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high rated
2.0.184.0
[*]We did some work on Grit Gate.
-Gave new dialog, description, skills, and equipment to Mafeo, Jacobo, Sparafucile, Dardi, Aloysius, Hortensa, Iseppa, Neek, and Shem -1.
-Gave Ereshkigal new dialog.
-Added a new piece of jewelry: silver rondure.
-Added a new item: umber frock.
-Made the completion of The Earl of Omonporch quest more robust.
-Removed a duplicate dialog option that appeared in conversations with Barathrum after you completed 'Pax Klanq, I Presume?'.
[*]Gave Tam new dialog.
[*]Spacetime vortices now work again.
[*]Vomiting on the world map no longer covers a square parasang in putrescence.
[*]Sheba Hagadias no longer has the chance to spawn as a creature with no inventory and thus no ability to receive books.
[*]You no longer get spurious warning messages when you manipulate an object you don't own but you've already stolen.
[*]You no longer get spurious popup messages when other creatures mutate due to a gamma moth gaze.
[*]Fixed a bug that caused the chance of falling while flying to be 1% lower than it should have been.
[*]Fixed conversations bugging out when there were too many dialog options.
[*]Fixed some Oboroqoru typos.
[*]Fixed the spelling of the 'statpenalty' wish.
high rated
187.1

[*]Added a chance for generated villages to have their own village tinker. Starting villages always have a village tinker.
[*]Tinkers now sometimes immigrate to villages during village history generation.
[*]Clairvoyance now grants visibility through vantabloom and vantabud's blackout effect.
[*]Unpreserved mushrooms are now correctly considered mushrooms.
[*]Long blade powers now appear under the Skill category on the Abilities screen, like all other skill powers.
[*]Removed some incorrectly assigned creature roles that were causing some creatures to have reduced stats and XP awarded.
[*]Added a message when you reach the current end of the main questline.
[*]The Mechanimist faction name is now correctly formatted with the definite article in certain contexts.
[*]Ogre ape corpse now has the correct display name.
[*]Changed Mouldering Corpse object name to Moldering Corpse.
[*]Added informative descriptions to gentling mask and gentling cone.
[*]Gave gentling cone the same tile as gentling mask.
[*]Fixed a bug that prevented some followers from gaining XP.
[*]Fixed a bug that caused NPCs with slime glands to refuse to spit slime.
[*]Fixed an object blueprint typo that caused all trinkets to be ineligible from dynamic encounters.
[*]Fixed a typo in urberry's eat message.
[*]Fixed a grammar issue that appeared in the follower death message when the follower was of pseudo-plural gender.
[*]Fixed a grammar issue that appeared in the wild-eyed watervine merchant's description when they were of pseudo-plural gender.
[*]Fixed a bug that caused the description for the Slime Glands mutation to be truncated.
[*]Fixed a typo in the take-all weight limit message.
[*]Reduced lag while on the world map.
[*][modding] Added a new tag, HeroLevelMultiplier, that can be put on creatures and hero templates. It lets you specify the level multiplier applied when a creature is uplifted to a unique. The default unspecified value is 1.5.



186.1

[*]You now get a popup message when one of your followers dies, with some exceptions for temporary or swarming followers.
[*]Added some conditional dialog to Yurl.
[*]Added the framework for certain dialog options to reveal secrets in the Gossip and Lore tab of your journal.
[*]Increased the specific heat of all objects.
[*]Extremely hot objects now cool off a small percentage of their heat instead of a low, flat amount per round.
[*]Phase cannon and swarm rack turrets now start with much less ammo.
[*]Excluded some offensive words from generated text results.


