Demo version of VirtuaVerse is available here
Now with the STORY MODE!
Playing the STORY MODE would be a great option for all those people that don't want to deal with hardcore puzzles. You won't miss much of the story but at the same time most of puzzles will be easier, require less condit...
Playing the STORY MODE would be a great option for all those people that don't want to deal with hardcore puzzles. You won't miss much of the story but at the same time most of puzzles will be easier, require less conditions to be unlocked and you will deal with much less inventory objects. Some passages have been cut but the big part of the game is still there. If you are among those who gave up because the game felt too difficult this is also a good opportunity to give it a try again. Also you can still try the old school mode again once you have completed the story mode.
In a future not too far away, one Artificial Intelligence has prevailed over all other AIs and their governments. Society has migrated to a permanently integrated reality connected to a single neural network that continuously optimizes people's experiences by processing personal data.
Nathan, an outsider still refusing to comply with the new system, makes a living off the grid as a smuggler of modded hardware and cracked software. Geared with his custom headset, he is among the few that can still switch AVR off and see reality for what truly is.
He shares an apartment in the city with his girlfriend Jay, a talented AVR graffiti writer whose drones have been bit-spraying techno-color all over the augmented space in the city.
Waking up one morning, Nathan discovers that Jay disappeared overnight, but not before leaving a cryptic message on their bathroom mirror.
Having accidentally broken his custom headset, Nathan is now disconnected and determined to find out what happened to Jay, but he soon finds himself tangled up in an unexpected journey involving Jay's hacker group and a guild of AVR technomancers.
Travelling around the world, he'll have to deal with hardware graveyards, digital archeology, tribes of cryptoshamans, and virtual reality debauchery.
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Great game! The old timers, the ones who grew up with Sierra’s and Lucas Film/Art classic adventures, cyberpunk and vintage computing fans will love it!
Graphics, animation and music are well suited to game context.
Now about the puzzles; some are straightforward and some are more complicated requiring your full attention (also the game may subtle trick you sometimes), and IMO that’s the way they should be (that’s the way they always been back in the early days; seasoned adventurers know).
Anyway, time and money well spend :)
Hopping for VirtuaVerse II
I primarily enjoy the game for its ambiance, style, and story. I generally don't play point and click games so I don't have much to compare it to, but I will say that the puzzles you have to solve seem absurdly difficult. You often have to have one item interact with another item in a specific way and only after following a specific conversation thread with a specific person. Having said that, the story so far is good. I like the idea of a post-apocalyptic-esque setting where you don't fight but just try to solve a mystery.
Do you like the following things?
Dystopian Cyberpunk
Pixel Art
Moody Synth-Techno Chiptune Music
Point and Click Adventure Shenannigans (Complete with both normal and obtuse as hell puzzles)
Would you like those things to be combined into one smooth homogenous mixture and injected right into your bloodstream?
Me too, you'll probably like it.
VirtuaVerse is a retro-style, point-and-click adventure game taking place in a cyberpunk world where the lines of true reality and the augmented/virtual one is really blurred. You play as a man named Nathan, who went looking for his missing girlfriend Jay and discover how bad the reality blur is. By retro-style, what I meant was other than the pixel graphics, the puzzles can be lengthy and confusing, like early P&C games.
But not to worry, as this game offers a Story Mode, where many puzzles are shortened and easier but the story stays the same. However I discovered it does cut an area, a restaurant early in the game. Not sure if there are other cut areas, but I think not. Honestly, it would be better if the area stays, even if there's no puzzles or pickable items there. All achievements are still doable in this mode.
One thing I like about the levels is that its not just limited to the usual hi-tech city you see in cyberpunk media. There are some pretty unique levels such as a jungle, the ocean, and a hardware junkyard, to name a few. The story is pretty thrilling as well, especially near the end. But I won't say too much about that.
If there's one thing I wish this game had, it's voice acting. All the lines are unvoiced, just small blocks of text. However, the game doesn't feel that silent, as it has an awesome futuristic soundtrack, which really sets the atmosphere. But the music probably can't be that prominent if there is voiced dialogue, so maybe its a good thing.
Overall I think VirtuaVerse is a pretty great P&C cyberpunk game, and definitely worth a try if you're into those. Don't worry too much about the difficulty, as there are plenty great walkthroughs and an easier mode to choose from.
Good game, interesting story, minimum pixel hunting. I wonder if there is a MS-DOS or Amiga version? It feels like the Beneath the steel sky, and this game has some connections with that classic, also with similar sense of humor. For me - worst part of this game is music, I'd prefer some Ad lib like (actually like that in the Beneath the steel sky, more colorful), not dark synth wave, for something with it wrong. About plot... I could describe it in one sentence: this is an instruction how to get rid properly of "boyfriend of the year".
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