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Change Log v0.2.0.2.7
The bug in game saving that caused loss of progress has been fixed. This bug also causes loss of the locations of both contracts as well as main missions. Now, saving should function as intended, but if you see something wrong, please send a bug report. Sadly, corrupted games can not be recovered, so, if you've lost progress due to the bug you'll need to start a new game. Sorry for the trouble.
We've added an indicator that shows when the auto aim system is enabled.
We've corrected many texts.

Change Log v0.2.0.2.6
Now a warning will be shown when a save data error is detected. Please send a bug report if you see this warning.
A bug that allowed the missile launchers to launch a missile per frame has been fixed.
Now weapons won't fire when the player is looting a ship with auto aim mode activated.
Now missiles won't follow the cursor in auto aim mode.
A bug that caused that the laser beams never stop firing in auto aim mode has been fixed.
A bug that caused some battles to never finish has been fixed.
A bug that kept the lighting of the lateral thrusters activated after their ship had been destroyed has been fixed.
A bug that destroyed stations when the player increased throttle with the numpad has been fixed.
Some players got stuck researching the corrupted data in the prologue. We've added a description to avoid this situation.
Now the event "Bounty Hunters" (#92) gives a prisoner as expected.
We've corrected several texts errors.
The OST has been updated with FLAC files.


Change Log v0.2.0.2.5
Now the bug reporter smtp server should be able to send all the bug reports without softlocking the game.
Now the bug reporter sends us less data to avoid crashes.
A bug in events that softlocked the game updating crew data has been fixed.
The crew weapons have been improved.
The text "Dice do not add up" won't appear again in the dice combat screen.
A bug that disabled the buttons in the event "Delivery" (#77) has been fixed.
Several texts have been corrected.
A bug that softlocked the game when a new member joined to the crew has been fixed.
Now the docking number is correctly shown in the stations exit button.



Change Log v0.2.0.2.4
We've added a link to the change log in the main menu.
We've added a text blurb to state that the results of dice rolls do not add up.
Now the female variations of event texts are shown properly.
We've added a text in the event "Looking for the bleeding eye" (#79).
We've corrected some of the female captain's audio clips.
We've added the remaining ship's descriptions.
We've solved some docking issues with some ships.


Change Log v0.2.0.2.3
We've added 2 new battle themes.
We've added the credits.
A bug that softlocked some events has been fixed.
Now allied damage is shown correctly in crew combats.
We've corrected a lot of translation errors in the english version.


Change Log v0.2.0.2.2
We've temporarily removed Steam Cloud support, which could have been related to recent problems with saving the game that have been experienced by some players. The problems regarding saving should now be resolved.
Now the game is saved in the exit.
Now the players will be able close menus using ESC key.
A wrong text in the event "Anna Banner" (#139) has been corrected.
A lot of texts have been corrected.
The voice of the female captain now is played correctly in the event "Control of Xeah" (#135).
We've added a female captain missing voice clip.
A bug that showed the inventory while the player was in the pause menu has been fixed.
We've fixed some transmision lines in the event "Consequences" (#142).
A bug in the inventory camera has been fixed.
A bug that gave a wrong attribute in events has been fixed.

Change Log v0.2.0.2.1
A major bug that softlocked the game in the player's ship destruction has been fixed.
We've improved the SFX of the ability "Transfusion".

Change Log v0.2.0.2.0
We've added the new ship ability "Transfusion: Distributes energy between shields, activating them if neccesary".
Now the unique ability of the Mercury Thallium and the Cosmos Transporter is "Transfusion".
A bug that showed a white box in the armament on the ship selection screen has been fixed.
We've fixed a bug in the hangar camera.
We've fixed a bug in the inventory camera.
Post edited May 31, 2019 by TheRealBullet
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high rated
Changelog for v0.2.0.2.9 (added 02 June 2019):