185.1

[*]Added a new music track to historic sites.
[*]Villages can now undergo historic events that cause them to become abandoned. You'll now occasionally come across abandoned villages in your travels.
[*]Sheba Hagadias now accepts village history books for trade-in.
[*]Added new conditional dialog for Jacobo.
[*]Forcefields no longer push other forcefields or holograms.
[*]You now get dialog confirmation when using the 'Take all' command if it would put you over your weight limit.
[*]Fixed a few typos in the Barathrumites' dialog.
[*]Fixed a bug that caused some saved games from the previous game version to fail to restore.
[*]Removed a duplicate part on mirror shard.
[*]Fixed a typo referring to Shakesprig.
[*]Fixed some issues with ANSI coloring in book text.
[*]Fixed a rare exception when installing a skillsoft implant.
[*][modding] Scrap buffer generation is now thread-safe.
high rated
188.0

Note: this update will break save compatibility.

[*]Added a new Tactics power: Deft Throwing.
[*]We changed how the Backswing power works.
[list]
[*]Removed the Axe version of the power.
[*]New Cudgel version: whenever you make a cudgel attack with your primary hand, there's a 25% chance you make an additional free attack with the same hand.
[/list]
[*]Added a new cooking ingredient: congealed love.
[*]Glowpad corpses are now considered plant-based instead of meat-based.
[*]Made Beguiling's description more descriptive and removed the inaccurate reference to a level cap.
[*]Gave the torch sconces in the Six Day Stilt cathedral working tiles.
[*]Fixed a rare exception caused by ganglionic teleprojector.
[*]Fixed a rare exception during village zone generation.
[*]Rare exceptions during the generation of greater voider lairs no longer cause the zone to fail to build.
[*]Fixed a color formatting issue in the manual.
[*]Fixed a typo in the description of linear cannon.
[*]Fixed a grammar bug in Slog's description.
[*]Changed the detail color of congealed blaze's tile.
[*]Beguiled and proselytized creatures now have beguiled and proselytized status effects, respectively.
[*]Fixed some memory leaks with Burgeoning.


187.1

[*]Added a chance for generated villages to have their own village tinker. Starting villages always have a village tinker.
[*]Tinkers now sometimes immigrate to villages during village history generation.
[*]Clairvoyance now grants visibility through vantabloom and vantabud's blackout effect.
[*]Unpreserved mushrooms are now correctly considered mushrooms.
[*]Long blade powers now appear under the Skill category on the Abilities screen, like all other skill powers.
[*]Removed some incorrectly assigned creature roles that were causing some creatures to have reduced stats and XP awarded.
[*]Added a message when you reach the current end of the main questline.
[*]The Mechanimist faction name is now correctly formatted with the definite article in certain contexts.
[*]Ogre ape corpse now has the correct display name.
[*]Changed Mouldering Corpse object name to Moldering Corpse.
[*]Added informative descriptions to gentling mask and gentling cone.
[*]Gave gentling cone the same tile as gentling mask.
[*]Fixed a bug that prevented some followers from gaining XP.
[*]Fixed a bug that caused NPCs with slime glands to refuse to spit slime.
[*]Fixed an object blueprint typo that caused all trinkets to be ineligible for dynamic encounters.
[*]Fixed a typo in urberry's eat message.
[*]Fixed a grammar issue that appeared in the follower death message when the follower was of pseudo-plural gender.
[*]Fixed a grammar issue that appeared in the wild-eyed watervine merchant's description when they were of pseudo-plural gender.
[*]Fixed a bug that caused the description for the Slime Glands mutation to be truncated.
[*]Fixed a typo in the take-all weight limit message.
[*]Reduced lag while on the world map.
[*][modding] Added a new tag, HeroLevelMultiplier, that can be put on creatures and hero templates. It lets you specify the level multiplier applied when a creature is uplifted to a unique. The default unspecified value is 1.5.



