What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants o...
What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other.
Total Annihilation (TA) is a real-time strategy (RTS) video game created by Cavedog Entertainment under the guidance of lead designer Chris Taylor. It was released on September 30, 1997, and was the first RTS game to feature 3D units and terrain. Two expansion packs were released: The Core Contingency on April 30, 1998, and Battle Tactics exactly 2 months later on June 30, 1998. When TA was released, the minimum computer requirements were a Pentium 100 MHz processor and 16 MB of RAM. Of course, these requirements were for computers in 1997; modern day machines easily exceed those recommended specifications, but it is still recommended to have a 1 GHz processor and 512 MB of RAM for the updated game engine.
In the distant future, the galaxy is ruled by a central body of humans and artificial intelligences called the Core (a contraction of "Consciousness Repository"). The Core's technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. However, the balance is broken by a technological breakthrough that allows the consciousness of a human being to be reliably transferred into a machine, thereby theoretically granting infinite life, in a process called "patterning." Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence their name, the Arm), whose members refused to leave their natural bodies to join the Core's machines. A war lasting 4,000 years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines.
Includes Total Annihilation and both its expansion packs — The Core Contingency and Battle Tactics.
A timeless classic that has won over 57 awards!
Epic battles with hundreds of units accompanied by frantic music composed by Jeremy Soule and hundreds of available mods.
Fully-articulated 3D units and buildings, with a diverse complement of unit types — for example, aircraft, amphibious tanks, infantry bots (kbots), vehicles, hovercraft, ships, submarines, unit production factories, powerful stationary defenses, and long-range weapons. A unique tracking feature allows players to follow single units, entire armies, or even projectiles across the landscape.
True 3D terrain that units can climb over, into, and around, on extra-large 3D-generated maps. TA runs comfortably in high resolutions and even on modern dual monitor setups, so players can see more of the battlefield.
Numerous world types to do battle on, such as grasslands, forests, deserts, archipelagos, open water, lava, metal, ice, crystal, acid, and even moons.
More than 150 official units and 25 official missions per side in a single player campaign. The Core Contingency expansion pack added 75 new units (including the infamous Krogoth), 50 new maps, 25 new missions, and 6 new world types. Battle Tactics added 4 new units, 6 new maps, and 100 new missions. A final patch (version 3.1c, and included here) added 6 new units, including a resurrection kbot!
Detailed and exciting campaigns that focus on their respective side's leaders, the Commanders. The stories of either the Core or the Arm start with an effort to defend the protagonist's home world and initiate a turning point in the war, followed by a series of battles on numerous planets and moons (using Galactic Gates as a form of faster-than-light transportation), before a final strike on the enemy's home world: either on the Arm's bucolic Empyrean or the Core's artificial Jupiter Brain world of Core Prime. Mission objectives include protecting a vital structure or area, capturing a pivotal enemy unit, or simply eliminating all enemy units. More powerful units and weapons are gradually unlocked throughout the campaigns after specific missions or events.
Single-player skirmish battles and full multiplayer support, allowing players to watch and join battles, and form allied teams to share resources, information, and units.
Highly advanced weaponry, including lasers, energy machine guns (EMGs), starburst missiles, plasma shells, lightning pulses, paralyzers, and nuclear warheads.
Variables such as gravity, tides, and wind to disrupt the effectiveness of certain weapon types or to enhance resource production.
Intelligence measures to detect or jam enemy units using radar and sonar, the ability to cloak or provide stealth shielding for units, and the means to revive destroyed units from their wreckages.
Goodies
manual (65 pages)
map editor
soundtrack
Illustrations
concept arts
artworks
System requirements
Minimum system requirements:
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
I remember back in '98, my parents brought my sister and I to Best Buy to get us some computer games. My sister chose EverQuest. Since it was like $40 at the time, that was enough for both of us. Then as we were leaving I saw a game on sale for $10. It was called Total Annihilation with a big robot on the front. I begged for it, knowing nothing about it. After installing it, I fell in love with it. For years I have kept the CDs, installing them on every new computer I got up till this year when I got my first PC with windows 7. This was the only computer that would not run TA. I was pissed. Several months later, I saw this game appear on GOG for 5.99. I almost cried. I love this game dearly, and after buying it off of GOG, I haven't touched StarCraft II. So much can be said about how great this game is, I could spend all day writing. This game is worth every penny, from the graphics, to the gameplay, down to the soundtrack.
I'm normally not into RTS's. I loved "Z" (from the Bitmap Brothers) when it came out, and the Myth serie, but I can't wrap my mind around micromanaging ressources and units. Nevertheless I bought Total Annihilation here after reading a few reviews and I fell in love. It's all pretty straight forward in terms of ressource managements : build energy collectors, ressource storage enhancements, watch your supply plies grow without any further ~work~.
The mobile units are similarly easy to handle, have relatively fine grained controls and an adequate AI and pathfinding which means you don't have to constantly control whether units are blocked somewhere or are attacking single handedly massive opposing forces.
graphics and sound are a bit dated (especially the cheesy voice-over in the campaigns ;) but it doesn't hamper the really great gameplay.
As someone else stated : unless you're absolutely completely turned off by RTS's this game is worth buying. For an RTS, it's nearly ~relaxing~ and it's pure fun.
This is one of the best games to ever be released, I have spend long hours infront of this game, the amount of units on the field at once is breathtaking, especially considering the date it was released.
If you have never played this before, you got a great chance right here to be a part of this epic game.
Oh yeah, did they mention that you can play multiplayer too? So much fun!
Want a game with a ton of different unit types that all serve their own unique purpose? Check.
Want to be able to have hundreds of them all attacking at once? Check.
Want a wealth of strategic potential, provided not only by your unit types, but the ease of which you can stack multiple orders - turning chaos and destruction into finely planned annihilation? Check.
Want all of this to one of the best original orchestral scores ever produced for a game? This game's got you covered there too.
Total Annihilation is the RTS for people who find C&C too simplistic but still want some chaotic battles.
Total Annihilation is just one of those games that scream for attention, and it deserves it. Who needs a storyline when you have hundreds of units stampeding down upon your enemy? Who needs it when your listening to your thundering artillery and nukes arch across the games battlefield! A game worthy of its attention and a steal at only $6! A game which excels in the futuristic war of machines. I still own the boxed copy of this game and regular visit it time and time again. It was definitely one of the most innovative and well designed games of its time, featuring a full load of 3D unites and a well working game physics where the bullets and missiles obey the law. Definitely a must have at your LAN parties!
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