A new kind of RPG awaits you. A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Enter the mysterious Tower of Time and experience the incredible adventures that lie within.
Tower of Time is an incredible adve...
A new kind of RPG awaits you. A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Enter the mysterious Tower of Time and experience the incredible adventures that lie within.
Tower of Time is an incredible adventure packed with over 50 hours of gameplay, hand-crafted levels, and a rich story told through cinematics. Taking classic RPG gameplay to the next level, Tower of Time features flexible character development, thousands of pieces of loot and equipment and the complex and tactical Arrow-Time real-time combat system.
Engaging story of epic proportions
Immerse yourself in a world where technology meets magic with devastating consequences. Gather a group of diverse champions and lead them through the tower. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as your party of adventurers approach their fate.
Deep tactical real-time combat with pause or slow-time
Take ultimate strategic control of each battle with the Arrow-Time combat system that slows the action down to a crawl or pauses it. Plan ahead and position your party where you need them for ultimate effect. Use Arrow-Time to react to new threats, deploy devastating new spells and attacks and counter enemy attacks. No two encounters are ever the same. On harder difficulties - look at each battle as a tactical puzzle.
Features:
7 Unique character classes, each with different strengths and weaknesses.
Complex skill system with two exclusive enhancement trees and multitude of options.
Skill Gestures - draw some of the skills as you want.
Gravity manipulation – leap large distances to scatter your enemies or draw them in.
Rich equipment system.
150 enemies with unique skills and tactics.
Face 50 Bosses wielding a diverse range of skills and spells.
Five difficulty levels, including Epic difficulty (not recommended for new players).
Multiple combat modes ensure that there's plenty of variety and fresh challenges ahead.
Travel through hand-crafted levels that have been carefully designed to challenge you.
New character progression system.
Unique Party Alignment system.
Combat Challenges, designed to test your tactical and party-building skills.
I started playing at noon and then realized it was midnight before I stopped. Very nice combat system that plays more on tactics (reminds me of playing DnD with friends in highschool) than on how fast you can macro/bind keys. The characters are excellent, the storyline solid and interesting. Hours of fun, never got old and the only thing that caused me to stop was sleep needed before work. Its been DECADES since Ive enjoyed a new game as much as I enjoy this game.
Good CRPG
Things I like:
+ good and interesting story
+ fun and easy puzzles on each level
+ graphic engine and visuals
+ slow time battles
Things I don`t like that much
- dialogues can be too long and often meaningless specially when Meave and Kane starts arguing about some stupid things and that goes forever 20 minutes of long meaningless text
- some parts of the game are repetitive, they happen on every level
- not too many skills
- customization is very limited
Sure I have few things I don`t like that much but still this is surprisingly good CRPG that probably won`t disappoint you.
For me worth the money and the time I spend in this game.
And I did 100% it. Not all achievements of course but who cares. Half way through I stopped caring at any rate. I read some positive reviews on Steam and saw the little promotion the game got and thought this was one of those underappreciated gems one finds from time to time. But it's not. It's not bad (therefore 3 stars) but it's also not good. I am having a hard time describing just what is wrong with this game so I will resume myself to saying it's bland.
The game is competent with everything it does: combat, story, navigation, crafting, level up etc. but it does not take the ideas it has and push them beyond what is "safe". The skills - you've seen them before in other games; crafting - same; combat is CRPG style with pause replaced by slow time; dialog and decisions - you get a choice with 3 options from time to time and depending on what you choose some of the party might hate you or like you more (this is the one place where the game does something interesting since the heroe's disposition influences party stats) but other than that it's all on rails. Slight spoiler - I always let the party decide hoping for some achievement or varied ending but there is none...another letdown.
Technically the game is competent although it runs worse than things like Diablo 3 or Grim Dawn despite being uglier than both of those. I realized after 20 hrs that I was always zoomed out so there was not sense in keeping the settings on ultra, so I turned them down, got the increased performance and did not notice the visual downgrade. There are also a lot of quality-of-life things messed up - like the enchant and craft menus always resetting after being used so you have to re-select everything as well as the inventory re-arranging itself for each hero that only add to frustration. Not to mention the 5 min song that loops and constitutes the "soundtrack".
It's no wonder the game failed commercially and it makes the cliffhanger ending seem even more insulting and bitter.
I got this during its Early Access period on Steam. I did not play it much till it was released and it was a pleasant surprise being a fantastic game with really fun tactical battles. I am a little irritated that it is now being released on GOG because I would have much preferred a GOG copy to a Steam one. I guess I'll have to buy it again later down the road when it is on sale with a large discount.
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