186.1

[*]You now get a popup message when one of your followers dies, with some exceptions for temporary or swarming followers.
[*]Added some conditional dialog to Yurl.
[*]Added the framework for certain dialog options to reveal secrets in the Gossip and Lore tab of your journal.
[*]Increased the specific heat of all objects.
[*]Extremely hot objects now cool off a small percentage of their heat instead of a low, flat amount per round.
[*]Phase cannon and swarm rack turrets now start with much less ammo.
[*]Excluded some offensive words from generated text results.
Post edited August 10, 2019 by bbucklew
high rated
189.0

[*]Reclassified various mushroom-based consumables as fungi rather than plants.
[*]Reduced the Ego requirement of Menacing Stare (and thus the Persuasion skill) to 17.
[*]Feral lah now get XP for kills made by their pods, unless the pods have found a new party leader.
[*]You no longer get a popup message when one of your burgeoned plants dies.
[*]If you [redacted] while wielding the amaranthine prism, [redacted].
[*]Did some more adjustment of creatures roles, fixing several cases of creatures having reduced or inflated stats.
[*]Lase now tells you when your laser beam fails to penetrate your target's armor.
[*]Items covered in liquid now correctly have their display names modified (e.g., "sticky Mehmet").
[*]Effect text that referred to regaining hit points as "regeneration" now instead uses "natural healing rate" to avoid confusion with the Regeneration mutation and clarify that limbs aren't regenerated naturally.
[*]Fixed a bug that prevented Beguile from working when used via a cooking effect.
[*]Beguiling a creature via a cooking effect now uses the correct Beguile level (the one that's listed in the effect description).
[*]Made the target picker more descriptive when beguiling via a cooking effect.
[*]Changed the wording in the effect description of resonance grenades from "inorganic matter" to "structural objects" to clarify that they don't do bonus damage to robots.
[*]Replaced number words with their easier-to-parse numerals in a few contexts.
[*]Removed duplicate brain parts from arconauts and great saltbacks.
[*]Standardized the spelling of the various tenses and forms of the word 'worshipping'.
[*]Fixed some subject-verb agreement issues with unidentified artifacts.
[*]Fixed a typo in the dawnglider tail description.
high rated
190.0

[*]Arconauts report the continued unearthing of a massive tomb complex surrounding the Spindle at Omonporch. A stolen ledger reveals the presence of catacombs, a crematory, crypts, and sepulchers for each of the Six Great Sultans. They insist that we monitor the site for further developments, which, they say, will continue to come.
[*]The description on shields now clarifies that shields only grant their AV when you successfully block an attack.
[*]Shield block messages and particle text now display the bonus AV granted.
[*]Added a background to the mod configuration page.
[*]Indrix now repeats his directions to Mamon Souldrinker when you talk to him again after starting Raising Indrix.
[*]Sparking baetyls no longer ask for unobtainable glow-wight corpses.
[*]Lairs are no longer sometimes generated with a mysterious 'baboon hero' occupant.
[*]Dialog nodes with consequences can no longer be avoided by performing the water ritual or entering the trade screen.
[*]Removed some deprecated skills from NPCs.
[*]Updated the description of Disintegration to clarify that bonus damage is done to structural objects rather than inanimate objects.
[*]Fixed a bug that caused indigenous village tinkers to be unable to repair, identify, and recharge items.
[*]Fixed a bug that caused various skill powers to fail to work with natural equipment (e.g., fists).
[*]Fixed a bug that caused issues when amphibious player characters traveled on the world map.
[*]Fixed a bug that allowed you to disassemble equipped items without actually losing the item.
[*]Fixed a bug that caused Shake It Off to fail to attempt to prevent daze or stun the first turn the effect was acquired.
[*]Fixed a bug that prevented medicinal liquids from attempting their disease prevention effect in the case of Ironshank.
[*]Re-enabled the Modding Utilities menu background image.
high rated
191.0