- A major bug that caused players to lose the main mission has been fixed.
- In this version the system will detect if there is a main mission and if it's needed it'll restore the latest known main mission. A warning will be shown in the top left corner if this happens.
- Some texts have been corrected.
- A bug in the event "A meeting in the Fold" (#101) that locked the saving function has been fixed.
- Now when a game is saved properly a text will appear in the top left corner.
- Now the death of the player doesn't have penalization in normal mode.
- The transmissions display has been fixed in ultra-wide and 4:3 resolutions.
- We've fixed a bug that caused you to not lose the item "MAI core from the Genesis" in the event "Answers" (#163).
- Now the description of the mission "Consequences" (#142) is shown correctly.
- We fixed a bug that softlocked the game in the event "Sharp Hill" (#111) when you're waiting for your turn.
- Now the sniper rifle updates correctly the ability points.
- Some bugs have been fixed in the event "Bounty Hunters" (#92).
- The bug in game saving that caused loss of progress has been fixed. This bug also causes loss of the locations of both contracts as well as main missions. Now, saving should function as intended, but if you see something wrong, please send a bug report. Sadly, corrupted games can not be recovered, so, if you've lost progress due to the bug you'll need to start a new game. Sorry for the trouble.
- We've added an indicator that shows when the auto aim system is enabled.
- Now a warning will be shown when a save data error is detected. Please send a bug report if you see this warning.
- A bug that allowed the missile launchers to launch a missile per frame has been fixed.
- Now weapons won't fire when the player is looting a ship with auto aim mode activated.
- Now missiles won't follow the cursor in auto aim mode.
- A bug that caused that the laser beams never stop firing in auto aim mode has been fixed.
- A bug that caused some battles to never finish has been fixed.
- A bug that kept the lighting of the lateral thrusters activated after their ship had been destroyed has been fixed.
- A bug that destroyed stations when the player increased throttle with the numpad has been fixed.
- Some players got stuck researching the corrupted data in the prologue. We've added a description to avoid this situation.
- Now the event "Bounty Hunters" (#92) gives a prisoner as expected.
- Now the bug reporter smtp mail server should be able to send all the bug reports without softlocking the game.
- Now the bug reporter sends us less data to avoid crashes.
- A bug in events that softlocked the game updating crew data has been fixed.
- The crew weapons have been improved.
- The text "Dice do not add up" won't appear again in the dice combat screen.
- A bug that disabled the buttons in the event "Delivery" (#77) has been fixed.
- A bug that softlocked the game when a new member joined to the crew has been fixed.
- Now the docking number is correctly shown in the stations exit button.

~~~ ~~~ ~~~

Changelog for v0.2.0.3.0 (added 03 June 2019):

- A major bug in the saving system that softlocked the game showing [DestinationSector] in the objective description has been fixed.
- In this version the system will detect if there is a corrupted main mission and if it's needed it'll restore the latest known main mission. A warning will be shown in the top left corner if this happens. To restoring the saved game, the progress could go back some main missions.

Standalone installer updated 04 June 2019.
high rated
Changelog for v0.2.0.3.1 (added 04 June 2019):

- Now when the player changes a ship the weapons of the last ship will be equipped automatically.
- In ship change if the weapons cannot be equipped they will be saved in the inventory if there's free space, if not they'll be saved in the stash.
- A bug that destroyed all equipped items in the last main quest has been fixed.
- A bug that softlocked the game in the event "Answers" (#163) has been fixed.
- A bug that sometimes softlocked the game when a recruit joined to crew has been fixed.
- The projectile speed of the missile weapon upgrades has been corrected.
- We lowered the volume of the electric loop sound that is played in the inventory.
- The item "Shipment of Strange Specimens" is now delivered correctly in the contract "Delivery" (#151).
- The location on planets of the event "Delivery" (#151) has been corrected.
- Now the locations on planets have a fixed position.
- Many texts have been corrected.

