Demo version of VirtuaVerse is available here
Now with the STORY MODE!
Playing the STORY MODE would be a great option for all those people that don't want to deal with hardcore puzzles. You won't miss much of the story but at the same time most of puzzles will be easier, require less condit...
Playing the STORY MODE would be a great option for all those people that don't want to deal with hardcore puzzles. You won't miss much of the story but at the same time most of puzzles will be easier, require less conditions to be unlocked and you will deal with much less inventory objects. Some passages have been cut but the big part of the game is still there. If you are among those who gave up because the game felt too difficult this is also a good opportunity to give it a try again. Also you can still try the old school mode again once you have completed the story mode.
In a future not too far away, one Artificial Intelligence has prevailed over all other AIs and their governments. Society has migrated to a permanently integrated reality connected to a single neural network that continuously optimizes people's experiences by processing personal data.
Nathan, an outsider still refusing to comply with the new system, makes a living off the grid as a smuggler of modded hardware and cracked software. Geared with his custom headset, he is among the few that can still switch AVR off and see reality for what truly is.
He shares an apartment in the city with his girlfriend Jay, a talented AVR graffiti writer whose drones have been bit-spraying techno-color all over the augmented space in the city.
Waking up one morning, Nathan discovers that Jay disappeared overnight, but not before leaving a cryptic message on their bathroom mirror.
Having accidentally broken his custom headset, Nathan is now disconnected and determined to find out what happened to Jay, but he soon finds himself tangled up in an unexpected journey involving Jay's hacker group and a guild of AVR technomancers.
Travelling around the world, he'll have to deal with hardware graveyards, digital archeology, tribes of cryptoshamans, and virtual reality debauchery.
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
The game is exactly what it looks like, an old school point and click cyberpunk adventure game, with challenging and obscure puzzles, accompanied by a great soundtrack (soundtrack album sold separately) by the indomitable MBR, who also wrote the game's story.
If you want:
- A visual treat of crazy-good pixel art and animations
- An over-the-top cyberpunk dystopian story which is not afraid to reuse and reinvent some of the genre's tropes
- An 8-bit / chiptune / retro OST which you'll sing to for days
- A classic adventure game that follows in the footsteps of the Lucasarts giants and takes your nostalgia over the top
Then BUY this game. Now.
My 9 hours is gone because of a bug. I need to talk android robot about his arm and get the arm of another robot with the screwdriver. But that's not happening. Just fckng great at the end of the game.
Disclaimer: I will try to be as vaguely exact as possible as not to spoil too much because the game hasn't been out for long yet.
I truly enjoyed playing the game and I feel like it catered to most of my cyberpunk desires; if you love the genre classics, maybe you will also like seeing them spread as references throughout the script (I sure did!).
For me, one of the greatest positive sides of VirtuaVerse is the soundtrack - amazing atmosphere and a truly pleasurable effects library. A true follower of the GitS and BR franchises where the atmosphere created by the sound is a huge influence on the overall user/viewer experience.
Graphics-wise... Well, I am not your usual pixel fan. Honestly, I am more oft put off by pixel art than attracted. However, they really managed to make it work. The rendering was easy on the eye, the items and objects were almost perfect. (There were some issues with layering at the end of the game, though, which obstructed me from touching objects which fell under the MC, although they were visible next to him).
The final few moments of the game are the only thing I didn't enjoy as much: the section where we play a different character and are meant to maneuvre a submarine are not really cyber and not that punk in my views. The pre-ending scenes were also a bit rushed - seemed like there were less details in the scenes, while the last conversation with the station's robot was horrendous with so much discussions happening while we could have read, watched, seen or learned about half of it via different methods.
I would love to have the nerdy quiz from the sound room available as an extra to play after the game has ended, because once I anwered correctly to the first few, I didn't get the chance to test my knowledge more!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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