[*]Added a new item: maghammer.
[*]Added a new eyewear mod: nav.
[*]Added new tiles for the following items, creatures, and locations.
[list]
[*]Mechanmist rummager
[*]albino ape pelt
[*]ogre ape pelt
[*]ripe cucumber
[*]arsplice seed
[*]crystal of Eve
[*]Eater's flesh
[*]mental aggregator
[*]leafy helm
[*]croccasins
[*]elastyne slippers
[*]yeshyrskin slippers
[*]ape fur hat
[*]plastifer bonnet
[*]polyhedral rings
[*]eyeless crab shell
[*]gyrocopter backpack
[*]tread guard
[*]VISAGE
[*]wool kilt
[*]clay pot
[*]the rusted archway
[/list]
[*]You can now mod items by interacting with them in your inventory and choosing "mod with tinkering".
[*]The tinkering screen now indicates when there are hostile creatures are nearby.
[*]Recharging energy cells now takes a turn and cannot be done while frozen.
[*]Fixed a bug that caused the following melee mods to be uselessly applicable to missile weapons: electrified, freezing, flaming and counterweighted.
[*]Fixed a bug with the trade/violence reward branch in Kith and Kin that caused the grenade stockpile reward to be only half as many grenades as it should have been.
[*]Fixed a bug that made hats ineligible for several mods they were designed to be eligible for.
[*]Fixed a bug that sometimes caused baboons to fail to generate as villagers.
[*]Fixed a bug that caused unique baboons to have the name 'baboon hero' instead of a proper name.
[*]Fixed a typo in the description of effects that alter your move speed while you're in a pool of liquid.
[*]Fixed a bug that caused skill-based speed bonuses to world map travel to not work (e.g., bonuses granted by the Survival skill powers).
[*][modding] You can now set the Owner field on objects in the map editor.
Changelog for Patch 2.0.192.0 (added 14 September 2019):

- Added a Sixth Great Sultan to the history of Qud: Resheph. His history is depicted via shrines like the other sultans but remains the same from game to game.
- Converted the dates that appear in sultan and village histories to the new Reshephian calendar.
- Added a new faction: Cult of the Coiled Lamb.
- Added a secluded shrine to Resheph in the Stiltgrounds.
- Added a new NPC to the Stiltgrounds: Tszappur, disciple of the Coiled Lamb. Tszappur will muse with you over the significance of the events in Resheph's life.
- Altered the entry point tile of the Six Day Stilt.
- Revamped the post-quest dialog for 'What's Eating the Watervine?'.
- Life drain now properly ceases if the drainer dies.
- Fixed a bug that caused the attacker to be treated as the defender during some critical hit effects.
- Fixed a typo in maghammer's description.
- Fixed some other typos.
- [modding] Mods can now include a Commands.xml file that adds mod-specific keybinds. The command IDs are fired as events on the player body.
- [modding] Mods can now include an Options.xml file that adds mod-specific options.
- [modding] The NameMaker and Tinkering classes are now public.
- [*][modding] Added a new attribute and interface: PlayerMutator and IPlayerMutator. You can use them to modify the player object before the game begins. Any class tagged with the PlayerMutator attribute is instantiated after the player object is created and assigned, and the "mutate" method is called with the player as the parameter. For example:
[PlayerMutator]
public class MyPlayerMutator : IPlayerMutator
{
public void mutate(GameObject player)
{
// modify the player object before the game starts
}
}
Standalone installers:
- Windows and Linux updated (2.0.191.0 ⇒ 2.0.192.0): 16 September 2019.
- Mac OS not updated yet.
high rated
193.0

[*]We tweaked the layout of Joppa.
[list]
[*]Moved the sultan shrine to the map north of Joppa, near the graveyard.
[*]Added a guaranteed shrine to Resheph where the sultan shrine used to be.
[*]Added a dirt path leading from central Joppa to the graveyard and sultan shrine, and a sign to guide the way.
[/list]
[*]Added a new item: tattoo gun.
[*]Added a new item: precinct navigator.
[*]Added some new bracelet tiles.
[*]Force bracelet now appears slightly more often in rare artifact loot tables.
[*]Fixed a bug that occurred while cooking with convalessence.
[*][modding] DischargeOnHit now triggers on thrown weapons and projectiles.
[*][modding] Added a new event, ProjectileEnteringCell, which gets passed to all objects in a cell before projectile impact occurs. It has the following parameters.
[list]
[*]Cell: the current cell
[*]Path: the list of Points in the current missile path
[*]p: the int value of the current index in the missile path
[*]Attacker: the attacking creature
[/list]
[**]Returning false skips this cell's projectile impact. You can modify the path during this event; any changes from index p onward will take effect.
high rated
194.0

Note: this update will break save compatibility.