~~~ ~~~ ~~~

Changelog for v0.2.0.3.2 (added 05 June 2019):

- The time between interceptions has been increased.
- A bug that destroyed all equipped weapons when player changed the ship should be fixed.
- A bug that didn't let the player use quantum engines after the event "Anna Banner" (#139) has been fixed.
- Some texts have been corrected.

~~~ ~~~ ~~~

Changelog for v0.2.0.3.3 (added 06 June 2019):

- A bug that locked the recruits information when the player had less than 3 crew members has been fixed.
- Now the last remaining member of your crew will only be able to die in crew combat.
- A bug that left dead crew members in the crew list has been fixed.
- Now the skins and the names of the ship are loaded properly in the hangar.
- Now the skin and the name of the selected ship is loaded properly when the player changes their ship.
- We've updated the input controller to the last version. This could solve some issues like mouse disappearing or a bug that caused player ship to rotate constantly.
- A bug that showed the information of the last selected item when the player opened the inventory has been fixed.

~~~ ~~~ ~~~

Changelog for v0.2.0.3.4 (added 08 June 2019):

- A bug that made the mouse cursor dissapear and disabled some buttons when the player had a HOTAS plugged in has been fixed.
- With this fix now the game can be played with HOMAS (flight stick + mouse), players will have to assign controls in settings before playing with HOMAS. Gamepad control is still not supported but we plan to work on it soon.
- We've delayed a few seconds the automatic equipment of weapons before changing the ship, it could solve the loss of equipment that some players are suffering.
- A bug that softlocked the game in the prologue should be fixed.
- A bug that changed the window resolution for the screen resolution in windowed mode on game start has been fixed.
- Some texts have been fixed.

Standalone installer updated to v0.2.0.3.4: 10 June 2019.
high rated
Changelog for v0.2.0.3.5 (added 13 June 2019):

- Now the game can be saved manually.
- Now the autosave system uses a different save file every 8 minutes with a maximum of 10 autosaved games. With this system you will be able to load previous autosaved games.
- We've added a load game option in order to load autosaved and manually saved games.
- A bug that destroyed all the player's weapons softlocking the game at the beginning of the prologue has been fixed.
- A bug that caused to the loss the saved data of the known disseases has been fixed.
- A bug that softlocked the game not showing the first main quest has been fixed. All the saved games with that issue should have been fixed.
- This version fixes any saved game with two or more main quests.
- We reduced the difficulty of the first battle of the prologue.
high rated
Changelog for v0.2.0.3.6 (added 14 June 2019):

- A bug that caused blueprints to not save properly in permadeath mode has been fixed.
- A bug that caused the captain the player selected to not appear when starting a campaign for second time in permadeath mode has been fixed.
- A bug that locked the voice transmissions at the end of the event "The counterattack" (#138) has been fixed.
- A bug that kept enemy ships from giving loot when they were destroyed while being hacked has been solved.
- A missing voice audio clip in the event "The council" (#168) has been added.

~~~ ~~~ ~~~

Changelog for v0.2.0.3.7 (added 17 June 2019):

- We remade the way that attributes are saved. This should fix all the errors related with attributes that some players are suffering since the version 0.2.0.3.5.
- This version fixes the saved games with duplicated attributes.
- It also removes negative attributes if there's a positive version of the same attribute.
- A bug that allowed players to use the sniper rifle an infinite number of times has been fixed.
high rated
Changelog for v0.2.0.3.8 (added 19 June 2019):

- A bug that caused the system not trigger the main mission in Tacet Stella, Hedron Gygax and The Dome sector has been fixed.
- A bug that locked the loading screen when the player died in Tacet Stella, in Hedron Gygax or in The Dome sector has been fixed.
- A bug that triggered duplicated events has been fixed.
- A bug that softlocked the game in the mission "Consequences" (#142) when the player moved far away from the battle has been fixed.
- A bug that caused Artemis Hub to be an allied station when it is under the control of the Children of the Sun has been fixed.
- We've added the missing enemies in a battle of the Event "Artemis Hub" (#171).
- A bug that allowed Collins to join to the crew when he is a prisoner has been fixed.

