Posted on: April 22, 2014

Timberwolf
Verified ownerGames: 242 Reviews: 29
Still holds up
This is the first RTS I know of to use real physics in it's combat. There are terrain elevations, line of sight, direct and indirect fire weapons. For instance a few units have straight shooting lasers so they basically cannot shoot at stuff uphill unless they are walking up said hill. Meanwhile some other units lob projectiles so they can hit that stuff. It makes this game massively tactical in its approach as it's not like most other rts titles where you either rush stuff or just out build your opponents. You can set ambushes, you can kite guys, you can do all sorts of stuff even few rts titles today do. The economic system is also unbelievably good and probably what makes it work so well even today. Instead of just harvesting, pooling and spending resources like saving up for stuff, the economy is a fluid system. You build mines and energy collectors and then those are spent based on the expense of a unit divided by construction time. It's much more dynamic as you can assign additional construction units to speed up unit construction, but only if you have enough resources coming in to pay for it or construction will not proceed at maximum level. There's also land, air and sea units all that do different stuff pretty well. Everything has a pretty decent counter or role. I love air power but there's plenty of ways to defend against it. Probably the only downside is there are just two factions and the older graphics and resolutions, though they aren't really that bad. There's also virtually no story here, but that's not what you play rts for. If you like supreme commander or rts in general definitely give this a try.
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