Walls, furniture, and tombstones now occasionally appear with graffiti.
If the creature you're dominating gets turned to stone by a lithofex gaze, you no longer erroneously die.
Life loops now prevent the limb they're equipped on from being severed.
Sheba Hagadias no longer has the chance to spawn as a pulsed field magnet.
Fixed some display and reputation bugs on items painted or engraved with historical events from Resheph's life.
[modding] Conversation node text now ignores leading whitespace. You can now insert a space manually with the special character sequence "/_".
[modding] Fixed a bug in PlayerMutator.
[modding] Added a new property to item mods: NativeTier. When generating mods for an item, if a mod's native tier is higher than the to-be-modded item's tier, its likelihood of being chosen is reduced by a factor of (NativeTier-ItemTier)*10.
[modding] We refactored liquids.

Liquids are now derived from BaseLiquid and are tagged with the [IsLiquid] attribute.
Removed the byte identifiers. All liquid references are now based on string IDs mapped to the value assigned in BaseLiquid::ID.

[modding] Added support for extending the JoppaWorldBuilder. Classes that extend IJoppaWorldBuilder and are tagged with the JoppaWorldBuilder attribute now have their before and after methods called during JoppaWorldBuilder execution. Here's an example.
[JoppaWorldBuilderExtension]
public class MyJoppaWorldBuilderExtension : IJoppaWorldBuilderExtension
{
public override void OnBeforeBuild( JoppaWorldBuilder builder )
{
}
public override void OnAfterBuild( JoppaWorldBuilder builder )
{
}
}
[*][modding] Added support for generically extending world builders. Classes that extend IWorldBuilder and are tagged with the WorldBuilder attribute now have their before and after methods called during all WorldBuilder executions. The world builders typically (but not necessarily) extend WorldBuilder. Here's an example.
[WorldBuilderExtension]
public class MyWorldBuilderExtension : IWorldBuilderExtension
{
public override void OnBeforeBuild( string world, object builder )
{
}
public override void OnAfterBuild( string world, object builder )
{
}
}
Post edited September 28, 2019 by bbucklew
high rated
195.0

[*]Added two new cooking ingredients: congealed hulk honey and soul curd.
[*]Added two new cooking domains: Strength-based effects and powerful regeneration/healing-based effects.
[*]When you turn in 'A Call to Arms', Otho's damage assessment should now be more accurate. We fixed a couple bugs that caused the wrong outcome to be recorded.
[*]Fixed a bug that prevented you from learning cooking recipes from villages.
[*]Added a failure message for rifling through trash via Trash Divining.
[*]Stun gas now only stuns things with brains.
[*]Slog's annunclus no longer shows up in baetyl requests or other dynamic encounters.
[*]Slime Glands and Gas Generation no longer work on the worldmap.
[*]Fungal infections are now properly destroyed when forcibly removed.
[*]Added case-specific messaging for loading and unloading an energy cell.
[*]Loading an energy cell no longer generates a message saying that you dropped the cell.
[*]Rephrased the description of Amphibious to be clearer.
[*]Numpad 0 no longer acts as a hotkey for Abandon Character in the ESC menu.
[*]Removed leading whitespace from some conversation choices.
[*]Fixed a bug that caused flamethrowers and shotguns to not fire.
[*]Fixed some liquid-related bugs with cooking and soup sludge spawning.
[*]Fixed a rare exception with primordial soup.
[*]You know why I'm here, Slog.
[*][modding] Conversation choice text loaded from XML now has its leading whitespaces trimmed.
high rated
196.0

