Posted April 25, 2025
high rated
I've done extensive research on the PC version of Breath of Fire IV and how it stacks up to the PS1 and other regional versions of the game. Here are my findings, and I hope GOG is able to address and patch some of these.
[SOLVED] 1. Bilinear Filtering https://www.dragnier.net/breath-of-fire-iv/breath-of-fire-iv-version-differences/#bilinear-filtering
The PC CD-ROM version of Breath of Fire IV employs a forced bilinear filter on the game’s 2D sprites and 3D environments that is not present in the PlayStation version. This results in blurred, smoothed-out 2D sprites and smoothed-out 3D textures.
Solution: The bilinear filter in the PC version can be overridden by using an external program such as dgVoodoo2 to enforce point-filtering, achieving a more pixel art-look akin to the PlayStation version.
Request: GOG should update the DirectX wrapper to allow you to force point sampling for a pixel look.
(SOLVED: Point sampled is now an option in the DirectX wrapper thanks to 1.0 hotfix2.)
2. 3D Environments and Models https://www.dragnier.net/breath-of-fire-iv/breath-of-fire-iv-version-differences/#3D-Environments-Models
3D environments and 3D models are rendered at a higher resolution in the PC version of Breath of Fire IV, resulting in a smoother look with less jagged edges. Nevertheless, clipping issues occur between the models and the geometry. i.e. Aura Dragon's right claw clips through the crater in an early cutscene, and Khafu's wing clips through the cliffside during the boss fight as Fou-Lu.
Also, seams in the subdivided 3D polygonal terrain are much more visible in the PC version.
Request: Update collision of 3D models to avoid clipping and be closer to the PS1 version. Mask the seams in the 3D blocked terrain.
3. Text/Font https://www.dragnier.net/breath-of-fire-iv/breath-of-fire-iv-version-differences/#Text-Font
The PS1 version's pixel font was replaced with a chunkier font reminiscent of Denver Serial.
Request: It'd be great to be able to switch between the classic font and the 2003 PC font.
4. Music Comparison https://www.youtube.com/watch?v=IafYF2gbw8A&ab_channel=BreathofFireFans
The PlayStation version of the BGM (background music) employs a reverb effect to make it sound fuller. The PC version of the music has the reverb effect removed, resulting in a flatter sound, especially with brass instruments.
Request: Update the BGM with the PS1 version's.
5. Incorrect Looping of BGM https://www.youtube.com/watch?v=dFvAuM_aeUM&ab_channel=BreathofFireFans
In the PlayStation version of the game, BGM loops properly. In the PC version, when a track reaches its end, the music abruptly restarts from the beginning without a proper, seamless loop.
Request: Fix the music looping bug so that music seamlessly loops.
6. Missing Boss Victory Themes https://www.youtube.com/watch?v=_93BTq-F6po&ab_channel=BreathofFireFans
Breath of Fire IV has two victory theme melodies that play depending on which continent you’re battling in:
Eastern Continent Victory Theme: “To the Victor Go the Spoils (2000 Edition)”
Western Continent Victory Theme: “Take The Money & Run”
In the PlayStation version, upon defeating a boss, there are alternative, more triumphant-sounding versions of these two victory themes playing. These versions are absent in the PC release, with the normal victory themes playing instead.
Request: Bring back the PS1 version's unique boss victory theme variations.
7. Removed & Edited Cutscenes https://www.dragnier.net/breath-of-fire-iv/breath-of-fire-iv-version-differences/#Deleted-Scenes
The deleted scenes in Checkpoint, Shikk, Saldine, and the Castle from the North American and European PlayStation version remain removed in the English PC release.
Request: Restore these cutscenes in the English release since they still exist in the Japanese version.
8. Dengeki Shop https://www.dragnier.net/breath-of-fire-iv/breath-of-fire-iv-version-differences/#Dengeki-Shop
The Dengeki Shop south of Mt. Glom was removed from the Japanese PC release of Breath of Fire IV: Utsurowazaru Mono and is not present in any other PC version.
