.
[*]Fixed a rare exception in village generation.
[/list]
204.45 - 'beta' branch
[list]
[*]Added a new signature dish to Chavvah: Crystal Delight.
[*]Added a new tile for diplomacy droid.
[*]Added a dynamic description for the [redacted].
[*]Added more Barathrumite dialogue for late-game quests.
[*]Refined the crystalline properties of Chavvah, the Tree of Life.
[*]Made some refinements to the experience of getting dreamcrungled.
[*]The pipes in [redacted] now flow with a mixture of primordial soup and your chosen catalyst.
[*]The [redacted] crab is now correctly considered a proper noun.
[*]Added abilites and equipment to Tau's companion.
[*]Tweaked the stats of palladium mesh tabbard and psychodyne helmet.
[*]Made some additional minor tweaks to psychodyne helmet, black mote, palladium mesh tabard, and dazzle cheek.
[*]Added descriptions for grounding shunts and social co-processor.
[*]Added descriptions for psychodyne helmet, black mote, palladium mesh tabard, dazzle cheek, crystalline halo, and crystalline jile.
[*]Added descriptions for crystalline trunk, crystalline branch, crystalline taproot, crystal leaves, crystal key, spiral staircase, chiming rock, and glowing soft.
[*]Added descriptions for Dyvvrach, Miryam, Tzedech, Tivka, _, Thicksalt, Tammuz, the Tau variants, Aoyg-no-Longer, and the still chime.
[*]Updated several sounds.
[*]Removed the watervine step sound.
[*]Added some chronology entries for important Moon Stair actions.
[*]Changed the color of severed [redacted] limbs.
[*]Warm static now distorts skills as well as powers.
[*]Ejection seats now lock into place when returned after ejecting.
[*]Added a new option under the Controls section named "MacOS13 Unity Keypad Bug Workaround" as a prospective fix for users on MacOS 13.x having issues with numpad.
[*]Fixed some issues with temporary mutations not granting their abilities and bonuses.
[*]Fixed a bug that sometimes caused you to turn blue.
[*]Fixed a bug that made gigantic trade goods much more common than they should be.
[*]Fixed a bug that caused [redacted] without poetic features to be unbuildable.
[*]Fixed a bug that caused the interior of [redacted] that survived death via effects like Precognition to behave strangely.
[*]Fixed a bug that caused zones to be suspended almost immediately upon leaving them.
[*]Fixed a bug that caused you to become stranded upon completing a crungle.
[*]Fixed a bug that caused non-standard metachrome limbs (such as Back, Feet, or Arm weapons) to be ineligible for offhand attacks.
[*]Fixed a bug that caused psychic hunters to spawn over pits that'd cause them to immediately fall to their death.
[*]Fixed a bug that caused some popups in the classic UI to cut off the last word.
[*]Fixed an exception when warm static applied the Springing effect.
[*]Fixed an issue where Suppressive Fire wasn't showing up in the abilities menu.
[*]Fixed a few crash and a few other bugs with the Continue screen when there were invalid or corrupt info files.
[/list]
Moon stair patch is live!

https://twitter.com/cavesofqud/status/1603914634745958400
204.49
[list]
[*]We made some balance changes to the [redacted].
[list]
[*]Metachrome weapons no longer have a penetration cap.
[*]Vastly increased tortoise [redacted] Carapace rank.
[*]Vastly increased cragmensch [redacted] AV and strength.
[*]Removed the malus for installing cybernetic implants as the hamsa of the [redacted].
[*]Gave oddities a new body.
[/list]
[*]Faction delegates should behavior a little more cordially during the Omonporch negotiation.
[*]Spark ticks are now considered arachnids.
[*]Night-sight interpolators are now considered metal.
[*]Made camel bladders a little more common.
[*]You no longer rifle through trash (and spend the action cost doing so) while charging through it.
[*]Tweaked Triple-Jointed description.
[*]Holographic trees now appear more rarely in village farms.
[*]Plucking coral polyps while confused now displays a confused name for the polyp.
[*]Followers no longer Slam themselves constantly.
[*]Fixed a bug that caused hexagonal crystals to always appear magenta.
[*]Fixed a bug that caused the sidebar to hide while pressing Shift and entering text.
