XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
After years of alien rule, humanity won the war for Earth. But when the Overlords fled the planet, they left their former soldiers behind. Now, five years after the events of XCOM 2, huma...
XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
After years of alien rule, humanity won the war for Earth. But when the Overlords fled the planet, they left their former soldiers behind. Now, five years after the events of XCOM 2, humans and aliens are working together to forge a civilization of cooperation and coexistence.
Welcome to City 31, a model of peace in a post-invasion world. However, not all of Earth's inhabitants support interspecies alliance. Chimera Squad, an elite force of human and alien agents, must work together to destroy the underground threats driving the city toward chaos.
Your agents are unique: each of them equipped with special tactical abilities and driven by a different motivation for joining Chimera Squad. Deploy targeted team members to investigate and combat the dangers that pervade the districts of City 31. Lead Chimera Squad through a new experience that innovates on XCOM's turn-based legacy, utilizing strategy, teamwork, and new breach-and-clear gameplay to complete your mission objectives.
The future of City 31 depends on you.
Unique Alien and Human Agents
Each of the 11 agents have their own distinct personality and tactical abilities, including species-specific attacks like the Viper’s tongue pull.
Specialized and Complementary Classes
Execute devastating combos by teaming the right agents and utilizing cooperative actions. The difference between mission success and failure can depend wholly on team composition.
Re-Envisioned Tactical Combat
Missions are structured as a series of discrete, explosive encounters, keeping the action intense and unpredictable.
Breach Mode
Shape the battlefield to your advantage with a new combat phase that injects your squad right into action. Strategically assign your agents to different entry points and coordinate their assault with a range of Breach-specific skills.
Interleaved Turns
An automatic initiative system slots individual agents and enemies into an alternating turn order, creating new strategic possibilities based on what unit is queued to act next—and what unit is at the greatest risk when they do.
Suspenseful Strategy Layer
Outside of combat, manage the operations of a high-tech HQ, where you must prioritize competing tasks, investigations, and agent assignments in the face of a ticking clock: the constantly rising unrest in the city’s various districts, driving City 31 closer and closer to total anarchy.
(owner of steam version)
Somehow I don't mind the spin on the game, considering it is costs 20 and not the full title load (not on sale that is) I actually quite like that the missions go straight into action.
The breaching keeps it interesting enough and I could not be bothered to play 10 minutes opening of mission to slowly crawl through map only to seemingly randomly activate enemies (not to mention a lot of times it feels in Xcom 2 that the enemies follow you even if you have all units invisible).
So yeah, I was happy with my purchase and enjoyed it greately.
You can't go in and expect full x-com sequel experience from 20 dollar game.
It helped for my personal enjoyment that I liked X-Com Apocalypse and this brought a tiny bit nostalgia back for me.
After playing the first 2 XCOM games along with their expansions, I was very excited to try this game. After giving it an honest 1-2 hours of my time, I can say this is not what I expected... Many of the things that made XCOM fun and great are not present in this game. The variety of content is lacking and the gameplay is different. Each mission you are forced to breach into buildings over & over, room by room (in comparison to XCOM 1/2 where you can choose Stealth or Go Loud). You cannot create your own characters but must use the pre-generated characters that they made for the game. Worst of all is the atmosphere of the game. The character banter is simply unbearable. It has the vibe of DEI snarky millenial humor where they mock or say something witty at any given moment in an attempt to be playful. It's very off-putting and hard to ignore. The dark, mysterious, serious grittiness that was in the first 2 xcom games is not present in this game. It truly feels like a fandom made game with the title XCOM slapped on it.
I read about Chimera Squad previously when I considered buying it on Steam. Many reviews were negative and flat out called the game a garbage spin-off.
As soon as it arrived on GOG, I decided to form my own opinion. The game is great, the story is nicely written and it's very addictive in general. Reminder: Form your own opinions.
https://www.buymeacoffee.com/notmiketyson
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