Posted October 21, 2014

1. if you want* matchmaking, achievements or any kind of feature-rich multiplayer, then an account system is a must: first because a lot of stuff is tied into an account (matchmaking, achievements, stats... etc), and secondly because you don't want to play with pirates (or at least I'm sure GOG doesn't want to allow 95% of their users to be owners of pirated game). And for this you either have to login to every game separately or just login into the client once - It's in the same way "DRM" as logging to GOG to download a new patch or new goodie - it's available to users who BOUGHT the game.
2. whether game offers LAN play or Direct-IP (rairty these days) depends really on the developer, not GOG.
* if you DON'T want... then you don't use Galaxy Client and the games on GOG remain as functional as they are today (meaning: multiplayer is rarity limtied only to games supporting direct-ip or lan)
2. I keep hearing this excuse: "If it didn't exist in the game in the first place (like LAN), then don't ask GOG to build it". Except GOG IS building something into these games: Galaxy. So it seems it's all good for them to offer this type of multiplayer, "but don't you dare ask for some other kind of multiplayer, that's going too far!"
And in the case of AVP, if I don't use Galaxy, it is absolutely NOT as functional since there is no multi-player without it. In other words, the message GOG is sending is, follow the rules with our new DRM client and you'll get all of the features. If you don't want the DRM, that's fine, but you don't get to play with your friends. That's a far cry from the Galaxy advertizing which touted this as "only a matchmaking service". Well, turns out it's quite a bit more than just matchmaking, it's the entire multiplayer experience.
Post edited October 21, 2014 by lumin