[*]Fixed a bug that caused natural equipment to be damageable.
[*]Fixed a bug that caused some dynamic locations to not properly trigger checkpoints.
[*]Fixed a bug that caused the numpad workaround for the MacOS13 Unity bug to not register entries in some menus.
[*]Fixed a typo in pet Ercolano's description. Redeem this pet again to get the fix.
[*]Fixed a body bug with the pet Recall Star.



Below are some additional notes from the Moon Stair patch.
[list]
[*]You can now delete recipes from your journal.
[*]Syphon Vim no longer affects inorganic creatures, as indicated by its rules text.
[*]Modern UI text input boxes now escape & and ^ color formatting codes. The new color formatting style (e.g. {{color|shaders}}) still works.
[*]Fixed another bug that made point-defense drones fail to fire at thrown objects.
[*]Fixed a bug with controller targeting.
[*]Fixed a bug that caused the next command to be ignored after you used the Move to Zone Edge command.
[*]Fixed a bug that caused creatures to not use Slam.
[*]Fixed a bug that sometimes caused the game to freeze on the Freehold Games loading screen due to errors loading mods.
[*]Fixed a bug that caused build codes with selected gender or pronoun sets to fail to load correctly. This should fix errors with the last character option during character creation.
[*] [modding] Added additional logging for ObjectBlueprints.XML errors: missing inherits and missing <objects> tag.
[*] [modding] Made the hateReasons and likeReasons on XRL.World.Parts.GenerateFriendOrFoe and GenerateFriendOrFoe_HEB public.
[/list]
[/list]
204.50
[list]
[*]Albino apes now have the Albino defect.
[*]The data disk options you get for buying Tinker I, II, and III now match the item tier range for each of those skills.
[*]All winged mammals now correctly have wings.
[*]Robot cherubim now correctly use treaded body plans.
[*]You can now complete Decoding the Signal if you manage to do the decoding without traveling to the quest location.
[*]The Null Face can no longer be modded or generate with mods.
[*]Villager tinkers and merchants in dynamic villages should more often include their roles in their display names.
[*]Barathrum now correctly states the number of drams of neutron flux needed for [redacted] battery.
[*]Checkpointing and autosaves are no longer triggered when you enter or exit an interior space.
[*]Dream wrens now have their peck.
[*]Breathbeard gland paste no longer has the odd chance to bestow Teleportation when used as a hamsa.
[*]Mazebeard gland paste can no bestow Confusion when used as a hamsa.
[*]The interior of the [redacted] is now less prone to catching fire from its own catalyst liquid.
[*]Legendary soup sludge pariahs that get catalyzed by new liquids now update their names accordingly.
[*]Soup sludges that get catalyzed by warm static now grow entropic pseudopods.
[*]Legendary pilgrims in lairs no longer leave their lairs to go on pilgrimages.
[*]Slightly increased the population density of the Moon Stair.
[*]Fixed a bug that caused Klanq to wander inappropriately.
[*]Fixed a bug with the rendering of piped walls in the dark.
[*]Fixed a bug that made magnetized two-handed melee weapons, bows, rifles, and heavy weapons require two Floating Nearby slots. (Existing magnetized items in saved games won't be fixed.)
[*]Fixed a bug that made plasma-coated creatures and objects to not radiate heat.
[*]Fixed a bug that caused some crystal chimes to hide under the crystalline branches of Chavvah.
[*]Fixed a bug that let you start If, Then, Else several times and get multiple crystal keys.
[*]Fixed some branch confusion in Dyvvrach's dialog.
[*]Fixed a bug that caused Aoyg-No-Longer to respawn under certain conditions.
[*]Fixed a bug that caused you to sometimes be unable to reshape the [redacted].
[*]Fixed a bug that caused clones of the [redacted] to not follow you until piloted.
[*]Fixed a bug that crashed the game on systems using decimal commas when certain mods were installed.
[*]Fixed a bug that caused the tile of unidentified artifacts to be revealed when throwing them down the Sacred Well.
[*]Fixed a rare UI deadlock.
[*]Fixed some bugs with legendary creatures generating as village pets.
[*]Fixed a few grammar issues with generated text.
[*][modding] Moved Moon Stair objects out of Staging.xml and into their appropriate data files.
