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high rated
2.0.166.0

[*]We refreshed the banana grove.
[list]
[*]Changed the stats, behaviors, and descriptions of the following creatures and plants: cyclopean gibbon, red death dacca, gelatinous palms (now called irritable palms), and fruit flies (now called adiyys).
[*]Added new tiles for banana trees and bananas.
[*]Added a new plant to the banana grove: dicalyptus tree.
[*]Added a new disease: ???
[*]Added instructions for the new disease's cure to the Corpus Choliys.
[*]Added a new cooking ingredient: sun-dried bananas.
[*]Bananas can now be preserved into sun-dried bananas.
[*]There are now occasionally villages in the banana grove.
[/list]
[*]Many liquid containers can now be sealed and unsealed.
[*]You now get the appropriate reputation bonuses and penalties when your companions kill a reputation-awarding creature.
[*]Except for in the starting village, you can no longer perform the water ritual with the wardens of dynamic villages.
[*]Pathfinding and autoexplore now avoid aloes.
[*]Dynamic item retrieval quests now properly complete if the item is in your inventory when you receive the quest.
[*]Wardens are less likely to be hostile to the villagers they protect, and vice versa.
[*]Plants summoned by Burgeoning are now friendly to the caster's party leader (and their leader, all the way up the chain). This means your companions can use Burgeoning without causing havoc in the party.
[*]The descriptions of reputation-awarding creatures now more accurately reports the correct factions those creatures are loved by.
[*]Dominating creatures with Heightened Hearing or Sense Psychic no longer continues to give you hypersensory information after the domination ends or the mutation is removed.
[*]Baetyls now take only the number of objects they requested, not the entire stack.
[*]When you empty a container to fill it with another liquid, the emptied liquid now appears in your tile rather than disappearing.
[*]Carrying a ceremonial vibrokhopesh in a container no longer prevents you from moving to the world map.
[*]Fidget cells no longer slow the game down as drastically when you're moving on the world map.
[*]Unreal objects are no longer auto picked up.
[*]Fixed a bug with engulfing creatures.
[*]Prone creatures will now have to stand up before they attack or otherwise act, not after.
[*]Companions will no longer join you in new zones while asleep, stunned, or immobilized.
[*]Fixed a bug that made paralysis not work.
[*]Paralysis now sets DV to 0 if over 0, like stun.
[*][modding] The GivesRep part now acknowledges the properties or tags NoHateFactions and NoFriendFactions, where you can specify comma-separated lists of factions that the NPC is never disliked by or admired by, respectively. If a relationship to a faction specified in NoHateFactions is generated, it defaults to a friendly relationship. Likewise, if a friendly relationship to a faction specified in NoFriendFactions is generated, it defaults to a dislike relationship. If a faction is specified in both lists, the final relationship is dislike.
[*][modding] The LiquidVolume part now has the fields Sealed (a boolean which, if true, makes the liquid inaccessible), ManualSeal (a boolean that enables seal and unseal inventory actions on the item), and LiquidVisibleWHenSealed (a boolean which, when true, means the liquid can be seen while the volume is sealed; if false it cannot).
high rated
Changelog for Patch 2.0.167.0 (added 22 February 2019):

* We refreshed the Putus Templar.
-- Tweaked the stats and gear of Knights Templar. Among other changes, this included lowering their level and HP but giving them fullerite armor and weapons.
-- New creature: Gunner-Knight Templar
-- New creature: Banner-Knight Templar
-- New creature: Knight Commander of the Holy Temple
-- New creature: Wraith-Knight Templar of the Binary Honorum
-- New creature: Templar squire
-- New creature: phylactery squire
-- New creature: infiltrator
-- New item: banner of the Holy Rhombus
-- New item: Templar phylactery
-- New status effect: war trance
-- Added a templar scout to Grit Gate.
-- Tweaked the logic for party selection in Templar faction encounters.
* You can no longer throw things while burrowed.
* You once again reap the rewards and suffer the consequences of kills made by your Burgeoned plants.
* Multiple lurking beth can no longer populate the same tile.
* Spinnerets now properly grant resistance to forced movement.
* The Spinnerets description now includes the fact that the bearer can walk on webs.
* Fixed a bug that caused Slam not to work on walls and doors.
* There should be fewer game-breaking problems when you dominate a creature and a spacetime vortex consumes your dormant body.
* Fixed a bug that caused only baetyls to climb through spacetime vortices and rifts instead of all kinds of creatures.
Post edited February 27, 2019 by HypersomniacLive
high rated
2.0.168.0

[*]Tinkering messages are now cleared about which bits you need and which you have, and the list of bits you have is now presented in a consistent order.
[*]The game version is now displayed in relevant UI messages such as when a game fails to load.
[*]You can now order allies to stay put or follow you (via the Look UI). Staying put only stops them from following you around; they still move to defend you, themselves, or other allies.
[*]You can now order companions to move to a location (via the Look UI). They prioritize this command over combat.
[*]You can now give orders (via the Look UI) to your companions' companions.
[*]You must now be adjacent to companions to give them items via the Look UI.
[*]NPCs are now more willing to engage adjacent targets when they can't find a way to move toward their preferred target. They will attempt to hack their way back toward the preferred target if possible.
[*]You can now exchange water containers with your companions.
[*]Leather whips now latch onto opponents when they hit.
[*]Madpoles now use a different mechanism for latching onto their opponents.
[*]Thirsty NPCs now sip water if they have it.
[*]Autodrink now treats equipped water containers the same as containers in your inventory.
[*]Autodrink now shows you the source of the water you are drinking and its remaining volume.
[*]Autodrinking with glotrot can once again contaminate water containers.
[*]Tinkering messages are now clearer about which bits you need and which you already have, and the list of bits you have is now presented in a consistent order.
[*]Slugsnouts are now willing to attack at point-blank range.
[*]Fixed a bug that caused legendary companions to sometimes not attack after you commanded them to.
[*]Fixed an issue that occasionally prevented valid saved games from loading.
[*]Fixed some typos in the Templar squire description.
[*]Scrap no longer rusts an entire stack at a time.
[*]In most cases, like items with status effects like bloody or rusted now stack with each other.
[*]Being frozen or stuck in a web no longer interferes with your equipment becoming unequipped due to effects like rusting or the contraction of a fungal infection.
[*][modding] GamestateSingletons used in mods are now properly called.
high rated
[*]Added new tiles for yuckwheat and yuckwheat stem.
[*]The fate of Bey Lah now more closely matches the outcomes described upon completing the quest Kith and Kin.
[*]Nests no longer attack you with fists.
[*]Creatures and most furniture are no longer converted into item stacks.
[*]Sphinx salt injectors no longer use two injectors every time you apply them.
[*]Fixed a bug that prevented true kin NPCs from successfully using precognition to avoid death.
[*]NPC use of precognition (via both mutation and sphinx salt) is now more consistent with PC use and interacts more smoothly with Domination.
[*]Fixed a bug that reduced thrown weapon accuracy when thrown along diagonal trajectories.
[*]Fixed a bug that occurred when dominating creatures with Heightened Hearing.
[*]Fixed a bug that caused companions to forget about you if you left their zone in a dominated body.
[*]Fixed a bug that caused liquids poured into empty containers to have phantom impurities.
[*]Fixed a rare inventory exception.
[*]Becoming nooks and the Sacred Well now have menu actions appropriate to their uses.