Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos...
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos Dominus Faustinius, you’ll lead the expedition on the newly rediscovered Necron planet of Silva Tenebris. Customize your team, manage resources, discover long-forgotten tech, and control your Tech-Priests’ every move.
Your every decision will shape the missions ahead and ultimately decide the fate of the troops under your command in over 50 hand-crafted missions. Choose your path carefully - the Imperium depends on it.
Augment
Flesh is weak! Upgrade your Tech-Priests with weapons, support items, Servo-Skulls and other mechanical augments as you assemble your cohort. Customize your team’s disciplines, choosing from multiple character classes to create a squad for every playstyle.
Unique Tactical Combat
Engage in immersively strategic combat that will test your mettle under the extreme pressure of the xenos ambush. Access your most powerful weapons and abilities by using Cognition Points and advance on your enemy without pause. Fear not, the Omnissiah favours the brave.
The Library of Immersion
A compelling story written by Black Library author, Ben Counter, specifically crafted to fit the unique personality of the Adeptus Mechanicus faction, with each character having their own personalities and agendas. Feel the tension and admire the devotion with unique visual effects and breathtaking audio.
Difficult Decisions
Make tough decisions that will forge the future from your Ark Mechanicus, The Caestus Metalican, and send you towards alternate endings for a truly unique playthrough. Be warned, however, the more you explore each tomb, the greater the rewards but also greater the threat.
Canticles of the Omnissiah
Collect in-game achievements and be rewarded with strong abilities that can be used once per mission to aid you in the heat of battle.
After a slowish start, i really enjoy Mechanicus.
You take control of the Adeptus Mechanicus as they scour a Necron tomb world in search of ancient toasters to make better equipment out of. Missions are split into dungeon crawling with mini challenges and combat.
The presentation is fantastic with models looking identical to their tabletop counterparts.
I love the customisation of your Tech Priests throughout the campaign and how in a few levels they can become bonafied ass-kickers with multiple weapons, skills and perks.
I'm about 5 hours in at this point but its got me hooked!
Give it a try if you love strategy games, 40K or just good games in general.
I played Mechanicus for 12 hours... and quit it. The developers made a consequent and balanced turn-based combat system: cognition points are spent on strikes and shots (except weak guns), which may be gathered from the obelisks or enemies' corpses or be earned when your minions are being hitted. Thus, the idea is to rush on the obelisks and to expose servitors to fire. On practice, a servo-skull skill with 2-turn cooldown spoils that concept, since it allows to gather the points from a distance. So, arranging defence in a corner of a map is a more effective tactic than rushing into the fight to sieze strategic points. And it won't work out - you don't have enough firepower to drive the enemy out. Especially since there's at least one obelisk at the start squad location in half the cases.
I encountered only one interesting battle where you have to lure enemies into a corner and then move to their rear using a flying platform.
Incidentally, you can't see foe's HP and armor type - you need to scan it with a servo-skull. However, you will benefit more if you scan an obelisk/corpse and spend this cognition point on a shot.
Equipment and augmentations are cool indeed, though there're some questions to the classes. I set up a 4-point laser that shots through multiple enemies, but regarding scant amount of combat situations one should pray to the Machine God to get an opportunity to use it against at least two.
Traveling through the tombs out of combat is similar to Darkest Dungeon, including dicisions like "pole this weird device" and its consequences. Nonetheless, in DD it might cause a failure of a campaign, whereas in Mechanicus even on Hard you can safely violate precautions and you won't suffer much.
Someday I will continue playing. Tensive atmosphere, organic music (...inorganic?), simple but good combat, augmentation system are a stem that I like.
The game itself is great but it's quite buggy, i get about one crash per 2 hours and recently i got a bluescreen which corrupted my save. And it was ironman mode, so it was only save i had and I lost 27 hours of gameplay :/ But, yeah it might be just fault of machine spirit of my computer or me not praying enought to the Omnissiah. Besides of that game's really fun.
But this is somehow really good. The music, sounds, atmosphere all good and gameplay good too if you like tactical squad action.
Thanks Mandalore for recommending this.
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