[/list]
204.51
[list]
[*]Added a tree [redacted].
[*]Fulling identifying an artifact now gives a different message than partially identifying it.
[*]Magnetic bottles now alert you when they're nearly out of power.
[*]Magnetic bottles generated in vendor inventories are now always empty.
[*]Great magma crabs now bleed lava.
[*]Ink now has value.
[*]Having something explode in your inventory while you're on the world map no longer destroys significant portions of the world map.
[*]Village mayors, wardens, tinkers, apothecaries, and merchants can no longer generate hidden.
[*]Somewhat reduced the priority Repair has as the default interaction on repairable items.
[*]You are now always able to make contact with equipped or inventory items for the purpose of repairing them.
[*]Creatures resistant to acid and heat are now more willing to traverse acid and lava, respectively.
[*]Extradimensional dromad hunters no longer spawn with their caravans.
[*]The masterwork carbine now bears Sparafucile's mark in its display name.
[*]Gave sandals of the river-wives a different tile.
[*]You can no longer eject from the [redacted] on the world map.
[*]Added some new creature descriptions.
[*]The repulsive device is now marked as important.
[*]Dormant waydroids are now marked as quest items.
[*]Deleted some extraneous conversation for Aoyg-No-Longer.
[*]Attempting to build a campfire in open air or over a pit now generates a better failure message.
[*]Fixed Klanq's pronouns in Barathrum's dialog.
[*]Fixed some bugs with the partially identified states of recoilers and chiral rings.
[*]Fixed a bug that caused creatures to spawn over pits in some contexts.
[*]Fixed a bug that with the Six Day Stilt n-pointed asterisk buff.
[*]Fixed a bug that caused repair attempts on scrapped waydroids to cost energy when they shouldn't have.
[*][pets] Esbear is now of species bear. You'll have to re-redeem him for this change to take effect.
[/list]
204.52
[list]
[*]Added a new item: transkinetic cuffs.
[*]The slynth of the Hydropon can now resettle on Chavvah, the Tree of Life.
[*]The bottom level of the rusted archway now consistently builds with an electrical power grid rather than a hydraulic system.
[*]Being on fire no longer shows a damage message when the damage amount is zero.
[*]Reduced slynth level and gave them more AV.
[*]Crypt sitters should be more responsive to attacks.
[*]Tillifergaewicz now wears her clay pot and also has an extra one.
[*]Certain significant body transformations now change your species.
[*]Urn dusters now equip and attack with their ash shovels.
[*]Added a couple seats to the Grit Gate library.
[*]Leeches are now worms instead of mollusks.
[*]Eating luminous hoarshrooms now costs energy.
[*]Several creatures that had hands or hands-variants but not a Hands slot now do.
[*]Something being coated in neutron flux now results in its immediate explosion.
[*]Responsibility for neutron flux explosions is now tracked better.
[*]Added new hamsa effects to tartbeard glands and gallbeard glands.
[*]The reshaping nook and pad are now rebuilt if destroyed.
[*]Dromad [redacted] are no longer uniformly brown.
[*]Mopango charioteers now make [redacted] charioteers.
[*]The repulsive device now has an associated incantation when chosen for the [redacted].
[*]Reduced the chance that extradimensional hunters ambush you inside your [redacted].
[*]Tweaked the wording of Wilderness Lore skills to be clearer.
[*]Added new descriptions to several creatures.
[*]Changed kipper detail color.
[*]Changed beetlebum's color.
[*]Fixed a bug that made neutron flux poured or spilled on the ground fail to explode.
[*]Fixed a bug that caused using the Spacetime Vortex mutation to undergo two normality checks instead of one.
[*]Fixed a bug that made broken power lines sometimes appear working and working power lines sometimes appear broken.
[*]Fixed a bug that caused craftmarks to appear in the middle of some partially identified artifact names.
[*]Fixed a bug that made shots fired by your point-defense drone incur an action cost on you and interrupt your ongoing actions like Sunder Mind.
[*]Fixed a bug that caused dynamic village mayors to become unresponsive after the slynth had settled there for a week.
[*]Fixed a bug that gave you the Repair option on your [redacted] if you had the tinkering Repair skill.
