The Technomancer is a sci-fi RPG set on Mars, featuring dynamic combat and an epic story line, where your choices will affect the fate of the Red Planet. You are a Technomancer, a formidable warrior harnessing destructive electrical powers. Embark on a perilous journey across a planet torn apart by...
The Technomancer is a sci-fi RPG set on Mars, featuring dynamic combat and an epic story line, where your choices will affect the fate of the Red Planet. You are a Technomancer, a formidable warrior harnessing destructive electrical powers. Embark on a perilous journey across a planet torn apart by conflict and infested with mutant creatures.
Travel with your companions, choosing between diplomacy, combat or trickery to resolve quests. Gain experience to level up your character, and learn new skills or upgrade perks across 4 unique skill trees. Loot, buy and craft more powerful equipment and weaponry for yourself and teammates, to stand a chance of surviving!
Only you can forge the destiny of Mars.
An adventure set on the terraformed deserts of a post-apocalyptic Red Planet
Three combat styles with deep character customization
Unleash powerful Technomancy abilities on your foes
In-depth crafting changes the appearance and stats of weapons and armour
A world that reacts to your decisions
Relationships with your companions open new pathways and quests
I like the world, and the overall story of the game, the graphics for a game it's age is good, the skill trees are well done, not overly complicated, they don't seem broken so far. What I don't like about the game is it's controls and combat, the comat feels chunk, hits do not seem to register like they should, and hit hard when they shouldn't. I think having i-frames during/after a dodge, would go a long way to making this game feel better to play.
For starters, I want to say that I didn't finish The Technomancer.
I ended my playthrough when I got to noctis. The experience I had before I got to noctis was so disappointing that I couldn't keep playing for the sake of my mental health. The main character sounds like he has no willpower and wants to end his life, this combined to the extremely repeatative backtracking and running around the same pathways made me start to question my sanity. Like I started to feel depressed playing this game. Then I read about a glitch in the second chapter, which the developers never fixed, that prevents progressing and this added anxiety to the mix of negative emotions.
After the experience I had I just can't give this game a better score. I was excited for The Technomancer as I know that Spiders is a talented studio and I enjoyed their previous games, mars war logs and bound by flame. It's like the team, after showing progress in their games, took 4 steps behind. and didn't even bother to fix the game breaking bug that plagues the game to this day.
-Slinger91
Ok let's start on a technical point of view: with a midrange RTX3060 I am able to play this RPG at 4k at about 60 FPS, this must mean something about the quality of the development on a technical point of view. This because to run good old RPGs like Risen 3 and Dragon Dogma at 4k with a RTX3060 is fairly normal, but this game is more recent and aniway its graphics are technically superior (not artistically, i'm talking about technical quality and complexity).
I'm pretty sure that if the game would have added support for RTX and FSR or DLSS (sadly it has not), I would have been probably able to run it in 2K with my video card, and this is a point.
As for the Gameplay, the game has a lot of commands, but they are needed to manage 4 techniques of combat (in this singular aspect it remembers Yakuza Kiwami 1 and 2 from Sega and this is a good point) and has supernatural powers to manage too. The joypad layout is a bit different from other games, and ithe keys to press change with the style choosen. Notable the 3 sections of upgradable special abilities: the personal (biological) special abilities (force, agility, resistance, etc.), the special abilities itself (furtivity, charisma etc.) and the 4 techniques abilities trees: a lot of abilities, wonderful work. Said that, after half an hour I get used to controls perfectly, and also with a simple XBOX360/One controller you could manage every aspect of the game without recurring to mouse and keyboard.
Then... after 1 hour and half, I battled against the first boss (no spoiler) , I get beated a couple of times, then I beat it, and I can say it is A) a wonderful combat experience B) Great and comprehensibles techniques needed...
As for the story, it is solid and interesting, and so the general atmosphere of the game.
If this is the start of the game, It can only get better.
Thumbs Up.
Good writing. Mediocre graphics and sound, though that's to be expected from an older game. Interesting premise and concepts. Skill tree and customization could use some fleshing out but seem to be tightly bound to level progression. You only get 1 skill point per level and you can spend that on skills OR attributes. There are also a fair amount of level requirement for skills. The crafting system could use work but seems usable. Combat system is quite interesting. At first it seems simple but as the game progresses you'll end up switching between the different modes quite often. The first boss battle requires it in fact. And the rapid pace of combat, striking, technomancy and dodging, when combined with switching combat styles can get rather hectic. I appreciate the controller support but there is no way to modify key bindings and the setup of using radial menus for both spells and said combat system is a bit awkward.
All in all I'd give it 3 stars for the UI and UX (graphics and sound). It gets props tho for the story and concept so if you care more about lore and an interesting game than graphics that might belong on an older generation system and a slightly janky interface then this would be a good game for you.
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