~~~ ~~~ ~~~

Changelog for v0.2.0.4.0 (added 21 June 2019):

- In this update we've rebalanced crew combat, giving more protection to crew members.
- We've modified the player's combat dice.
- The dice faces with a hand on them that used to give an extra action point have now been changed to a shield that adds armor to two random crew members.
- In crew combat we've changed the way the enemy targets the crew. Now there will be less probabilities to attack crew members with only one point of life.
- We've increased the gain of action points in crew combat, it will allow the player to use more items and be less dependent of the dice rolls.
- Now combat will begin with 2 action points instead of 1.
- Now the items will be shown in an inferior panel instead of the left panel.
- We've added a basic crew combat weapon: Republic Pistol. It'll be avaiable in all crew combats.
- We've added a new crew combat item: Healing Plasma. It heals 1 of life of a selected crew member.
- We've added a new crew combat item: Plasma Injector. It heals 2 of life of a selected crew member.
- We've added a new crew combat item: Resuscitation Kit. It reanimates a death crew member.
- The transition between camera modes has been smoothed.
- A bug that caused some boarding signals to not appear has been fixed.


Standalone installer updated: 24 June 2019.
high rated
Changelog for v0.2.0.5.0 (added 05 July 2019):

We've just updated Between the Stars to version 0.2.0.5.0. This new patch updates the graphical engine to a more modern version which should fix many of the crashes caused by said engine. From now on we will focus on adding new content without forgetting to fix bugs that you report to us.

- We've updated the Unity engine version of the game.
- The crashes caused by Citrix Workspace have been fixed.
- Other bugs and crashes caused by the old Unity version have been fixed.

Standalone installer updated: 08 July 2019.
high rated
Changelog for The lost expedition update v0.2.0.6.0 (added 18 July 2019):

Uncover the mysteries of the strange shipment onboard a derelict ship on a new secondary story line composed of 18 new events.

Ship quest system
- A new internal quest system was added. The ship's events view can be accessed by pressing "U". In future updates, past events will be adapted into this system.

Graphical improvements: depth of field
- A depth of field effect has been added to the station, planet, and ship views. It can be disabled in settings.

Improvements to the current text style
- Event dialogue format was changed. Double quotes were eliminated and now all dialogue is in italics with a soft yellow hue. Also, crew members' names will be highlighted with the respective class colour.

Change Log v0.2.0.6.0
- We've added a new secondary story line. This story line replaces the strange radio signal events (#49, #50, #51).
- We've added 18 new events.
- New attributes added: Exhausted and Irradiated.
- Two new objects and a character added.
- A new internal quest system was added. The ship's events view can be accessed by pressing "U". In future updates, past events will be adapted into this system.
- Event dialogue format was changed. Double quotes were eliminated and now all dialogue is in italics with a soft yellow hue.
- In event texts, crew members' names will be highlighted with the respective class colour.
- A depth of field effect has been added to the station, planet, and ship views. It can be disabled in settings.
- Ability hotkeys can now be reconfigured/rebound.
- A bug that played the music at launch when the music volume was zero has been fixed.
- A bug making ship markers blink with the quantum drive activated has been fixed.
- A visual glitch that appeared on asteroids in the planet view has been corrected.
- Many text mistakes have been fixed.

Standalone installer updated (to 0.2.0.6.0f): 22 July 2019.
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Changelog for v0.2.0.6.1 (added 22 July 2019):

- We've added a glowing indicator on the ship events button that appears on the right panel. This indicator will light up when there are new missions to do on your ship.
- Damage Absorber has been nerfed.
- A bug that impeded exit from Ship View for the first few seconds after switching views has been fixed.
- A bug causing issues in the event #183 (The antique shop) has been fixed.
- A bug that caused to not to lose the ancient tablet
- A bug in Planet View that made some planets blurry has been fixed.

Standalone installer updated: 23 July 2019.
high rated
Changelog for v0.2.0.6.2 (added 24 July 2019):

- We have added an option to invert the mouse axis. You can activate the option in Settings > Game.
- A bug that caused the first tablet event to trigger a second time has been fixed.
- We have added additional text to internal mission descriptions to make it clear they must be done inside the ship.
- A bug causing objectives to display wrongly when there were more than 4 missions has been patched.