Request: Restore the Dengeki Shop in all versions.
9. Change Rank (Tab key) only works forwards on R2 but PS1 has both forwards (R2) and backwards (L2) rank changing.
In the PS1 version, by default, L2 changes rank in reverse, so characters 1-2-3 would become 3-1-2. Meanwhile, R2 would change rank forwards, so characters 1-2-3 would becomes 2-3-1. In the PC version, you can only bind the forwards rank change button (default Tab, mapped to R1 by default) and interestingly clicking in L3 on a controller does the reverse rank change.
Request: Option to rebind reverse rank change (L3) to L2.
10. On-screen command prompts show keyboard keys even when using a controller.
Request: Replace on-screen keyboard key prompts with appropriate buttons depending on the controller connected (PS/Xbox/NSW).
11. Scias's "Identify" Skill https://www.dragnier.net/breath-of-fire-iv/breath-of-fire-iv-version-differences/#Dengeki-Shop
Like the North American and European PS1 versions, Scias’s しきべつ / Shikibetsu (“Identify”) skill is not available in the English PC version of Breath of Fire IV. Fun fact: If you load a Traditional Chinese BoFIV save with the English GOG version of the game, Scias will have the cut Identify Skill! However, character names will be bugged and may cause crashes.
Request: Restore Scias's Identify skill since it's still in the code, and fix up the formatting of elemental weaknesses when using the skill.
12. No true "Pause" screen in the PC version, despite there being one in the PS1 version.
In the PS1 version of the game, you can pause by pressing Start while on the field, during battle, or on the world map. Pressing Start while in a command window, such as a battle menu or subscreen, would pull up a tutorial. In the PC version, the Start button equivalent is F1 key, but this can only bring up the tutorial and does not implement a hard pause screen like the PS1 version.
Request: Restore the pause screen from the PS1 version.
13. Fou-Lu's sword attack animation show a black-colored swiping animation, whereas the effect is white in the PS1 version.
Request: Restore the correct PS1 color in Fou-Lu's attack animation.
[SOLVED] 1. Bilinear Filtering https://www.dragnier.net/breath-of-fire-iv/breath-of-fire-iv-version-differences/#bilinear-filtering
The PC CD-ROM version of Breath of Fire IV employs a forced bilinear filter on the game’s 2D sprites and 3D environments that is not present in the PlayStation version. This results in blurred, smoothed-out 2D sprites and smoothed-out 3D textures.
Solution: The bilinear filter in the PC version can be overridden by using an external program such as dgVoodoo2 to enforce point-filtering, achieving a more pixel art-look akin to the PlayStation version.
Request: GOG should update the DirectX wrapper to allow you to force point sampling for a pixel look.
(SOLVED: Point sampled is now an option in the DirectX wrapper thanks to 1.0 hotfix2.)
2. 3D Environments and Models https://www.dragnier.net/breath-of-fire-iv/breath-of-fire-iv-version-differences/#3D-Environments-Models
3D environments and 3D models are rendered at a higher resolution in the PC version of Breath of Fire IV, resulting in a smoother look with less jagged edges. Nevertheless, clipping issues occur between the models and the geometry. i.e. Aura Dragon's right claw clips through the crater in an early cutscene, and Khafu's wing clips through the cliffside during the boss fight as Fou-Lu.
Also, seams in the subdivided 3D polygonal terrain are much more visible in the PC version.
Request: Update collision of 3D models to avoid clipping and be closer to the PS1 version. Mask the seams in the 3D blocked terrain.
3. Text/Font https://www.dragnier.net/breath-of-fire-iv/breath-of-fire-iv-version-differences/#Text-Font
The PS1 version's pixel font was replaced with a chunkier font reminiscent of Denver Serial.
Request: It'd be great to be able to switch between the classic font and the 2003 PC font.
