The Technomancer is a sci-fi RPG set on Mars, featuring dynamic combat and an epic story line, where your choices will affect the fate of the Red Planet. You are a Technomancer, a formidable warrior harnessing destructive electrical powers. Embark on a perilous journey across a planet torn apart by...
The Technomancer is a sci-fi RPG set on Mars, featuring dynamic combat and an epic story line, where your choices will affect the fate of the Red Planet. You are a Technomancer, a formidable warrior harnessing destructive electrical powers. Embark on a perilous journey across a planet torn apart by conflict and infested with mutant creatures.
Travel with your companions, choosing between diplomacy, combat or trickery to resolve quests. Gain experience to level up your character, and learn new skills or upgrade perks across 4 unique skill trees. Loot, buy and craft more powerful equipment and weaponry for yourself and teammates, to stand a chance of surviving!
Only you can forge the destiny of Mars.
An adventure set on the terraformed deserts of a post-apocalyptic Red Planet
Three combat styles with deep character customization
Unleash powerful Technomancy abilities on your foes
In-depth crafting changes the appearance and stats of weapons and armour
A world that reacts to your decisions
Relationships with your companions open new pathways and quests
The game does not run with modern processors.
There is a fix, but that requires to edit the BIOS.
I would love to play the game, but unfortunately I have to refund it because it does not work.
The game freezes then crashes at the opening title sequence. Apparantly you can get the game to work by disabling cores, because the game crashes after a few seconds you don't have time to set the processor affinity so you need to do it via the BIOS which is not something I'm prepared to do.
If you liked Knights of the Old Republic, but would have preferred a more adult plot and ARPG mechanics, Technomancer will be right up your alley.
You've got your beautifully crafted world with grand vistas, but pre-determined paths; your typical mix of "go-there-and-talk" or "go-there-and-fight" quests (skill-checks and all); your band of likeable companions, crafting and a heaping helping of decent combat.
That's right: I said "decent". The mechanics take some getting used to and it can be a little unforgiving, if all you do is rush in, but your character can mix and match approaches from four different fighting styles (run-and-gun, anti-group, tank and caster) and there isn't a fight that can't be won by varying said approach.
For my money, the weakest part of the game is the translation and some of the voice acting. But those are relatively minor nicks in an otherwise solid production.
Mars. You are abandoned children of Earthers, yearning to return to a home you never knew. Life on Mars is harsh, the water is the most precious commodity, extracted from underground waterways, creatures or even humans. The Mars offers freezing nights or radioactive sunrays. The light is dangerous while darkness is synonymous with safety. Devastated by cataclysms, Martians regressed in technology and adapted regimes. Majority of people live in slums while the elite, remote from suffering, lounge in their steel palaces. Everyone below them a possible subject of persecution, including you.
Since there is no Codex in game (and your character is not amnesiac), all of your understanding of the world comes player/character experience.
Your Character:
Zachariah, one of the rare people that are able to discharge electricity from their hands. Both a gifted and cursed. Personality wise, Zach can be resourceful, headstrong, convincingly threatening or dismissive. Parts of the past and personality might be determined, but the game provides a lot of great fodder for player imagination.
Companions:
Two characters in particular have special connection to the main character. One is the doctor, barely sane alcoholic, that views you as his child. The second special character is fated to you in a way that would make for an outstanding villain. Yet here you can be the force that would help him heal. All of the companions are likeable with quirks and vitues, and a sense for comradery.
Plot:
Many of quest are be morally questionable, forcing you to either deal with the wrath of your superiors or dish out punishment on those that found themselves on the wrong side of law. The very same law that can similarly be turned against you. Are you going to obey? Are you going to follow the way those that hold power want you to complete the objective or rather find another way how to proceed? Technomancer starts slow but grows on those that are willing to see its plot though.
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