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Total Annihilation: Commander Pack

in library

4.8/5

( 521 Reviews )

4.8

521 Reviews

English
Offer ends on: 23/09/2025 09:59 EEST
Offer ends in: d h m s
4.990.99
Lowest price in the last 30 days before discount: 0.99
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Total Annihilation: Commander Pack
Description
What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants o...
User reviews

4.8/5

( 521 Reviews )

4.8

521 Reviews

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Product details
1997, Cavedog Entertainment, ...
System requirements
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
Description

What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other.

 

Total Annihilation (TA) is a real-time strategy (RTS) video game created by Cavedog Entertainment under the guidance of lead designer Chris Taylor. It was released on September 30, 1997, and was the first RTS game to feature 3D units and terrain. Two expansion packs were released: The Core Contingency on April 30, 1998, and Battle Tactics exactly 2 months later on June 30, 1998. When TA was released, the minimum computer requirements were a Pentium 100 MHz processor and 16 MB of RAM. Of course, these requirements were for computers in 1997; modern day machines easily exceed those recommended specifications, but it is still recommended to have a 1 GHz processor and 512 MB of RAM for the updated game engine.

 

In the distant future, the galaxy is ruled by a central body of humans and artificial intelligences called the Core (a contraction of "Consciousness Repository"). The Core's technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. However, the balance is broken by a technological breakthrough that allows the consciousness of a human being to be reliably transferred into a machine, thereby theoretically granting infinite life, in a process called "patterning." Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence their name, the Arm), whose members refused to leave their natural bodies to join the Core's machines. A war lasting 4,000 years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines.

 

  • Includes Total Annihilation and both its expansion packs — The Core Contingency and Battle Tactics.
  • A timeless classic that has won over 57 awards!
  • Epic battles with hundreds of units accompanied by frantic music composed by Jeremy Soule and hundreds of available mods.
  • Fully-articulated 3D units and buildings, with a diverse complement of unit types — for example, aircraft, amphibious tanks, infantry bots (kbots), vehicles, hovercraft, ships, submarines, unit production factories, powerful stationary defenses, and long-range weapons. A unique tracking feature allows players to follow single units, entire armies, or even projectiles across the landscape.
  • True 3D terrain that units can climb over, into, and around, on extra-large 3D-generated maps. TA runs comfortably in high resolutions and even on modern dual monitor setups, so players can see more of the battlefield.
  • Numerous world types to do battle on, such as grasslands, forests, deserts, archipelagos, open water, lava, metal, ice, crystal, acid, and even moons.
  • More than 150 official units and 25 official missions per side in a single player campaign. The Core Contingency expansion pack added 75 new units (including the infamous Krogoth), 50 new maps, 25 new missions, and 6 new world types. Battle Tactics added 4 new units, 6 new maps, and 100 new missions. A final patch (version 3.1c, and included here) added 6 new units, including a resurrection kbot!
  • Detailed and exciting campaigns that focus on their respective side's leaders, the Commanders. The stories of either the Core or the Arm start with an effort to defend the protagonist's home world and initiate a turning point in the war, followed by a series of battles on numerous planets and moons (using Galactic Gates as a form of faster-than-light transportation), before a final strike on the enemy's home world: either on the Arm's bucolic Empyrean or the Core's artificial Jupiter Brain world of Core Prime. Mission objectives include protecting a vital structure or area, capturing a pivotal enemy unit, or simply eliminating all enemy units. More powerful units and weapons are gradually unlocked throughout the campaigns after specific missions or events.
  • Single-player skirmish battles and full multiplayer support, allowing players to watch and join battles, and form allied teams to share resources, information, and units.
  • Highly advanced weaponry, including lasers, energy machine guns (EMGs), starburst missiles, plasma shells, lightning pulses, paralyzers, and nuclear warheads.
  • Variables such as gravity, tides, and wind to disrupt the effectiveness of certain weapon types or to enhance resource production.
  • Intelligence measures to detect or jam enemy units using radar and sonar, the ability to cloak or provide stealth shielding for units, and the means to revive destroyed units from their wreckages.
Goodies
manual (65 pages) map editor soundtrack Illustrations concept arts artworks
System requirements
Minimum system requirements:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
Game details
Works on:
Windows (10, 11), Mac OS X (10.6.8)
Release date:
{{'1997-10-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
1 GB