[*]Fixed a bug that caused non-standard limbs with metachrome to not be eligible for offhand attacks.
[*]Fixed a bug that caused sub-limbs of extra body parts acquired from the an incantation to not receive metachrome natural weaponry.
[*]Fixed a bug that caused reputation giving items equipped to bodies you have released control of to be retained.
[*]Fixed a bug that caused the crystal chimes of Chavvah to not comment on the death of Aoyg-No-Longer when it occurred by your hand.
[*]Fixed a bug that prevented fungicide from destroying fungal spores.
[*]Fixed more instances of music notes appearing in quest texts.
[*]Fixed some grammar errors in village histories.
[*]Fixed some grammar errors in Two-Headed shake off messages.
[*][debug] When The Golem quest has been completed, any subsequently wished-in mounds now have a 'Build' option available to construct it.
[/list]
204.53
[list]
[*]Chimeras can now eat the Cloaca Surprise and Crystal Delight.
[*]Extra floating nearby slots you obtain are no longer removed by transformative meals.
[*]Any time the player is forced to drop an item, that item is now considered a "special item" until the next time the player or a companion of the player picks it up, meaning autoget will pick it up if "Auto-pickup special items" is on.
[*]Space-time vortices caused by Quantum Jitters now have a short delay before they begin moving.
[*]Creatures' natural weaponry can now be equipped over, generally. This change resolves various cases of natural weapons appearing twice in creature descriptions. It also allows creatures to equip items over some natural weapons, like bites and claws.
[*]Shield Wall can no longer be activated without a shield equipped.
[*]Natural gear can now be interacted with from the equipment screen.
[*]Gigantic items can no longer be randomly generated by tinkering.
[*]Transkinetic cuffs are now actually spawnable.
[*]Extradimensional True Kin are no longer unable to install implants. (Existing instances in saves will not be affected.)
[*]Made metachrome weapons count as gigantic (and so get the +3 bonus) but reduced their base damage roughly by half.
[*]Palladium electrodeposits now implant into the head slot of your [redacted], if available.
[*]The "Auto-pickup ammo" option no longer strips energy cells out of devices.
[*]You can now harvest plump mushrooms from mushroom cases.
[*]You can no longer pour neutron flux to or from magnetic bottles if they aren't in working order.
[*]You're now warned when pouring neutron flux from a magentic bottle to an unsafe container.
[*]Schrodinger pages now display their faction when offered as a reward.
[*]Renamed cactus cherub to fractus cherub.
[*]Fractus cherubim are now considered members of the fractus species.
[*]All urshiib now have the Triple-jointed mutation.
[*]You can now throw recycling items or items fitted with filters down the Sacred Well.
[*]Turret tinkers are considered now hexapedal robots.
[*]Robot cheburim are now considered wheeled robots.
[*]Drillbots have short blades skills now.
[*]Pulse field magnets can no longer pull away natural gear.
[*]Small spheres of negative weight can now have some mods.
[*]You can no longer get infinite chrome keys from Otho.
[*]The hindren of Bey Lah are now interested in secrets about Kindrish.
[*]Heartbiter goatfolk now have the modern Adrenal Control mutation instead of the old one.
[*]Asphodel no longer becomes unresponsive at certain phases in the Earl of Omonporch quest.
[*]The gesticulating mod strength bonus now scales with item tier.
[*]Wheeled creatures like the mopango charioteer now have two wheels.
[*]Phase cannons are now considered heavy weapons.
[*]You can no longer get Chavvah's roaming keter by traveling to the map above Eyn Roj.
[*]Modified the stats of Wardens Esther so that they appropriately spawn 4 clones with Temporal Fugue.
[*]Table [redacted] no longer have blue detail color.
[*]Fixed a bug that caused skulk injectors not to be consumed if you were already under the effects of one.
[*]Fixed a bug that caused certain invalid limbs to break the Atzmus menu.
[*]Fixed a bug that caused old saves with Issachari present to behave strangely.
[*]Fixed a bug that caused some effects not to be listed in your status effects readout on the main screen.
[*]Fixed the pronoun for the Slam bonus in the description of gigantic plural weapons.
[*]Fixed a grammar issue in message for fully identifying an artifact.
[*]Fixes Tau's gender.
