Posted October 21, 2014
I don't know if it's a deliberate gateway to multiplayer, or something unavoidable for this particular game, but the inability to play multiplayer without the Galaxy client strikes me as a form of DRM I'd rather be without.
It's hard to get too worked up about, since this feature doesn't seem to be designed to take away LAN gaming from games that already have it, but I'd be far happier with the service if it supported the ability to serve multiplayer games without involving a 3rd party connections at all.
I get that GOG isn't going to develop, support, and update a multiplayer platform that doesn't also benefit them financially, so they're not going to be completely altruistic here. I'm not really upset about that, it makes sense. If this sounds like a complaint, please consider it a minor one, as having AvP Classic multiplayer is better than having no multiplayer. I'm thrilled to see it working (even if every match I join seems to dissolve into deathmatch).
But in a perfect DRM-free world, AvP classic, or any other game, would work just dandy over LAN.
It's hard to get too worked up about, since this feature doesn't seem to be designed to take away LAN gaming from games that already have it, but I'd be far happier with the service if it supported the ability to serve multiplayer games without involving a 3rd party connections at all.
I get that GOG isn't going to develop, support, and update a multiplayer platform that doesn't also benefit them financially, so they're not going to be completely altruistic here. I'm not really upset about that, it makes sense. If this sounds like a complaint, please consider it a minor one, as having AvP Classic multiplayer is better than having no multiplayer. I'm thrilled to see it working (even if every match I join seems to dissolve into deathmatch).
But in a perfect DRM-free world, AvP classic, or any other game, would work just dandy over LAN.