Game features

Languages
English
audio
text
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User reviews

Posted on: April 22, 2014

Timberwolf

Verified owner

Games: 242 Reviews: 29

Still holds up

This is the first RTS I know of to use real physics in it's combat. There are terrain elevations, line of sight, direct and indirect fire weapons. For instance a few units have straight shooting lasers so they basically cannot shoot at stuff uphill unless they are walking up said hill. Meanwhile some other units lob projectiles so they can hit that stuff. It makes this game massively tactical in its approach as it's not like most other rts titles where you either rush stuff or just out build your opponents. You can set ambushes, you can kite guys, you can do all sorts of stuff even few rts titles today do. The economic system is also unbelievably good and probably what makes it work so well even today. Instead of just harvesting, pooling and spending resources like saving up for stuff, the economy is a fluid system. You build mines and energy collectors and then those are spent based on the expense of a unit divided by construction time. It's much more dynamic as you can assign additional construction units to speed up unit construction, but only if you have enough resources coming in to pay for it or construction will not proceed at maximum level. There's also land, air and sea units all that do different stuff pretty well. Everything has a pretty decent counter or role. I love air power but there's plenty of ways to defend against it. Probably the only downside is there are just two factions and the older graphics and resolutions, though they aren't really that bad. There's also virtually no story here, but that's not what you play rts for. If you like supreme commander or rts in general definitely give this a try.


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Posted on: July 25, 2013

Sevrun

Games: 110 Reviews: 3

Strategy over Spam

My usual opinion of RTS games is that they're Real Time Spam games. Pick the unit most useful in the most situations and crank that unit out as fast as you can. THIS is the game that showed me that style of game is a flawed and poor excuse for strategy. Yes, you need a large force to break down your opponent's base (even against the AI) But bringing a single unit type is just as disastrous as too few units. This was the first game that ever required me to scout my enemy's base, learn what he was building (and where) and decide if I wanted to soften him up with air strikes, off shore bombardment, or a nuke. And very frequently any or all of the above were a VERY good idea before the full assault. Before this, and for a LONG time afterward, there weren't any truly strategic RTS games. And though many have picked up pieces from this, I cannot think of anyone who has fully replicated the experience save for Supreme Commander (1 not 2). It is still, to this day, the masterpiece of real time strategy gaming, and I still own my original discs.


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Posted on: May 11, 2023

erikcleric

Verified owner

Games: 298 Reviews: 14

One of the absolute best RTS games ever

I dont compare titles in genres much, like in this case comparing C&C, Red Alert with Starcraft, Warcraft and Total Annihiliation with eachother. They all have different things that differentiate them from eachother but what they have in common is a easy to use interface, they're easy to get into and its damn fun! Anyway, Total Annihilation is one of the best RTS games you could ever play. I played it growing up in the late 90s, i play it today and have a great time, the game is a timeless masterpiece. Pros: Great graphics, first 3D RTS. Lovely sound effects, i personally love the aircraft. Splendid soundtrack by Jeremy Soule. Cons: I cant think of anything bad about TotalA, honestly! Hard difficulty can be HARD when you get swarmed by aircraft and tons of K-Bots, but thats to be expected. Its a classic, its a MUST play, its a MUST buy!


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Posted on: June 5, 2020

krixis02

Verified owner

Games: 24 Reviews: 1

Finally, I found you! My childhood game.

A long time ago I did get a trial version of this game (came with other game in CD). I liked the game at that time... then I did reinstall PC and after a while did forget the name of this game and where did I get it. And now here it is! So happy! now I have a dilemma should I play it and remember childhood (maybe drop this game from "childhoods one of the coolest games ever" list) or leave my happy memories where they are... But anyway the game is/was fun to play and I have played many hours IN THE TRIAL version of it :)


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Posted on: June 5, 2020

Ainar86

Verified owner

Games: 144 Reviews: 6

Surprisingly advance for its time

This game offered the kind of asymmetrical combat and strategic depth that many modern RTSs can only dream about. Forget about Age of Empires, this was the true original classic. The one and only problem with it was the same as all other strategic games of old, that the computer's AI shortcommings were balanced by it simply cheating :) Now that it's free there's no excuse for not playing it!


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