XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year.
Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XC...
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year.
Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.
Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.
XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
They flat out tell you the game stacks the odds against you, and after the first few times you have a 96-99% chance to hit miss, you'll see im right.
But even so the game's still fun and has good lore. Just don't feel guilty about save scumming. The game's going to pull some bull on you.
Might be my favorite game of the past decade.
But...
It's largely due to the mods. Vanilla, it's fine, it's an enjoyable enough tactical game, but I actually prefer Enemy Unknown with the Enemy Within expansion. Where X2 shines IMO is with the thousands of available mods that expand on every conceivable element of the game. New enemies, new weapons, new missions, new maps, new game mechanics, and the vast majority of them are really well made -- The modding community for X2 is amazing, and I really appreciate that Firaxis supports and promotes fan projects.
I question whether this is truly DRM free because 2K, but I already own the game elsewhere and wouldn't want to redo all the modding I've done on my own game just to check.
Highly recommended (but because of mods).
First let me addres the title - the game is a goat'd strategy game that you will likely be seen being sold for pennies during sales, but in reality it is pretty much MANDATORY that you also purchase the War of the Chosen expansion for the true XCOM2 experience, which isn't sold for the same deep discount as the base game.
So when deciding if you are going to purchase it, keep in mind that you have to add on the price of WotC, and possibly the Reinforment Pack DLC (not mandatory, but adds some nice story ties to the first game, and adds new items and a unit type, though strictly speaking they are mostly overshardowed by whats added in WotC.)
As for the game itself, if you enjoyed previous XCOM entries the big question you might have is if this entry was going to try and add more features to bring it closer to the original games or if it builds upon more of Firaxis' take of a XCOM game. XCOM 2 is firmly in the latter, but it does so by so refining, polishing, adding more depth (with WotC...) and addressing the issues of the first game that XCOM 2 truly stands on its own merit, winning over this player who counted himself as an original XCOM fan who thought Firaxis' first XCOM outing was just "good for what it is."
If you are new to XCOM, just know that this is a great starting point for one of the most addictive strategy games you're going to play. This is the type of TBS that uses random chance to determine what hits, which I know can be a sticking point for some, though imo planning your strategy around unexpected failure is a feature not a fault of these types of games.
It's kind a interactive combat "simulator" (ok, arcade), very nice and attractive. Despite of some annoying visual problems (like tracing bullets throgh walls, annoying camera and weird advent soldiers cinematics) game looks very good, better than X-COM. We finally encounter snakeman! It's awesome )
Gameplay is brilliant! It's very interesting to explore. Features are easy to learn and fun to use. There are a lot of new original mechanics influencing battle and strategy. First 20-30 hours of game has no repetion in missions, landscapes and abilities.
I can rate plot as 3 of 5. Just because it's too pathetic.
P.S. I'm a big fan of turn-based tactical games, I've finished Jagged Alliance 2 + 1.13 many times, I've sieged Cydonia many times, I've even finished Terror from the deep and mostly finished Apocalypse. I'm playing Xenonauts a lot. And if I would rate this game from tactical combat perspective I think it's near 1 star, not more. It has just 1 tactic - trigger not more than 1 pack of enemies on turn. Then just solve a little puzzle of 'how to build chain of kills'. That's all folks. To kill 10 enemies you will need 12-15 shots/attacks on 3-4 turns. Comparing to X-Com Apocalypse, when you usually need dozen of turns and hundreds of bullets for every battle... Tactic in new X-COM 1, 2 is a washy shade of former glory. But I accept it and don't consider it as a flaw. X-COM2 is just another game, it can't be compared to it's predecessors.
Game plot is not so sci-fi like in original series or Xenonauts, game is not very immersive. It looks like fun cartoons, not serious sci-fi adventure.
It has great storyline and depth of customization with dozens of character abilities and equipment combinations to allow a lot of fun creating your own unique teams of resistance soldiers and no two play throughs will be exactly the same as the maps are procedurally generated using specific guidelines to fit for the given mission and storyline.
I love strategy games and this one is definitely a tripple A title!
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