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nintendo1889: Yeah I sent a support email to them and they said they would escalated to the correct teams. But the weird thing is the rep said it was "as the developers intended" when the port was made, to which I replied that Win XP had limitations and that it wasn't an issue nowadays and that a PS1 OST could just be swapped out, surely.
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gog2002x: That probably depends entirely on CAPCOM if they want to allow GOG to do that. Also, swapping out the OST depends on who owns the rights to it and again, if CAPCOM allows it. So it's not always simple if the developers intended it.

(For example: One of the Alan Wake games had to have some file (music I think?) removed at some point since the Developer didn't own the rights to it and rights holder wanted it removed)

I wouldn't mind the best version of each part of the game being in the PC port, but I can also see that if they gave in to every request, it'll never likely end for them. Time and money is a factor after all.

On a side note: They released 2 more hotfixes (4 total now), so that's at least good news for everyone and they even credited a community member for reporting the issue on the store page for the game itself (hotfix 3 I think). So they are listening to the community, so who knows what all will happen. =)
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Yeah, and that's what pisses me off, too many unknown variables. They can at least maybe add some sort of reverb (not quite PS1 like) but anything to make the music not sound flatter than an expired bottle of coca cola lol
Honestly at this point I'm just going to play the PlayStation 1 version. I don't regret buying this re-release (especially if that means showing interest towards new games on the series), but it seems we're discovering more downsides by the day and I suppose it's going to take a long time until all of them are addressed (either officially or by the community).
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nintendo1889: Yeah I sent a support email to them and they said they would escalated to the correct teams. But the weird thing is the rep said it was "as the developers intended" when the port was made, to which I replied that Win XP had limitations and that it wasn't an issue nowadays and that a PS1 OST could just be swapped out, surely.
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gog2002x: That probably depends entirely on CAPCOM if they want to allow GOG to do that. Also, swapping out the OST depends on who owns the rights to it and again, if CAPCOM allows it. So it's not always simple if the developers intended it.

(For example: One of the Alan Wake games had to have some file (music I think?) removed at some point since the Developer didn't own the rights to it and rights holder wanted it removed)

I wouldn't mind the best version of each part of the game being in the PC port, but I can also see that if they gave in to every request, it'll never likely end for them. Time and money is a factor after all.

On a side note: They released 2 more hotfixes (4 total now), so that's at least good news for everyone and they even credited a community member for reporting the issue on the store page for the game itself (hotfix 3 I think). So they are listening to the community, so who knows what all will happen. =)
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Capcom owns the rights to Breath of Fire IV's music. They sell the entire OST on Steam: https://store.steampowered.com/app/1335100/Breath_of_Fire_IV_Original_Soundtrack/
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gog2002x: That probably depends entirely on CAPCOM if they want to allow GOG to do that. Also, swapping out the OST depends on who owns the rights to it and again, if CAPCOM allows it. So it's not always simple if the developers intended it.

(For example: One of the Alan Wake games had to have some file (music I think?) removed at some point since the Developer didn't own the rights to it and rights holder wanted it removed)

I wouldn't mind the best version of each part of the game being in the PC port, but I can also see that if they gave in to every request, it'll never likely end for them. Time and money is a factor after all.

On a side note: They released 2 more hotfixes (4 total now), so that's at least good news for everyone and they even credited a community member for reporting the issue on the store page for the game itself (hotfix 3 I think). So they are listening to the community, so who knows what all will happen. =)
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Odjn Ryu: Capcom owns the rights to Breath of Fire IV's music. They sell the entire OST on Steam: https://store.steampowered.com/app/1335100/Breath_of_Fire_IV_Original_Soundtrack/
Great so that means it's a no go then. Bloody fantastic. Damn.
Welp back to the ps1 version then, if the awful bug ridden music ain't getting fixes
Post edited April 30, 2025 by nintendo1889
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Odjn Ryu: Capcom owns the rights to Breath of Fire IV's music. They sell the entire OST on Steam: https://store.steampowered.com/app/1335100/Breath_of_Fire_IV_Original_Soundtrack/
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nintendo1889: Great so that means it's a no go then. Bloody fantastic. Damn.
Welp back to the ps1 version then, if the awful bug ridden music ain't getting fixes
I don't understand why you interpreted that to be a "no-go". That's not what I was implying at all. Breath of Fire IV as a whole is Capcom's property, including this GOG re-release. Which means there shouldn't be any "licensing issues" stopping GOG from implementing the PS1 version's music.
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gog2002x: That probably depends entirely on CAPCOM if they want to allow GOG to do that. Also, swapping out the OST depends on who owns the rights to it and again, if CAPCOM allows it. So it's not always simple if the developers intended it.

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Odjn Ryu: Capcom owns the rights to Breath of Fire IV's music. They sell the entire OST on Steam: https://store.steampowered.com/app/1335100/Breath_of_Fire_IV_Original_Soundtrack/
Thanks for that info. Maybe they'll sell it here as an option as well.
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nintendo1889: Great so that means it's a no go then. Bloody fantastic. Damn.
Welp back to the ps1 version then, if the awful bug ridden music ain't getting fixes
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Odjn Ryu: I don't understand why you interpreted that to be a "no-go". That's not what I was implying at all. Breath of Fire IV as a whole is Capcom's property, including this GOG re-release. Which means there shouldn't be any "licensing issues" stopping GOG from implementing the PS1 version's music.
Capcom tends to be stingy with their IP. It's been a couple of days since the last patch, hopefully there's an update soon.
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Odjn Ryu: I've done extensive research on the PC version of Breath of Fire IV and how it stacks up to the PS1 and other regional versions of the game. Here are my findings, and I hope GOG is able to address and patch some of these.