[*]Fixed some grammar in generated text.
[*][modding] Robots and [redacted] are no longer considered mutants by the method GameObject.IsMutant().
[*][modding] Fixed an error that could occur with custom Options.xml loading
[*][modding] Added optional predicates to several GetCreatureAroundPlayerLevel methods in EncountersAPI.
[*][modding] ModColossal is no longer hardcoded to be disallowed as a bonus mod, so its settings in Mods.xml are better adhered to.
[/list]
204.56
[list]
[*]Increased the default HP for all items.
[*]Increased the default HP for all armor to 100.
[*]Put the Phase harmonic modulator implant in cybernetic loot tables.
[*]On the equipment screen, when you default interact with a natural weapon, you once again attempt to equip over it. You can press Ctrl+Space to look at it instead.
[*]You no longer autoexplore over dilute warm static.
[*]Items unintentionally dropped by your companions are now auto-picked-up when the "Auto-pickup special items" option is enabled.
[*]Natural gear of gigantic creatures is now always gigantic (including +3 damage and Slam bonus for cudgels).
[*]Rampaging sultans who earn a title as a result of their rampage are no longer called the Untitled.
[*]Removed the "flower" object from the game but left "flowers", making baetyl requests less ambiguous.
[*]Creatures are now pickier about equipping gear over their natural gear if the natural gear might be better.
[*]Added some more wall descriptions.
[*]Made magnetic bottles in trader (particularly tinker) inventories more reliably generate empty.
[*]Tweaked the ANSI in sultan murals.
[*]Fixed a bug that made glowmoths and gamma moths fail to attack.
[*]Fixed a bug that made True Kin register as mutants.
[*]Fixed a bug that made normality gas pumps use two slots even when you had giant hands.
[*]Fixed a bug that made some creatures' natural gear disappear when they gained some physical mutations.
[*]Fixed a bug that made most creatures' natural gear that had previously been visible in their descriptions stop showing up.
[*]Fixed a bug that made the Ruin of House Isner fail to have a guaranteed critical on its seventh shot.
[*]Fixed an issue that occasionally occurred with Sheba Hagadias's detail color.
[*]Fixed a grammar issue with some implant-related historical messages.
[*]Fixed some grammar errors in historical information and village quest text.
[*]Fixed several issues with MacOS and non-English keyboard layouts.
[*]Improved the grammar of some polygel duplication messages.
[/list]
204.58
[list]
[*]Pickaxes now count as axes for melee purposes.
[*]Pickaxes and nanopneumatic jackhammers now display rules text for their wall penetration behavior.
[*]Gigantic pickaxes and nanopneumatic jackhammers, and burrowing claws on gigantic creatures, now destroy walls in half as many penetrating hits.
[*]NPCs with air current microsensors or optical multiscanners implanted no longer reveal stairs to you. The exception is if the NPC is your follower and close enough for you to hear them.
[*]Added an animation to jumping.
[*]Arrows wielded as melee weapons now use the Short Blades skill.
[*]Dawngliders have a flaming bite again.
[*]Turret tinker followers now respect being told not to set up turrets.
[*]You now get an appropriate failure message when you try to apply a tonic to a robot.
[*]The repulsive device can no longer be taken back from the Children of the Tomb.
[*]Conveyor belts now stop animating when their drive is destroyed or disabled.
[*]Animated doors and walls are now affected by Slam as creatures, not as walls/doors.
[*]Stunning from Slam can no longer allows a successful save on a natural 20.
[*]Slam now propels creatures across pits in the middle of their path of being slammed.
[*]Slam now moves items on the ground along with a slammed creature regardless of whether the creature dies as a result of the slam.
[*]Slam now shakes the camera if the player is anywhere in the chain of creatures moved, rather than only if the player is the initial target.
[*]Creatures are no longer blocked from being moved by Slam by non-square-occupying items on the ground.
[*]Death due to the damage from being Slammed through walls now has case-specific death messaging.
[*]Using Slam while engulfed now results in slamming the engulfing creature in the direction indicated (unless you choose no direction, in which case you still Slam yourself).
[*]Creatures that are rooted in place can no longer be knocked prone.
[*]You are no longer considered able to move your extremities while enclosed in furniture like an iron maiden, regen tank, or sarcophagus.
