Dr. Eva Rosalene and Dr. Neil Watts have rather odd jobs: they give dying people another chance to live. Literally. Using a technology that allows artificial memories to be implanted, the doctors can weave and transform the mind of a patient to help them live the life they wanted to live...
To The...
Dr. Eva Rosalene and Dr. Neil Watts have rather odd jobs: they give dying people another chance to live. Literally. Using a technology that allows artificial memories to be implanted, the doctors can weave and transform the mind of a patient to help them live the life they wanted to live...
To The Moon follows Dr. Rosalene and Dr. Watts' attempt to fulfill the wishes of a dying elderly man, Johnny. In their attempt to do so, they travel deep through the man's memories, unfolding his curious life story before their eyes. With each step back in time, a new fragment of Johnny's past is revealed. As the two doctors piece together the fragmented events that spanned a lifetime, they seek to find out just why the frail old man chose his dying wish.
Johnny's last wish is, of course, to go to the moon.
Inspiring story coupled with a moving soundtrack create an emotionally engaging experience!
Weave new memories for a life that could have been.
Winner of multiple awards such as Wired’s Top 20 Games of 2011, Gamespot’s Best Story of 2011, and IndieDB’s Editor’s Choice Award for Indie of the Year 2011.
Goodies
poster
The Mirror Lied mini game
artworks
music selections from other Freebird games
Holiday Special Minisode
Holiday Special Minisode 2
Holiday Special Minisode 1 (Mac)
Holiday Special Minisode 2 (Mac)
Holiday Special Minisode 1 (Linux)
Holiday Special Minisode 2 (Linux)
Holiday Special Minisode 1 (Windows, German)
Holiday Special Minisode 1 (Windows, Ukrainian)
Holiday Special Minisode 2 (Windows, German)
Holiday Special Minisode 2 (Windows, Ukrainian)
System requirements
Minimum system requirements:
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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I purchased this cheap on sale so not too disappointed. I also knew going into it that it was more a story game than a game mechanics game, and though the mechanics were pretty light they weren't annoying. For a story-driven game though I found the story really thin and uninteresting. There were one or two emotional moments in the story that were pretty good, but not enough to save it from being overall meh.
Play it on your own in one sitting without interruptions. Put some headphones on, turn the volume up (You don't want to miss the music) and dim the lights. This is a beautiful story.
As others have said the gameplay is very light, something that can begin to nag at you about halfway through, but keep at it. Once you have made the breakthrough after it doesn't work (no more details as I don't want to spoil it) it will all start to come together and make a story that will just pull the right strings.
Just make sure you keep a hanky or a box of tissues nearby. Now if you'll excuse me: I didn't and need to go find some.
I could write and write about it, but there is only one thing you need to know: this is the best message about love EVER! Not only in games, but in every little thing! No work of art has expressed love as good as this game!
To the moon tries way too hard to be emotionally engaging. In the end it all feels forced.
Basically to help this dying guy remember his wife who has dementia or something they make this fake world for him and he has this completely virtual reality experience where he meets her and they fall in love all over again. The hook is a real reach, it's basically that they decided IRL to go to the moon together and then it happens in his VR/dream/whatever experience so it's supposed to be all like ohhh how cute they remembered each other so much even in a dream they were together! But it's all fake. That's what I don't get. The guy wasn't really experiencing anything, his wife didn't love him any more or any less, they just gave him some super cool dream before he died. It didn't make sense to me. It's basically a really sappy love story. I might be forgetting a few details as I played this about three years ago but that's basically it.
There is no gameplay which is ok if the story was good but it's not. And people rave about the music but it's very simplistic piano riffs almost anyone who's played for a year or two could make up.
This ridiculous excuse for a game is a complete mess with a horribly written story and no gameplay. All you do is click everything hoping to find the invisible objects, then use them on the one place available. This is supposed to be an adventure game, but there are no puzzles.
What about the story? You go into a man's mind to give him one last happy memory before he dies,that is the entire thing. All the characters, even the ones who are supposed to be genius scientist, act like children and are quite annoying. You explore dream worlds, but there is no dream imagery: The settings make Inception look like Super Mario Brothers 2.
Plot holes:
Your client married an autistic woman whom he was encouraged to meet by his friend. This opens up many flaws in the story: His friend supports the relationship, opposes it , and then supports it again. This inconsistency is never explained or developers, it just sits there, a roadblock to coherence.
He gets upset when he finds out that his wife has Autism. This fails for so many reasons: He knew about her autistic behavior, this just gave a name to her condition; her disease never affects their relationship, which seems to be perfect. Nothing in the story would have changed if she was neurotypical.
A broken lighthouse is a constant throughout the story, and it never gets fixed. It symbolizes nothing, affects nothing, serves no purpose to the story and is completely pointless. It might have been a very awkward and poorly designed metaphor for their relationship, except that their relationship is perfect so it makes no sense in that context.
Eventually, the characters travel through time. Time travel works in a story if it allows the viewer to see things from a new perspective and gain information not present in other times, but no, the only thing learned is that the client is named after his dead brother. Another pointless part.
This game is shit, and belongs on the scrapheap of history with Ultima 8.
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