[SOLVED] 1. Bilinear Filtering https://www.dragnier.net/breath-of-fire-iv/breath-of-fire-iv-version-differences/#bilinear-filtering
I took a look at the site yesterday, it's a very nice site for info on BoF series it seems.

Though I mostly checked out the BoF4 pages and the info was very good. I actually went through all the links there for BoF4, which I normally don't do and was pleasantly surprised by all the tidbits. :)
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Some more info on the button prompts being all over the place. The help text for minigames and menus will often display the wrong button. Forget the buttons being tied to keyboard icons.
Attachments:
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NaroLucian: Some more info on the button prompts being all over the place. The help text for minigames and menus will often display the wrong button. Forget the buttons being tied to keyboard icons.
Every day that passes by, I lose more and more faith in ever seeing this, among other issues, getting fixed lol

Simply put, they don't give a damn IMO

The silver lining is people are starting to figure out how to mod the games internal files, save editing etc. So at the very least, passionate BOF fans can fix the things GOG refuses to.
Post edited May 07, 2025 by nintendo1889
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NaroLucian: Some more info on the button prompts being all over the place. The help text for minigames and menus will often display the wrong button. Forget the buttons being tied to keyboard icons.
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nintendo1889: Every day that passes by, I lose more and more faith in ever seeing this, among other issues, getting fixed lol

Simply put, they don't give a damn IMO

The silver lining is people are starting to figure out how to mod the games internal files, save editing etc. So at the very least, passionate BOF fans can fix the things GOG refuses to.
About this, I think GOG doesn't have the rights to do such changes on the game.
I'm sure GOG will look into as many of these issues as they are able to and see what they can/are allowed to do about them, but since they're perpetually understaffed and can't just detach a small special unit solely dedicated to continue fixing BoFIV this is going to take time.
Oh yes, please please, let's hope they fix AT LEAST The Button prompts and Looping issues with sounds.
If possible try to port the original Playstation BGMs and add them on the place of the MIDI ones here.

I'm waiting for mods, but I dunno if they will be available. For now though, sadly, this game plays better as an emulated one, which I hate to do. I like owning and playing stuff legally overall.
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Odjn Ryu: Added # 13 to the OP for Fou-Lu's attack animation.

Regarding the battle transition, the BoF Discord discovered the following:

"Breath of Fire IV's swirling screen effect is not an effect for effect's sake, its actually the loading effect for the battle itself, to use as a visual placeholder for people to look at something while the battle loads. the reason it "skips" on PC is simply because the battle loads too fast, because computers, especially modern computers, are just processing much faster than PS1 did.

This 'skip' is not something that is a conscious choice, its done by design . For example, in my computer, which is not a gaming computer but a normal laptop AND an 8-year old one at that, which certainly does not have nearly enough processing power as dedicated gaming PCs do... I get the swirling screen effect because my PC HAS to put some processing power to load things up, so until it does, I can see it just fine.

In short, the effect is still there, its not skipped, its the modern computers that just load the battles too fast for the effect to stay on the screen long enough."

If you want the full long battle transition, play on a crappy PC. j/k ;)
Or
"It should automatically go into the battle screen after an average of X seconds with X being the normal time the PSX needed back then."

"That actually COULD be another parameter that could be coded in, true.
Didn't think of that.
Well, maybe some of our tech-heads over there can figure something out, once modding tools for the PC version sprout enough. XD"
Post edited May 19, 2025 by Thanatos-Zero
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Odjn Ryu: Added # 13 to the OP for Fou-Lu's attack animation.

Regarding the battle transition, the BoF Discord discovered the following:

"Breath of Fire IV's swirling screen effect is not an effect for effect's sake, its actually the loading effect for the battle itself, to use as a visual placeholder for people to look at something while the battle loads. the reason it "skips" on PC is simply because the battle loads too fast, because computers, especially modern computers, are just processing much faster than PS1 did.

This 'skip' is not something that is a conscious choice, its done by design . For example, in my computer, which is not a gaming computer but a normal laptop AND an 8-year old one at that, which certainly does not have nearly enough processing power as dedicated gaming PCs do... I get the swirling screen effect because my PC HAS to put some processing power to load things up, so until it does, I can see it just fine.

In short, the effect is still there, its not skipped, its the modern computers that just load the battles too fast for the effect to stay on the screen long enough."

If you want the full long battle transition, play on a crappy PC. j/k ;)
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Thanatos-Zero: Or
"It should automatically go into the battle screen after an average of X seconds with X being the normal time the PSX needed back then."

"That actually COULD be another parameter that could be coded in, true.
Didn't think of that.
Well, maybe some of our tech-heads over there can figure something out, once modding tools for the PC version sprout enough. XD"
I can't wait for modding tools to bloom so we can have actual quality of life enhancements. Showing the controller prompts, restoring PSX sounds for music depth, restoring Pixel animations the PS1 had instead of the bloated huge circles when Ryu or Fou Lu become dragons and so on, even restoring the cut content from the Japanese version.

From now, for me at least (even by owning the game), I think playing it on my PSP is far better just because I dont need to worry about restoring stuff to its original glory. I have tod eal with load times and other silly stuff, but overall, at least I can play it without missing the Super Combo every time because X on my controller is not L or G.