[*]Removed the penetration cap from phase spider bite.
[*]NPC and starting player equipment usage is now less willing to use non-melee-weapon items as improvised melee weapons.
[*]Fixed an issue causing fungal infections to misbehave.
[*]Fixed a bug that made creatures fail to equip items over natural gear.
[*]Fixed a bug with applied tonics that looked at the applying creature's attributes rather than the applied-to creature.
[*]Fixed an issue with the rendering of taproot floor in Chavvah's keter.
[*]Fixed a rare infinite zone generation bug when generating dynamic quests after all secrets have been exhausted.
[*]Fixed a bug that caused amnesia to trigger on the world map.
[*]Fixed a bug that rarely caused the Bell of Rest to recall the player directly over an open pit, killing them.
[*]Fixed a bug that caused data disks to give every effect when used as hamsa.
[*]Fixed a bug that caused qudzu and their symbiotes to not rust your items.
[*]Fixed a bug that caused beguiling via cooking effects to always fail.
[*]Fixed a bug that caused creatures temporarily beguiled via cooking effects to replace your permanent followers.
[*]Fixed a bug that caused limb regeneration faculties to fail to regenerate dismembered treads and hardpoints from cybernetics. (Treads and hardpoints already severed in saved games are not affected.)
[*]Fixed a bug when you acquired Monochrome in the body of a dominated creature that resulted in being permanently unable to cure it.
[*]Reverted the input manager change that caused some issues on Linux machines. This will re-break some issues on MacOS without the bugfix enabled, but now it's broken in a more historically normal way.
[*]Fixed a bug that caused some small inconsistencies in spawns.
[*]Fixed a bug that made Slam destroy items on the ground in the same square as a slammed creature in some circumstances.
[*]Fixed a bug that usually made Slam's damage message from hitting walls not be displayed.
[*]Fixed a bug that could cause crashes when wading and proneness interacted.
[*]Fixed a bug that caused some NPC and player equipment loadouts to feature items being equipped multiple times in the same loadout.
[*]Fixed a bug that could cause games to crash on startup.
[*][modding] Body parts added by cybernetics (motorized treads, gun rack, equipment rack, magnetic core) are no longer tracked as extrinsic (like body parts added by helping hands and two-faced headgear). They're instead considered long-term parts of the body in the same way limbs added by mutations are.
[*][pets] Creatures no longer fruitlessly try to attack Gloaming or Either/Or. You'll have to re-redeem these pets for this change to take effect.
[/list]
204.59
[list]
[*]Spacetime vortices can no longer be coated in liquids.
[*]We made some performance improvements to spacetime vortices. They no longer immediately load new zones when spawned, meaning playing with Spacetime Vortex and Quantum Jitters should be smoother.
[*]The Discharge power from the Electrical Generation mutation now requests confirmation before targeting yourself.
[*]Barathrumite tinkers now spawn with a leather cloak rather than a cloth robe they cannot wear.
[*]Baetyl rewards received as part of the [redacted] creation process are now written to the message log.
[*]Gaslight weapons now consistently display their powered performance in the tinkering UI, rather than gaslighting you about their stats.
[*]Fixed a bug that caused the reputation bonus from the custom visage implant to persist when swapping bodies.
[*]Fixed a bug that made creatures with random cybernetic implants sometimes receive implants in excess of their license tier.
[*]Fixed some bugs with Juke, like how juking out of your own force bubble left the forcefield in place until you moved again.
[*]Fixed a bug that prevented dreamcrungles from becoming sated after you woke up peacefully.
[*]Fixed a bug that caused mutation ranks not to stack with the [redacted] if you gained ranks from multiple sources.
[*]Fixed a bug that caused [redacteds] with the custom visage implant not to apply their reputation bonus when controlled.
[*]Fixed a coloration issue with dromad caravan journal entries.
[*][modding] Added IfZoneVisited conversation predicate, which is true when the specified zone ID has been visited by the player. Fixed the RemoveItem/RemoveSpeakerItem delegates.
[/list]
204.60
[list]
[*]We refreshed the corpus of game text used to generate text for white-titled books, graffiti, urn inscriptions, and bird dialog. You'll now see text from the last several updates appear.
