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TheRealBullet: Hello VA1DER,

HypersomniacLive is not a developer of Between the Stars, he's just an user that started pasting the change logs.

For some reason we cannot edit the op, so it's hard for us to update the thread in the same way we do in the Steam thread (https://steamcommunity.com/app/727130/discussions/0/1744483505476938586/).

Anyways in GOG you don't need a thread to know the changes we made in every update. You can take a look at the whole change log using GOG Galaxy 2. In order to do so, go to Between the Stars, click in the options button that is located at the right of the play button and select "View patch notes". There you will see every changes we made in each update.
With respect, there are a couple of reasons for keeping an updated changelog thread here in the forum as a dev/pub:

1. Not everyone uses the GOG Galaxy client - in case you're not aware of it, not every update pushed in the client is always reflected in the standalone installer(s), at least not in the same timely fashion. So, if one's not using the client, their version (standalone installer) isn't necessarily the same as the one when using the client.
Additionally, non-Galaxy users can't be certain if every update that gets a changelog in the "View patch notes" section there, is also listed in the changelog section of one's library on the site. For example, in the changelog section of one's library on the site, there's a changelog for v0.2.2.0.4.1, then for v0.4.7 and the next one is for v0.4.7.4, meanwhile the standalone installer was updated:
0.2.2.0.4.1 ⇒ 0.4.4 ⇒ 0.4.5 ⇒ 0.4.6 ⇒ 0.4.6.1 ⇒ 0.4.6.2 ⇒ 0.4.6.3 ⇒ 0.4.7.1 ⇒ 0.4.7.2 ⇒ 0.4.7.3 ⇒ 0.4.7.4.
If, as you say, one can see every change made in each update, can you see why a changelog thread by the devs/pubs in the forum can be useful?

2. Changelogs and latest version are not public info on GOG, so keeping a changelog thread here in the forum can support an educated decision when considering a purchase.


As for the difficulties you're facing keeping a changelog thread updated here - well, a number of devs/pubs do it a few different ways; for example, the devs/pubs of:

(A) Endzone - A World Apart (users Assemble_Kai and Assemble_Skoddy), Jupiter Hell (user epyoncf), and Low Magic Age (user lliihhaaoo) start a new thread for each update/patch changelog.

(B) BROK The InvestiGator - prologue and Stellar Tactics created a changelog thread, and post each update/patch changelog in consecutive posts and in a timely fashion (the same way GOG-users do for games that their devs/pubs don't post here).

(C) Astrox Imperium and Caves of Qud post in the respective changelog threads along with GOG-users, whether the thread was created by them or GOG-users.

You might want to consider some or all of this.


Stay safe.
Post edited January 31, 2021 by HypersomniacLive
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Changelog for v0.4.7.4 (25 December 2020 / added 20 December 2020):

- A bug that crashed the game when warming up shaders upon loading the game has been fixed.
- The energy cost of Cannons of the Republic has been reduced.
- A bug that wouldn’t show proper damage sampling when using the Shotgun has been solved.
- A graphical glitch that didn’t show shield effects when being hit by a Shotgun has been resolved.


Standalone installer updated (0.4.7.3 ⇒ 0.4.7.4): 30 December 2020.
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v0.5.0 Sol Invictus
We have added 35 main missions.
We have added two new playable ships.
Helios Cerberus
Helios Colossus
We have added new wingmen.
We have added over 900 voice clips.
There are new illustrations for the new missions.
We have added 14 new achievements.
There is a new battle theme.

Now the player cannot go infinitely into the scenario.
We have modified the sound effect of the Repeating Cannons.
We have adjusted the camera's color configuration in photo mode.
We have increased the movement speed of the camera in the photo mode.
Now in hard mode the enemies are more accurate.
The UI particle effect performance has been improved.
A bug that kept the last damage sampling on a ship when it jumped to a new sector has been fixed.
Many translation errors have been fixed.

v0.5.0.1
We fixed a soft lock in the mission "Finish them all" (#283).
We fixed a soft lock in the mission "Sol Invictus" (#299).

v0.5.0.2
We fixed a soft lock in the mission "Finish them all" (#284) that happened after loading a saved game.
We added a function to stop all engines. To use it press mouse wheel or backspace.
We fixed a few missing translations in the game configuration menu.
Some translations have been fixed.

v0.5.0.3
We've added an option to adjust the engine brightness.
Now the tooltips indicate if an item is researchable.
We've fixed a major bug that caused enemy ships to not warp in when the weapon wheel was opened in the moment of the warp.
We fixed a softlock in the mission "Finish them all" (#283) that happened when the player destroyed all the ships before they warped out.
A bug in the event (#161) that caused it to be triggered after playing the mission Enemies at the Gates (#160).
Our input system solution has been updated to the latest version.
Post edited May 06, 2021 by TheRealBullet
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v0.5.1
A new subordinate system is active. You can now hire captains and equip their ships to fight alongside you.
The reward for prisoners has been increased to 600 credits.
Enemies can now use skills.
Two quantum cores are given for each scrapped weapon now.
There is now a small chance that quantum cores will appear when looting ships.
You can now hold tab and press numbers to activate and deactivate groups of weapons without going through the weapon wheel.
A backup system has been added to the save system to avoid game corruption. If a save file becomes corrupted or lost, starting the game again will use the backup to restore the game.
The space of items in the inventory has been increased.
Fixed a bug in event #196 that prevented a crew member from being lost.
Fixed the trigger condition of a Zane event (# 364) that caused it to appear before it was met.
We've fixed a softlock in the mission Round of Questions (# 241).
A bug has been fixed that made it impossible to scroll with the mouse wheel when the cursor was over an item.
Many spelling errors have been fixed, many of them related to the gender of the characters.

v0.5.1.1
Repair costs in stations have been reduced.
Now you can select which ship you want to repair in the stations.
Now the hull status of the wingman's ships is saved when you unassign them from your ship.
The hull and shield resistances of wingman's ships have been increased.
A bug in the wingman's stats has been fixed.
A soft lock in the mission "Recovery" (#128) has been fixed.
A soft lock in the mission "Presentations" (#224) has been fixed.
A bug in the mission "Kendra Mason" (#162) has been fixed.
A bug that caused wingman game objects to be destroyed when the played changed the ship has been fixed.
A bug that caused players to lose their main story wingmen has been fixed. If it happened to you, please, load an older saved game to fix the issue.
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Hello Developer!

I'm wondering what the last couple of updates have changed. I saw the 5.2 update was ~40mb, and then two smaller updates (hotfixes?) were pushed out.

Just curious what's been improved :)
It seems things have been put on hold or worst. EA games are always a dice roll these days. I hope it get finished.
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smuggly: It seems things have been put on hold or worst. EA games are always a dice roll these days. I hope it get finished.
They are still working on the game, but they post their updates over on their discord server and the steam forums more often. They are hoping to get a beta of the final chapter (I think they said) within the next few weeks.

Game will be finished Soon™!
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smuggly: It seems things have been put on hold or worst. EA games are always a dice roll these days. I hope it get finished.
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Sarxis: They are still working on the game, but they post their updates over on their discord server and the steam forums more often. They are hoping to get a beta of the final chapter (I think they said) within the next few weeks.

Game will be finished Soon™!
Thanks