Added two new cooking ingredients: congealed skulk and drop of nectar.
Added three new cooking domains: Agility-based effects, burrowing-based effects, and uncertain attribute-based effects.
Tszappur no longer has a chance to be disliked by the Mechanimists.
Ontological anchors, ulnar stimulators, and night-vision goggles now have power switches.
Slam once again requires a cudgel to be equipped.
Time dilation now imposes a minimum penalty of 1 Quickness if it takes effect at all.
Hidden factions no longer appear in the descriptions of NPCs who give reputation.
Ogre Ape Pelts are now categorized as trade goods instead of snacks.
You no longer get a warning message if an NPC picks up an object owned by someone else.
Fixed a bug where slotted energy cells would also remain in your inventory.
Fixed a bug that caused Frenzy to last indefinitely.
Fixed a bug that caused NPCs to avoid light sources that also cooled them.
Fixed a bug that let you escape out of certain mandatory dialogs, such as choosing a cooking recipe effect.
Fixed a bug that caused immigrant tinkers in villages to not get set up properly.
Fixed a missing newline in a Mechanimist saying.
[*][modding] We made bodies and body parts moddable. See Bodies.xml.
high rated
Changelog for Patch 2.0.197 (added 02 November 2019):

- Albino ape pelts are now categorized as trade goods instead of snacks.
- Creatures glyphs rendered by Heightened Hearing now properly respect your tile/ASCII settings instead of always appearing as tiles.
- When a creature is being engulfed by another creature, if either one changes their phase, the engulfing is stopped.
- The list of colors in the tattoo gun interface are now themselves appropriately colored.
- Fixed a bug that caused you to sometimes become lost on a map that you had previously visited.
- Fixed a bug that caused reveal-all actions to not reveal the lower-rightmost corner of the map.
- Fixed a bug that caused some trash rifling success messages to not display as popups
- [modding] We made several GoalHandler and AI classes public.


Standalone installers updated on 04 November 2019:
- Windows and Mac: 2.0.196.1 ⇒ 2.0.197.0;
- Linux: 2.0.195.2 ⇒ 2.0.197.0.
high rated
198.0

[*]Added more grass variety.
[*]Sealed liquid containers are no longer used as random cooking ingredients.
[*]Liquids poured on the world map tiles are now lost.
[*]Nests and nest-like beings can no longer be villagers.
[*]You now stop automoving when you revert a vision induced by sphynx salt or Precognition.
[*]Injecting multiple sphynx salt injectors now extends your vision duration rather than creating overlapping saves.
[*]Fixed a bug that caused sphynx salt injectors not to be consumed if you reverted at the end of your vision.
[*]Fixed a bug that caused your electrical charge to deplete when your clones discharged their Electrical Generation charge.
[*]Fixed a bug that unintentionally prevented you from escaping out of several menus without making a selection.
[*]Made Slam and Shank select the weapon they use more sensibly, and made Slam stop using armor.
[*][modding] PlayWorldSound now works on objects that are equipped or inside containers.
high rated
199.0

[*]There are now sound effects for slotting and unslotting energy cells and recharging energy cells and capacitors.
[*]You will now be prompted when attempting to beguile or proselytize a target that is already your follower.
[*]Gas masks will now apply a bonus to gas-based saving throws.
[*]Non-overlay string entry popups now allow you paste from the clipboard with ctrl+v
[*]Fixed a bug that caused proselytize to go on cooldown when it's activation was cancelled before use.
[*]Fixed a bug that unintentionally prevented you from escaping out of the "I have a secret to share with you." dialog
[*]Fixed a bug that unintentionally prevented you from escaping out of the "Choose some gossip to share." dialog
[*][modding] ModifyDefendingSave events will now be passed to equipped objects.