[*]Beak and hooks for feet no longer benefit from having the Horns mutation.
[*]Quantum ripplers have a new tile.
[*]Two quantum ripplers a space apart now spawn a spacetime rift between them and stabilize it so that nothing emerges.
[*]Dyvvrach now only mentions the chiming rock if you've talked to it.
[*]Acid humors now leave behind brackish acid pools rather than pure acid pools, meaning they'll evaporate over time.
[*]Creatures now have considerably greater tolerance for friendly fire incidents from allied creatures that are not controlled by the player.
[*]Flashbang grenades can now confuse creatures that are immune to psychic confusion.
[*]Being confused now prevents vantabuds and vantablooms from absorbing light.
[*]Unidentified modded pickaxes no longer appear as small boxes.
[*]Creatures are now less willing to equip items that have missile weapon, shield, or thrown weapon functionality as melee weapons.
[*]Flying companions are now more mindful when swooping with friendlies in their paths.
[*]Exiled Keh & Kesehind no longer immediately disappear when dismissed as proselytes.
[*]Crafting recipes listed in the water ritual no longer include the penetration and damage values of weapons.
[*]Fixed a bug that made thrown phials of neutron flux fail to explode and instead leave behind a strange puddle of null liquid.
[*]Fixed a bug that caused gigantic pieces of armor to be considered highly potent melee weapons by NPCs.
[*]Fixed a bug that caused Stingers to not always sting when charging or lunging.
[*]Fixed a bug that caused jump animations to play on inactive zones.
[*][modding] Implanted missile weapons now validate whether they are equipped on an appropriate body part using CyberneticsBaseItem.Slots rather than Physics.UsesSlots or MissileWeapon.SlotType.
[*][modding] Previously, when objects were being destroyed with the Obliterate flag, the return value of BeforeDestroyObjectEvent was ignored, meaning the normal object destroy process continued (as opposed to without Obliterate, where returning false would prevent destroy). Now, the return value of BeforeDestroyObjectEvent is always honored, and BeforeDestroyObjectEvent handlers are responsible for checking the Obliterate flag if they need to before returning false.
[/list]
204.61
[list]
[*]Gaze and light-based attacks are now blocked by vantabud and vantabloom darkness.
[*]Spaser rifles now deal plasma damage instead of light damage.
[*]Phase cannons and decarbonizers now deal disintegration damage instead of light damage.
[*]Plasma damage now has its own death message.
[*]Nerfed psychodyne helmet.
[*]Added several new wall descriptions.
[*]Added an Ego requirement to [redacted].
[*]You now need to be adjacent to a creature to perform the water ritual.
[*]Primordial soup no longer cools into shale.
[*]Removed an outdated version of cryokinesis from ice frogs and gave them Freezing Ray.
[*]Star kraken no longer excrete quasi-real starch and lignin.
[*]It's no longer possible to deal negative damage.
[*]Dromad traders now politely pretend to be fooled by the disguises their customers wear.
[*]Made further adjustments to make creatures prefer not to use non-weapon equipment as improvised weapons.
[*]Messages displayed for taking zero damage now say "no damage" rather than "0 damage".
[*]Added rules text for what camel bladder does.
[*]Accomplishments based on eating something no longer complete if you fail to eat the thing.
[*]Pyrokinesis and Cryokinesis can no longer be activated on the world map.
[*]Cooking effects triggered by drinking freshwater no longer trigger on the world map.
[*]Added a basic description to Rebuke Robot ability.
[*]The heads of high-level robots now more consistently contain high-level bits.
[*]You now get an appropriate message when you attempt to shield slam a target you can't reach because it's playing.
[*]You now get an appropriate message when you attempt to shield slam a target who's out of phase with you.
[*]Twinning and trining lampreys now spawn with the same effects in place that the lamprey spawning them has.
[*]Fixed various bugs that caused the allegiance of twinning and trining lampreys to behave strangely in some interactions of their spawning behavior, Proselytize, Beguiling, love injectors, and/or cloning.
[*]Fixed a bug that caused Disintegration, Light Manipulation, and Stunning Force not to benefit from Two-Headed.
[*]Fixed a bug that allowed you to eat a luminous hoarshroom at no action cost if you did it through thethe overlay UI inventory view.
