The Technomancer is a sci-fi RPG set on Mars, featuring dynamic combat and an epic story line, where your choices will affect the fate of the Red Planet. You are a Technomancer, a formidable warrior harnessing destructive electrical powers. Embark on a perilous journey across a planet torn apart by...
The Technomancer is a sci-fi RPG set on Mars, featuring dynamic combat and an epic story line, where your choices will affect the fate of the Red Planet. You are a Technomancer, a formidable warrior harnessing destructive electrical powers. Embark on a perilous journey across a planet torn apart by conflict and infested with mutant creatures.
Travel with your companions, choosing between diplomacy, combat or trickery to resolve quests. Gain experience to level up your character, and learn new skills or upgrade perks across 4 unique skill trees. Loot, buy and craft more powerful equipment and weaponry for yourself and teammates, to stand a chance of surviving!
Only you can forge the destiny of Mars.
An adventure set on the terraformed deserts of a post-apocalyptic Red Planet
Three combat styles with deep character customization
Unleash powerful Technomancy abilities on your foes
In-depth crafting changes the appearance and stats of weapons and armour
A world that reacts to your decisions
Relationships with your companions open new pathways and quests
I bought this game several years ago when it was around $5 and found it to be a gem of a game. The choices you make will effect the progress of the game. I used a game guide to figure out how the game should be played, i.e. what order the missions should be taken, and found this to be a very fun game. If you happen to do these in a different order, you WILL find the outcome unsatisfying. Maybe the "flaws" some are touting are do to the order the missions need to played out. This was one of the GEMS of games I found on GOG that will always leave me satisfied with the game play.
For starters, I want to say that I didn't finish The Technomancer.
I ended my playthrough when I got to noctis. The experience I had before I got to noctis was so disappointing that I couldn't keep playing for the sake of my mental health. The main character sounds like he has no willpower and wants to end his life, this combined to the extremely repeatative backtracking and running around the same pathways made me start to question my sanity. Like I started to feel depressed playing this game. Then I read about a glitch in the second chapter, which the developers never fixed, that prevents progressing and this added anxiety to the mix of negative emotions.
After the experience I had I just can't give this game a better score. I was excited for The Technomancer as I know that Spiders is a talented studio and I enjoyed their previous games, mars war logs and bound by flame. It's like the team, after showing progress in their games, took 4 steps behind. and didn't even bother to fix the game breaking bug that plagues the game to this day.
-Slinger91
Ok let's start on a technical point of view: with a midrange RTX3060 I am able to play this RPG at 4k at about 60 FPS, this must mean something about the quality of the development on a technical point of view. This because to run good old RPGs like Risen 3 and Dragon Dogma at 4k with a RTX3060 is fairly normal, but this game is more recent and aniway its graphics are technically superior (not artistically, i'm talking about technical quality and complexity).
I'm pretty sure that if the game would have added support for RTX and FSR or DLSS (sadly it has not), I would have been probably able to run it in 2K with my video card, and this is a point.
As for the Gameplay, the game has a lot of commands, but they are needed to manage 4 techniques of combat (in this singular aspect it remembers Yakuza Kiwami 1 and 2 from Sega and this is a good point) and has supernatural powers to manage too. The joypad layout is a bit different from other games, and ithe keys to press change with the style choosen. Notable the 3 sections of upgradable special abilities: the personal (biological) special abilities (force, agility, resistance, etc.), the special abilities itself (furtivity, charisma etc.) and the 4 techniques abilities trees: a lot of abilities, wonderful work. Said that, after half an hour I get used to controls perfectly, and also with a simple XBOX360/One controller you could manage every aspect of the game without recurring to mouse and keyboard.
Then... after 1 hour and half, I battled against the first boss (no spoiler) , I get beated a couple of times, then I beat it, and I can say it is A) a wonderful combat experience B) Great and comprehensibles techniques needed...
As for the story, it is solid and interesting, and so the general atmosphere of the game.
If this is the start of the game, It can only get better.
Thumbs Up.
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