Turok 2: Seeds of Evil now also features multiplayer with GOG GALAXY crossplay – enabling you to jump into the fray with the worldwide Turok community regardless of platform.
Turok 2: Seeds of Evil returns to the PC! The sequel to the hit game Turok is now available, featuring a host of enemies...
Turok 2: Seeds of Evil now also features multiplayer with GOG GALAXY crossplay – enabling you to jump into the fray with the worldwide Turok community regardless of platform.
Turok 2: Seeds of Evil returns to the PC! The sequel to the hit game Turok is now available, featuring a host of enemies, weapons, missions, and locations. Remastered for today’s computers using a new engine with improved graphics, Turok 2 will transport players into sprawling environments with vicious enemies lurking behind every corner.
The Dinosaur Hunter Returns
Fight your way through 35 different types of enemies with bouncing bellies, blinking eyes, stretching tentacles and snapping jaws. From Prehistoric Raptors, to evolved Flesh Eaters, to your final battle with the Mother of all beasts— you’ll want to defeat all of them!
Enemies are intelligent! They’re smart enough to attack in groups, to flee when they are outgunned, and to take cover during a firefight.
Enemies flinch and spasm differently depending on which body part you hit.
Remastered Locations
Conquer 6 engrossing Quest Levels including the Port of Adia, the Death Marshes and the Lair of the Blind Ones.
Over 20 Weapons
Unload multiple ricocheting shotgun shells with the Shredder.
Send brains flying with the skull-drilling Cerebral Bore, a fan favorite.
Stomp enemies flat while riding an artillery-mounted Triceratops!
New Game Engine
Ported to the Kex Engine 3.4.
Full 64-bit compatibility.
Brand new UI system.
New Graphics System
Modernized deferred renderer.
Shadow maps and compiled light maps.
Screen-space reflections on textures and materials.
Dynamic and fixed-resolution sub/super-sampling.
New decals and effects
Enhanced Gameplay
Improved character speed and manoeuvrability, including the ability to grapple ledges.
Updated maps.
Improved AI.
"Quick warp" feature allows instant travel to any previously visited portal.
Pretty much how I remember Turok 2 being without being EXACTLY how it was. Back on the 64 and 1999, you could forgive low frame rates, fog, lack of direction and horrible jumping sections but these days it's a bit harder to get by.
The remaster has a smooth frame rate, fog has been removed, waypoints appear for objectives and the jumping is somewhat improved with an climb feature when you are near a ledge. Everything else is the same.
If you played this on the 64 and liked it, get this. One negative is it doesn't come in a black cartridge.
In it's orginal form the game lagged badly, and I felt like Turok must be 3 feet tall, so low to the ground. I finally got to play this, works great. Also, a kind of 'Hexan' puzzle-map set-up, offers more help with this, using icons for navigation, that is still challenging especially if you do not like puzzle-maps! Otherwise it shines like it probably should have when first released. They fixed this game, and worh another try if you liked it but was not running too well, or for a classic fps/puzzle experience for new players.
FINALLY! Finally what I have wished for long before Nightdive was even around, I have beaten the original several times but I am glad FINALLY they are giving this amazing title its proper due.
I give it 5 stars what it is and what it still is, absolutely amazing. Every improvement on this title is golden, KEEP updating and improving, ALONG WIT TUROK 1 PLEASE
Here now are some suggestions on how to improve this wonderful game, and even Turok 1 can benefit from these.
1. MORE AMMO: Lets just say that in both Turok 1&2 I should be able to hold more ammo, and weapons shouldn't suck up ammo so much. Le Minigun in Turok 1 should NOT take away 4 rounds per tap, and the energy weapons
2. Lighting adjustment needs to show more, even at the lowest setting it doesn't get dark
3. Music seems a bit too quiet
4. The enemies need to have their N64 sounds, some enemies sound more like the PC version than sounding more diverse and pitch like the N64 counterparts
5. MOD SUPPORT! I ask so humbly and wholeheartedly that NightDive studios please release Turok 1&2 to the modding community and allow them to mod the ever loving SHIT out of it.
All n all, just keep adding and improving!
I still remember when I traded in my copy of Turok for a used copy of Turok 2: Seeds of Evil.
What a trade up it was! Turok 2 simply had more of everything (except dinosaurs for some reason). Also right from the start the game offers a more vicious challenge and some pretty dark storylines and environments.
I actually had this remaster sitting my shopping cart for a couple of days. I knew I loved Turok 2 back in the day, and that I'd had fun roaming around Port of Adia in the PC port. But I just wasn't sure if the gameplay was going to cut it in 2017.
I should have not worried. The remaster in this case seems to enhance the great qualities of the original, adding some quality-of-life tweaks here and there.
The game shines even in 2017. The combat feels ferocious, the music is epic, the weapons feel punchy (and most importantly varied), the levels are vast and full of secrets.
Even encountering the Void is still surprising, creepy and oh that music!
I was also happy to note that the game runs a great 1080@60 on my laptop's modest GT 755M with virtually no frame-drops.
I used to play Turok 2 when I was a kid. And I never ever finished it. More, I had A LOT of trouble getting through the first world, even. It's a hard game, that will not hold your hand and lead you through the thing. Once you started, you were on your own. After many attempts and give ups, I managed to beat this world. After that I was met with disappointment - the game came out to be buggy mess, in level 3, all enemy models were invisible. After that I gave up on beating the game entirely. I had episodes of going around some playable areas, thanks to extensive cheat list.
That is, until I bought the remastered version.
Remaster fixes literally all problems original PC version had, and adds few features, that either help or or change game. Game became much more fast paced, movement became smooth, framerate is WAY more consistent than original's. Added settings allow to disable aids, if you're willing to taste the game the way it used to taste back in '98. Hell, you can even choose version of soundtrack (PC or N64), which I had neither in original PC version, if you didn't patch it up.
Gameplay wise, it's a solid FPS with engaging combat, gigantic maps where you can feel lost at times (especially if you disable hints), quite smart (though they have weaker moments) enemies, and probably one of the most inventive arsenals FPS can get. Every single weapon feels good when used.
Plot is more or less an excuse to explore, execute and exterminate, you don't need to know it to enjoy the game (I played this game before I knew proper English). It's a cliche "be a badass and save the universe" kind of thing.
Soundtrack is great! Not much to say here, I dig those tribal tunes.
Sound effects are the ones I grew up with, so I see no problem with them, but lot of people miss N64 ones, maybe possibility to use N64 soundbanks would be a welcome addition.
I have a lot of fun, and I'm halfway through the game. I finally have a chance to finish it. Thank you Night Dive!
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