[*]Fixed a bug that caused agolmaggots to lack any natural weapons.
[*]Fixed a bug that made non-companion creatures sucked through spacetime vortices create action queue inconsistencies.
[/list]
204.62
[list]
[*]The Barathrumites now offer the choice between a masterwork carbine and a masterwork chain pistol upon completing a certain quest.
[*]Companions who can technologically generate force bubbles now respect being told not to.
[*]Dawning apes are now more convincingly considered robots.
[*]Added spitting slugs back to regional populations.
[*]Cages now have a new tile and can be entered.
[*]Faundren villagers are now docile by default.
[*]Made some improvements to liquid freezing.
[list]
[*]It now takes a larger, more sensible volume of liquid to freeze into large rock walls, for those liquids that freeze into rock.
[*]Freezing containers of convalessence no longer obliterates them.
[*]Creatures in the same tile as a liquid that freezes into a solid wall now become stuck.
[*]Creatures that become stuck from a pool of liquid freezing under them are now immediately freed if the pool melts or is destroyed.
[/list]
[*]Being stuck is now included in creatures' display name, like sitting or lying down.
[*]The stuck effect now displays more information about what you're stuck in.
[*]When you talk to Sparafucile during A Call to Arms, you no longer reference equipped items you don't actually have equipped.
[*]Turbow and linear cannon now have appropriate tinker categories for the purpose of SchemaSoft implants.
[*]Added a heavy weapons category to SchemaSoft.
[*]Changed the tile and color for fossilized remains.
[*]Short display names for liquid pools no longer display the number of drams in the pool.
[*]Achievements based on equipping things now only trigger if the item is equipped properly.
[*]Food no longer typically has 'equip' as its default action.
[*]When navigating to a point of interest that's a creature, you now more reliably go to that creature's new location if they move.
[*]Fixed a bug that allowed item duplication when twinning and trining lampreys made new lampreys.
[*]Fixed a bug that caused the Non-Locally Sourced achievement to be uncompleteable.
[*]Fixed a typo in the message displayed when something falls on a creature.
[*]Fixed some grammar errors in tomb inscriptions.
[*][modding] Conversations now support negated versions of the IfHasBlueprint and IfWearingBlueprint predicates, IfNotHasBlueprint and IfNotWearingBlueprint.
[/list]
204.63
[list]
[*]We made some changes to how electrical conductivity works (ie, what determines which objects electrical arcs leap to).
[list]
[*]Liquid pools now have their conductivity correctly calculated based on their component mixtures. Electrical arcs now correctly leap across conductive pools of liquid.
[*]Made some tweaks to creature conductivity calculations.
[*]A creature who wears footwear that's less conductive than they are now gets some additional anti-conductivity protection.
[*]Arcs no longer leap to flying creatures unless they are the initial target of a discharge.
[*]Arcs can now travel diagonally.
[*]Improved the messaging around arc leaping, especially for when a creature avoids an arc due to anti-conductive footwear.
[/list]
[*]Added some alternate tiles for bookshelves with items in them.
[*]Dynamic quest rewards are now identified.
[*]Data disks offered as dynamic quest rewards now display the item blueprint they teach.
[*]You now need to have the appropriate Tinker skill level to build an item, rather than have that skill level only when learning the blueprint.
[*]Village tinkers can no longer recharge broken or rusted energy cells.
[*]Legendary pilgrims no longer abandon their lairs.
[*]Conservators shoot their lightlocks again.
[*]Fixed a bug that caused Sunder Mind to be cancelled as if your concentration slipped when you had high quickness and your target died prematurely.
[*]Fixed a bug that caused traipsing mortars to fail to equip their natural melee weapons.
[*]Fixed a bug that caused villagers in villages with pets to talk about nothing except those pets.
[*]Fixed a bug that caused stingers to repeatedly re-equip themselves when mutations changed.
[*]Fixed a crash that occurred when a creature fell in love with itself after stepping in dilute warm static.
[*]Fixed a bug that caused creatures not to receive random cybernetics.
[*][modding] Common rendering colors are now accessible in C# via The.Color API. For example, The.Color.Red returns the Color value of 'R' previously accessed from the ColorUtility.ColorMap dictionary.
[/list]