Standalone installer updated: 25 July 2019.
high rated
Changelog for v0.2.0.6.3 (added 01 August 2019):

- A bug causing items to be outside their slots has been fixed.
- The brightness of the ship's engines has been reduced.
- A bug causing the health of the ship when loading a save has been fixed.
- Volumetric lighting effect on suns has been reduced, most noticeably on red suns.
- A bug that prevented the bug report text box from clearing after being sent has been fixed.
- New line is now allowed in bug reports.
- Debug logs have been added to the loading code to try to know the reason for crashes that some players suffer upon starting a game.[
high rated
Changelog for v0.2.0.6.4 (added 05 August 2019):

- A bug that added weapons to the inventory when the player visited the hangar or a shipyard has been solved.
- A bug that caused event items to not be awarded properly when the inventory was full has been solved. An item from the inventory is now sent to the stash to be able to be awarded the event item.
- The performance of the sound effect of the Gatling Gun of the Republic has been improved.
high rated
Changelog for v0.2.0.7.0 (added 23 August 2019):

- A bug causing missile collision to sometimes not be detected has been solved.
- A bug causing some events to not hand out credits (such as selling the tablet) has been solved.
- Some explosions that caused particules to rotate with the destroyed ship, leading to an unreal effect, have been repaired.
- From now on recruits in stations will be refreshed every 15 minutes.
- A memory leak related to recruit avatars has been solved.
- The colour of green weapons has been switched to blue to help players with visual impairments to distinguish the icons.
- Aiming system of antimissile weapons has been rewritten, they are now much more effective.
- The VFX of Flak weapons has been changed.
- The Flak weapon is now called FK-55 Flak Cannon.
- The weapon Heavy Laser is now called 140-ALC Argonic Laser Cannon.
- The Laser Interceptor is now called IL55 Laser Interceptor.
- The look of the FK-55 Flak Cannon has been changed.
- The look of the 140-ALC Argonic Laser Cannon has been changed.
- Damage and cost of the majority of weapons has been rebalanced.
- New weapons have been added:
--> Heavy Cannon of the Republic
--> 19-AC Artillery Cannon
--> 24-AC Artillery Cannon
--> 32-AC Artillery Cannon
--> R80 Launch Rocket System
--> R120 Launch Rocket System
--> R160 Launch Rocket System
--> Heavy Plasma Cannon
--> 200-ALC Argonic Laser Cannon
--> 2-200-ALC Dual Argonic Laser Cannon
--> FK-75 Flak Cannon
--> 2-FK-75 Dual Flak Cannon
--> IL65 Laser Interceptor
--> 2-IL65 Dual Laser Interceptor


Standalone installer updated (0.2.0.6.4 ⇒ 0.2.0.7.0f): 26 August 2019.
high rated
Changelog for v0.2.0.8.0 (added 07 September 2019):

- This update adds the new secondary story line: Biochemistry.
- We've added 13 new events.
- We've added a new disease: Autoimmune Crisis.
- We've added 2 new research items.
- We've added 7 new items.
- We've reduced the color intensity of the highlited words in events.
- We've fixed several minor bugs.


Standalone installer updated (0.2.0.7.0f1 ⇒ 0.2.0.8.0f1): 09 September 2019.
high rated
Changelog for v0.2.0.9.0 (added 23 September 2019):

- We've added the crew Reserve.
- Crew can now be sent to the reserve in order to make space for others in the active crew.
- When you gain additional crew members and there is no space in the current crew, the new crew member will go to the reserve.
- Crew members gain 50% less experience if they are in the reserve.
- Reserve crew do not give bonus points nor can they be injured.
- When the player ends up without specialists, engineers or scientists, the Republic will send two new crew members of that class to the ship. We are still awaiting the voiceovers for when this happens.
- We have solved numerous bugs and corrected many grammatical errors.


Standalone installer updated (0.2.0.8.0f2 ⇒ 0.2.0.9.0): 24 September 2019.