Posted on: May 4, 2019

dedicado
Verified ownerGames: 519 Reviews: 3
This is how PC games should (still) be
Deep, complex, innovative, details perfected to the extreme, beautiful graphical art and music, no lousy design decisions to force you to extend gameplay time, limitless strategies and tactics. You can choose to play each mission in turn-based or real time modes, you can either sneak your way into the geoscape with stealth precision strikes or rather annihilate the entire enemy armada with your full blown air superiority war ships), you can get money whichever way you prefer, everything breaks the way it's meant to, UFO crash sites destruction is actually realistic depending on the sustained damage (like it was in the original games and unlike it is now), there is a proper serious XCOMpaedia written and designed with care)... Everything is and works the way a PC gamer would think it would. Remember those times? They are almost gone now, and the "almost" part it's only because of the new games that TRY to replicate the Good Old Games days experience, whether indie (usually decent but lacking somewhere) or console-ized/mobile-ized (like certain so called games with the XCOM title in them, streamlined and dumbed down to braindead levels so they could be played half sleep in a couch with an almost dropped gamepad). This game, XCOM Apocalypse, it's the last game of those days, the last innovative enough game to stand its ground as a new game and not a-copy-of-a-copy. The last game designed with few but intelligent PC gamers in mind, and not millions of wallet-legged console/mobile clients.
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