4. Music Comparison https://www.youtube.com/watch?v=IafYF2gbw8A&ab_channel=BreathofFireFans
The PlayStation version of the BGM (background music) employs a reverb effect to make it sound fuller. The PC version of the music has the reverb effect removed, resulting in a flatter sound, especially with brass instruments.
Request: Update the BGM with the PS1 version's.
5. Incorrect Looping of BGM https://www.youtube.com/watch?v=dFvAuM_aeUM&ab_channel=BreathofFireFans
In the PlayStation version of the game, BGM loops properly. In the PC version, when a track reaches its end, the music abruptly restarts from the beginning without a proper, seamless loop.
Request: Fix the music looping bug so that music seamlessly loops.
6. Missing Boss Victory Themes https://www.youtube.com/watch?v=_93BTq-F6po&ab_channel=BreathofFireFans
Breath of Fire IV has two victory theme melodies that play depending on which continent you’re battling in:
Eastern Continent Victory Theme: “To the Victor Go the Spoils (2000 Edition)”
Western Continent Victory Theme: “Take The Money & Run”
In the PlayStation version, upon defeating a boss, there are alternative, more triumphant-sounding versions of these two victory themes playing. These versions are absent in the PC release, with the normal victory themes playing instead.
Request: Bring back the PS1 version's unique boss victory theme variations.
7. Removed & Edited Cutscenes https://www.dragnier.net/breath-of-fire-iv/breath-of-fire-iv-version-differences/#Deleted-Scenes
The deleted scenes in Checkpoint, Shikk, Saldine, and the Castle from the North American and European PlayStation version remain removed in the English PC release.
Request: Restore these cutscenes in the English release since they still exist in the Japanese version.
8. Dengeki Shop https://www.dragnier.net/breath-of-fire-iv/breath-of-fire-iv-version-differences/#Dengeki-Shop
The Dengeki Shop south of Mt. Glom was removed from the Japanese PC release of Breath of Fire IV: Utsurowazaru Mono and is not present in any other PC version.
Request: Restore the Dengeki Shop in all versions.
9. Change Rank (Tab key) only works forwards on R2 but PS1 has both forwards (R2) and backwards (L2) rank changing.
In the PS1 version, by default, L2 changes rank in reverse, so characters 1-2-3 would become 3-1-2. Meanwhile, R2 would change rank forwards, so characters 1-2-3 would becomes 2-3-1. In the PC version, you can only bind the forwards rank change button (default Tab, mapped to R1 by default) and interestingly clicking in L3 on a controller does the reverse rank change.
Request: Option to rebind reverse rank change (L3) to L2.
10. On-screen command prompts show keyboard keys even when using a controller.
Request: Replace on-screen keyboard key prompts with appropriate buttons depending on the controller connected (PS/Xbox/NSW).
11. Scias's "Identify" Skill https://www.dragnier.net/breath-of-fire-iv/breath-of-fire-iv-version-differences/#Dengeki-Shop
Like the North American and European PS1 versions, Scias’s しきべつ / Shikibetsu (“Identify”) skill is not available in the English PC version of Breath of Fire IV. Fun fact: If you load a Traditional Chinese BoFIV save with the English GOG version of the game, Scias will have the cut Identify Skill! However, character names will be bugged and may cause crashes.
Request: Restore Scias's Identify skill since it's still in the code, and fix up the formatting of elemental weaknesses when using the skill.
12. No true "Pause" screen in the PC version, despite there being one in the PS1 version.
In the PS1 version of the game, you can pause by pressing Start while on the field, during battle, or on the world map. Pressing Start while in a command window, such as a battle menu or subscreen, would pull up a tutorial. In the PC version, the Start button equivalent is F1 key, but this can only bring up the tutorial and does not implement a hard pause screen like the PS1 version.
Request: Restore the pause screen from the PS1 version.
13. Fou-Lu's sword attack animation show a black-colored swiping animation, whereas the effect is white in the PS1 version.
Request: Restore the correct PS1 color in Fou-Lu's attack animation.
Post edited April 30, 2025 by Odjn Ryu