Turok 2: Seeds of Evil now also features multiplayer with GOG GALAXY crossplay – enabling you to jump into the fray with the worldwide Turok community regardless of platform.
Turok 2: Seeds of Evil returns to the PC! The sequel to the hit game Turok is now available, featuring a host of enemies...
Turok 2: Seeds of Evil now also features multiplayer with GOG GALAXY crossplay – enabling you to jump into the fray with the worldwide Turok community regardless of platform.
Turok 2: Seeds of Evil returns to the PC! The sequel to the hit game Turok is now available, featuring a host of enemies, weapons, missions, and locations. Remastered for today’s computers using a new engine with improved graphics, Turok 2 will transport players into sprawling environments with vicious enemies lurking behind every corner.
The Dinosaur Hunter Returns
Fight your way through 35 different types of enemies with bouncing bellies, blinking eyes, stretching tentacles and snapping jaws. From Prehistoric Raptors, to evolved Flesh Eaters, to your final battle with the Mother of all beasts— you’ll want to defeat all of them!
Enemies are intelligent! They’re smart enough to attack in groups, to flee when they are outgunned, and to take cover during a firefight.
Enemies flinch and spasm differently depending on which body part you hit.
Remastered Locations
Conquer 6 engrossing Quest Levels including the Port of Adia, the Death Marshes and the Lair of the Blind Ones.
Over 20 Weapons
Unload multiple ricocheting shotgun shells with the Shredder.
Send brains flying with the skull-drilling Cerebral Bore, a fan favorite.
Stomp enemies flat while riding an artillery-mounted Triceratops!
New Game Engine
Ported to the Kex Engine 3.4.
Full 64-bit compatibility.
Brand new UI system.
New Graphics System
Modernized deferred renderer.
Shadow maps and compiled light maps.
Screen-space reflections on textures and materials.
Dynamic and fixed-resolution sub/super-sampling.
New decals and effects
Enhanced Gameplay
Improved character speed and manoeuvrability, including the ability to grapple ledges.
Updated maps.
Improved AI.
"Quick warp" feature allows instant travel to any previously visited portal.
I can't believe how good it still is, holds up and even better than many modern shooters. The enemy design, detailed interactive animations and advanced AI are constantly surprising. Buy now, especially on sale!
This and Perfect Dark show how far ahead of their time some of these N64 games were, but that doesn't mean they don't have their issues, especially from a modern POV.
T2 is brilliant in many ways but be ready to deal with PIA maps (some areas are literally copy-pasted several times so be ready to take some notes/screenshots to help navigate some of the levels) and some *profoundly* PIA enemies with aimbot levels of accuracy while shooting at you the milisecond one of your pixels enters their range.
The amount of cheap shots this game throws at you can be a bit infuriating but, in equal token, you can usually also learn how to cheese it, so I guess it's balanced in its own way.
Despite some gripes that are really a product of the game's time, it's remarkable just how well this game has aged and how well it looks in this adaptation, and it has some of the coolest weapons you'll see in any game today (I'm looking at you, Cerebral Bore <3).
Speaking of weapons, note that guns seem to have a rock/paper/scissor kind of approach, where some weapons (and/or weapon combos) seem more effective on certain kinds of enemies.
it's the only way I can explain the very inconsistent behaviour of some weapons that absolutely melt some enemies but barely seem to bother others. Experiment!
Thanks to the devs for this adaptation, I can actually finally finish this game!
I used to rent this game all the time, and I still remember the big cheat! It feels good to play, it's a good buy if you don't mind the outdated grafics.
I didn't play Turok 2 back when it came out, if I had to base my opinion about the game putting into perspective when it originally released, I would have to base it off of people's comments towards the game at the time.
Most of them were positive, it recieved critical acclaim and was held by many, and it is even held by many, to this day, as one of the best first person shooters ever made.
Sadly, as it usually happens, the standards, and norms that were present for video games inside the industry back then, aren't the same ones that are present right now.
As an end result, the game ends up feeling dated, despite Night Dive studios greatest effort to "modernize" an old classic.
The game looks as pristine as it can be, no more fog to cover the vistas that spread across the horizon, wonderful post processing effects to give the ilussion of a current release, or remaster, that work fairly well in creating such a representation.
Fantastic and fast paced gameplay that now I can see how influential it ended up being, from Quake, to even Unreal, and Halo.
Multiple secrets, violence galore, endless replayability...
Terrible, and oudated, level design.
The biggest issue about this game is how long the levels are, and the fact that you are required to complete random objectives in order to complete each of the levels, whilst also making sure you collect every key, and collectible as you go along.
Miss one of the objectives, and by the end of the level you're thrown at the start to play the level again with less enemies than before, in order to complete the mandatory random objective that you missed in order to continue to the next level.
The keys are required to open future levels as well.
The placement of all of this things is cryptic and quite complex, it is fairly difficult after a while to get most of the things you need by just playing the game naturally and I would have to recommend you to play this game with a guide in hand.
This hurt the game for me.
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