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Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth...
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.
With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.
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Contents
Standard Edition
Legacy Edition
Immortal Edition
manual
soundtrack (FLAC)
map
From the Depths novella - Blue
From the Depths novella - Gold
ringtones
concept arts
forum avatars
strategy guide
wallpapers
From the Depths novella series
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The world is nice, but smaller than what I expected
There is a lot of side quests, wich is good
The npc are superficial, without deep nor subtility. There is very few interaction between them even if there is very few npc
The game looked very easy and not wellbalanced, i didn't found a lot of challenge. It's simple to max your advantage and end up with no need to use your ressources. I think a had to use mabye 5 cyber and/or usable to finish the game.
I found the rank system frustrating. It's not fun for me to have to chose an option wich make no additionnel value for my caracteres. And it's cap to rank 4 but you get enought xp to reach rank 5.
So it's an ok game, buty not more and definitively not a match to planescape torment
Really fun and engaging story, if you're interested in reading (lots of reading) then this is worth it. It also has gorgeous settings (sadly with terrible animation layered on top of them)
If you're interested in quality game play, this is not the game for you. The turned based combat is clunky and awful, there is virtually no feedback to help you plan what you're doing or why some abilities work and others don't -- the entire challenge is learning how to not mis-click and waste one or more turns.
It's also still considerably buggy, I'm on version 1.1.0 and I've had several quests become hopelessly bugged -- if you play this, save often ... particularly around "Anechoic Lazaret" and "Ashen Imitation", and I'm sure plenty more I just wasn't unfortunate enough to run into.
I like many of the reviewers below was looking forward to this game that claimed to be a sequel to Planescape: Torment, luckily I didn't put any money into it. Planescape:Torment is a masterpiece and I recommend people to play it, this game is just a cash grab marketing on people's nostalgia for planescape.
There are so many things wrong with this game it's hard to begin to describe it. One of the main problems with this game is all the various bugs, one of the very first quests doesnt work for example so you know how much time they went through the whole thing.
Another is the clunky and boring turn based game system, that ultimately isn't fun or challenging, if they wanted to make a point based click adventure, they should have done that. I think a large part of the terrible game system if half the choice they they went back on the previous RTwP system and went for turn based combat, which is fun if you base a game around it, but this game is narrative based and thus the combat is boring as heck.
Then the worst bit for me is the story, it comes off as both boring and an inferior attempt to copy planescape. The companion writers seems to subscribe of the school of weird, where the weirder something is the more interesting it is, sadly this is not true and pretty much every companion is a bore, none of them are cool, none of them you enjoy getting into the party. A good example of the opposite of this is FFVII, where I feel bad taking someone out of the party because I enjoy every character.
Ultimately the game is boring, feels massively unpolished and the story is a wall of text, which while I enjoy reading in games, it really wasn't interesting enough for me to bother with more than once. The game also doesn't have any replay ability especially with the area of it being so small, unlike the prequel, where every route, evil good, lawful chaotic etc. is so much more interesting.
Played about 12 hours on a friend's computer and, so far, I've been nothing but delighted whilst playing.
If the game didn't have such a colossal legacy to live up to, it would be a great game on its own merits. Yes, it is still overshadowed by its predecessor, but when your predescessor is one of the greatest examples of interactive art ever made, that's to be expected.
Deep, involving, reactive, imaginative and immensely entertaining. You'd be doing yourself a disservice to miss it.
I was really disappointed by the game. They went the most easiest way and used pathfinder engine (which I hate), tried to replicate PST in dialogues (unsuccessful). It's hard to understand for who this game is meant to be.
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